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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2016
Posts: 8
Downloads: 99
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Here's what I love about the latest FOTRS Ultimate Beta: the graphics are simply amazing. I'm making an attack run on a IJN Task Force bearing down towards Manilla in Dec 1941 with one slight problem: The torpedo fire button doesn't work.
Has anyone else yet to experience this as of yet? This looks to be a bug which I am wondering what the file path of the torpedo firing button will follow via code or which files are used so I could possibly copy a fresh series over from a prior backup copy I have. Please advise. |
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#2 |
Stowaway
Posts: n/a
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Did you open the torpedo tube before that?
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#3 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#4 |
Navy Seal
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Torpedo firing in FOTRSU is completely stock. No changes have been made in the stock configuration. Now, if you are firing with the keyboard a change has been made and you will have to fire with ctrl-enter, not just the enter key. This keeps you from wasting torpedoes.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
CTD - it's not just a job
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Like Bleiente mentions, you do have to open the tube doors first. Cycle through the bow tubes with the <W> key, the aft tubes with the <E> key, and open them with the <Q> key. CapnScurvy's kuhl keyboard diagrams are in the "root" game directory, and are quite useful...
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"...and bollocks to the naysayers" - Jimbuna |
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