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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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Hi everyone
Sorry for another thread but I have spent a few days now watching tutorial videos on manual navigation, interception and firing. I have one last piece of the puzzle missing before I feel I could do it alone. So I get a bearing for smoke on the horizon, no problem, I can draw a line out from my current position and that shows me where the ship is. The problem comes when I want to calculate its range, I don't want to get too close on the surface or I might spook the ship. I can't pursue a long range vessel underwater as I can't achieve enough speed. Thus... What tricks and methods do people use for range finding? The Stadimeter is great if you're at a 90 degree angle and the ship is only 2000m away, but I need something more reliable Thanks
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#2 |
Planesman
![]() Join Date: Aug 2015
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If the AoB is not 90 you can still use the stadimeter. First thing first, forget about perfect measurements. Do all the procedures considering a margin of error and you should be fine. That said during the attack phase you are supposed to do various measurements, every time you will be fine tuning your estimation.
So knowing what i said first, i would say that if you are preparing for a zero angle gyroshot you don't have to worry about perfect distance measurement, since range is not vital anymore. I learned that it is more vital to learn how to estimate AoB and lately ship size both visually, combining this technique with a tool like the attack disc and you will become so effective to making the game become so easy. So to answer your question, i would say that stadimeter offers already enough accuracy. IMO i would not even put this as a problem, as long as you don't leave the periscope for a long time, a few seconds and periscope down. |
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#3 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
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Thanks NightEagle, I see what you're saying. The only problem is, i'm spotting ships when they are just smoke on the horizon so i'd still struggle.
I've watched the 4 bearing method on YouTube and can see that working great, However I can only follow it to plotting the third bearing and then I get lost. Can anyone help a SubSimmer out?? Also, a message for BL!TZKREIG - if you read this, i've tried to PM you back but it says you do not accept PM's, i've befriended you so let me know when I can reply ![]() ![]() ![]() ![]() ![]()
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#4 | |
Sailor man
![]() Join Date: Mar 2015
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Well I sent this to you in a PM but I'll paste it here in case others can add to it or if I've made an error.
Quote:
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macjim |
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#5 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
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Thank you macjim, I have started a career and am waiting for my contact so I can try this method out.
When I have practised, I can use the ruler to make my first bearing, but when it comes to my second, I cannot place a mark on top of my subs position due to a ruler mark already being there, it thinks I just want to move the existing mark, does anyone else have the same issue?
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#6 | |
Mate
![]() Join Date: Jan 2016
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