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![]() Join Date: May 2016
Posts: 15
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Hello community i edited some textfiles
now you can unlock all skills ingame without paying Skillpoints & without using moral (because that anoyed me) How to Install 1 go in to your SH5 Main directory (Mine is: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5 2 in your main directory click on Data -> UPCDataGe -> UPCCrewData -> 3 now Open SpecialAbilities with a Texteditor 4 Delete all in it and copy & Paste Following (leave the clear line infront of the text its important) (click the "Spoiler" Button to see the code) ; Ability types (for crew men): - percentual ( if more then 1 active - get percentage ) ; ; TorpedoLoadingTime ; TorpedoMalfunctions ; TorpedoSpeed ; TorpedoDamage ; SurfaceSpeed ; SubmergedSpeed ; RepairSpeed ; PumpSpeed ; HealSpeed ; CanRepairDestroyedItems ; GunsAccuracy ; GunsReloadTime ; GunsDamage ; DiveSpeed ; BatteryConsume ; FuelConsume ; SonarRange ; RadarRange ; DarknessPenalty ; LookoutRange ; EnemyRadioDFAirstrikeChance ; ReceiveContactChance ; ReceiveContactRate ; PlayerRenown ; CrewExperience ; SonarContactsAsVisual ; ; CrewMoraleDegenerationRate ; AffectUpTime ; AffectCooldown ; AffectPassiveBonuses ; TorpedoRange ; MaxDiveDepth ; ; TorpedoLoadingTimeSimple ; BatteryRecharge ; EnginesNoiseSignature ; RudderAngle ; RudderSpeed ; ; GunsRange ; ShellDrag ; ShellSpeed ; CO2LevelIncreaseRate ; ; new ability type - additive ( if more then 1 active - cummulate results ) / on|off ; ; CrewMorale ; CrewMoralePool ; RevealEnemyConvoys ; ; HighlightSonarTargets ; HighlightRadarTargets ; HighlightVisualTargets ; RevealMinefields ; LocateResupplyShip ; RevealShallowWaters ; ManTheDeckGun ; ManTheFlakGun ; ; for player abilities - no implementation ( not working ) ; ; CallReconnaissanceAircraftsFromAirbaseLand ; CallReconnaissanceAircraftsFromCarrierSea ; CommandGermanAuxiliaryCruiser ; CommandGermanHeavyCruiser ; CommandJapaneseCruiserGroup ; CommandJapaneseTaskforce ; RunOnActivate - functions ; ; SpeedAheadFlank ; IfIsSurfaced ; IfIsSubmerged ; ; start base activities - used in special abilities ; [BaseActivity 1] NameDisplayable= BaseActivity-TorpedoLoadingTime-Name NameId= TorpedoLoadingTime Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category DegradationSteps= 6 DegradationPercent= 10 PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 2] NameDisplayable= BaseActivity-TorpedoMalfunctions-Name NameId= TorpedoMalfunctions Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 3] NameDisplayable= BaseActivity-TorpedoSpeed-Name NameId= TorpedoSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 4] NameDisplayable= BaseActivity-TorpedoDamage-Name NameId= TorpedoDamage Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 5] NameDisplayable= BaseActivity-SurfaceSpeed-Name NameId= SurfaceSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 6] NameDisplayable= BaseActivity-SubmergedSpeed-Name NameId= SubmergedSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 7] NameDisplayable= BaseActivity-RepairSpeed-Name NameId= RepairSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 8] NameDisplayable= BaseActivity-PumpSpeed-Name NameId= PumpSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 9] NameDisplayable= BaseActivity-HealSpeed-Name NameId= HealSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 10] NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name NameId= CanRepairDestroyedItems Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 11] NameDisplayable= BaseActivity-GunsAccuracy-Name NameId= GunsAccuracy Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 12] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 13] NameDisplayable= BaseActivity-GunsDamage-Name NameId= GunsDamage Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 14] NameDisplayable= BaseActivity-DiveSpeed-Name NameId= DiveSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 15] NameDisplayable= BaseActivity-BatteryConsume-Name NameId= BatteryConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 16] NameDisplayable= BaseActivity-FuelConsume-Name NameId= FuelConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 17] NameDisplayable= BaseActivity-SonarRange-Name NameId= SonarRange Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 18] NameDisplayable= BaseActivity-RadarRange-Name NameId= RadarRange Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 19] NameDisplayable= BaseActivity-DarknessPenalty-Name NameId= DarknessPenalty Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 20] NameDisplayable= BaseActivity-LookoutRange-Name NameId= LookoutRange Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 21] NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name NameId= EnemyRadioDFAirstrikeChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 22] NameDisplayable= BaseActivity-ReceiveContactChance-Name NameId= ReceiveContactChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 23] NameDisplayable= BaseActivity-PlayerRenown-Name NameId= PlayerRenown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 24] NameDisplayable= BaseActivity-CrewExperience-Name NameId= CrewExperience Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 25] NameDisplayable= BaseActivity-SonarContactsAsVisual-Name NameId= SonarContactsAsVisual Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 26] NameDisplayable= BaseActivity-CrewMorale-Name NameId= CrewMorale Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 27] NameDisplayable= BaseActivity-HighlightSonarTargets-Name NameId= HighlightSonarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 28] NameDisplayable= BaseActivity-HighlightRadarTargets-Name NameId= HighlightRadarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 29] NameDisplayable= BaseActivity-HighlightVisualTargets-Name NameId= HighlightVisualTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 30] NameDisplayable= BaseActivity-LocateResupplyShip-Name NameId= LocateResupplyShip Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 31] NameDisplayable= BaseActivity-RevealShallowWaters-Name NameId= RevealShallowWaters Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 32] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name NameId= CallReconnaissanceAircraftsFromAirbaseLand Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 33] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name NameId= CallReconnaissanceAircraftsFromCarrierSea Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 34] NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name NameId= CommandGermanAuxiliaryCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 35] NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name NameId= CommandGermanHeavyCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 36] NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name NameId= CommandJapaneseCruiserGroup Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 37] NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name NameId= CommandJapaneseTaskforce Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 38] NameDisplayable= BaseActivity-AffectUpTime-Name NameId= AffectUpTime Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 39] NameDisplayable= BaseActivity-AffectCooldown-Name NameId= AffectCooldown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 40] NameDisplayable= BaseActivity-AffectPassiveBonuses-Name NameId= AffectPassiveBonuses Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 41] NameDisplayable= BaseActivity-TorpedoRange-Name NameId= TorpedoRange Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 42] NameDisplayable= BaseActivity-MaxDiveDepth-Name NameId= MaxDiveDepth Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 43] NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name NameId= TorpedoLoadingTimeSimple Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive ;created new abilities according to design document [BaseActivity 44] NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name NameId= EnginesSpeedIncrease Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 45] NameDisplayable= BaseActivity-BatteryRecharge-Name NameId= BatteryRecharge Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 46] NameDisplayable= BaseActivity-EnginesNoiseSignature-Name NameId= EnginesNoiseSignature Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 47] NameDisplayable= BaseActivity-DivingSurfaceTime-Name NameId= DivingSurfaceTime Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 48] NameDisplayable= BaseActivity-SubmarineTurningRate-Name NameId= SubmarineTurningRate Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 49] NameDisplayable= BaseActivity-TorpedoDudChance-Name NameId= TorpedoDudChance Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 50] NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name NameId= CrewMoraleDegenerationRate Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 51] NameDisplayable= BaseActivity-O2Consumption-Name NameId= O2Consumption Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 52] NameDisplayable= BaseActivity-CrewMoralePool-Name NameId= CrewMoralePool Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 53] NameDisplayable= BaseActivity-BoostSonar-Name NameId= BoostSonar Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 54] NameDisplayable= BaseActivity-BoostRadio-Name NameId= BoostRadio Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 55] NameDisplayable= BaseActivity-BoostRadar-Name NameId= BoostRadar Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 56] NameDisplayable= BaseActivity-BoostGuns-Name NameId= BoostGuns Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 57] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 58] NameDisplayable= BaseActivity-RudderAngle-Name NameId= RudderAngle Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 59] NameDisplayable= BaseActivity-RudderSpeed-Name NameId= RudderSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 60] NameDisplayable= BaseActivity-ManTheDeckGun-Name NameId= ManTheDeckGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 61] NameDisplayable= BaseActivity-ManTheFlakGun-Name NameId= ManTheFlakGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 62] NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name NameId= CO2LevelIncreaseRate Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [ActivitiesCategory 1] NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 2] NameDisplayable= ActivitiesCategory-BatteryRecharge-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= BatteryRecharge [ActivitiesCategory 3] NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= EnginesNoiseSignature [ActivitiesCategory 4] NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 5] NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= MaxDiveDepth [ActivitiesCategory 6] NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= RudderAngle, RudderSpeed [ActivitiesCategory 7] NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoSpeed, TorpedoDamage [ActivitiesCategory 8] NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime [ActivitiesCategory 9] NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoMalfunctions [ActivitiesCategory 10] NameDisplayable= ActivitiesCategory-MoraleDecay-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CrewMoraleDegenerationRate [ActivitiesCategory 11] NameDisplayable= ActivitiesCategory-O2Consumption-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CO2LevelIncreaseRate [ActivitiesCategory 12] NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category Activities= CrewMoralePool [ActivitiesCategory 13] NameDisplayable= ActivitiesCategory-BoostSonar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= SonarRange [ActivitiesCategory 14] NameDisplayable= ActivitiesCategory-Reduce Darkness-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= DarknessPenalty [ActivitiesCategory 15] NameDisplayable= ActivitiesCategory-BoostRadio-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= NULL [ActivitiesCategory 16] NameDisplayable= ActivitiesCategory-BoostRadar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= RadarRange [ActivitiesCategory 17] NameDisplayable= ActivitiesCategory-BoostGuns-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsAccuracy, GunsDamage, GunsRange [ActivitiesCategory 18] NameDisplayable= ActivitiesCategory-GunsReloadTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsReloadTime [ActivitiesCategory 19] NameDisplayable= ActivitiesCategory-SuppressFire-Name Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category Activities= NULL ;SPECIAL ABILITIES ;CHIEF - Active abilities [SpecialAbility 1] ID=Ability-Active-Repair-Destroyed-Items NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description Levels= 1 AbilityType=CanRepairDestroyedItems ;repairs all destroyed items (nu-s sigur daca asta e abilitatea corecta) AbilityValue=1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 ;it will consume all morale points available PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=0 Cooldown=28800 [SpecialAbility 2] ID=Ability-Active-Increase-Repair-Rate NameDisplayable=Ability-Active-Increase-Repair-Rate-Name Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description Levels= 1 AbilityType=RepairSpeed AbilityValue= 10 ; reduces repair time 10%, 20%, 30% PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 [SpecialAbility 3] ID=Ability-Active-Reduce-Flooding-Time NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description Levels= 1 AbilityType=PumpSpeed AbilityValue= 20 ;reduces flooding time 20%, 40%, 60% PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 ;EXECUTIVE OFFICER - Active abilities [SpecialAbility 4] ID=Ability-Active-Battle-Stations ;nu se stie inca ce va face abilitatea asta NameDisplayable=Ability-Active-Battle-Stations-Name Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description Levels= 1 AbilityType=AffectUpTime, AffectPassiveBonuses AbilityValue=20, 30 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=30 [SpecialAbility 5] ID=Ability-Active-Silent-Running NameDisplayable=Ability-Active-Silent-Running-Name Description=Ability-Active-Silent-Running-Description Levels= 1 AbilityType=SilentState ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar. AbilityValue= 1 RunOnActivate= IfIsSubmerged PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=1800 Cooldown=30 ;MOTOR OFFICER - Passive abilities [SpecialAbility 6] ID=Ability-Engines-Speed-Increase NameDisplayable=Ability-Engines-Speed-Increase-Name Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description Levels= 5 AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents) AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25 AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 7] ID=Ability-Reduce-Battery-Recharge NameDisplayable=Ability-Reduce-Battery-Recharge-Name Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description Levels= 5 AbilityType=BatteryRecharge ;reduces battery recharge time (in percents) AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Battery-Recharge, 1, 1, Ability-Reduce-Battery-Recharge, 2, 1, Ability-Reduce-Battery-Recharge, 3, 1, Ability-Reduce-Battery-Recharge, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=3600, 3600, 3600, 3600, 3600 Cooldown=86400, 86400, 86400, 86400, 86400 [SpecialAbility 8] ID=Ability-Reduce-Engines-Noise NameDisplayable=Ability-Reduce-Engines-Noise-Name Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description Levels= 5 AbilityType=EnginesNoiseSignature ; reduces engine noise (in percents) AbilityValue= -5, -10, -15, -20, -25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=3600, 3600, 3600, 3600, 3600 Cooldown=86400, 86400, 86400, 86400, 86400 ;MOTOR OFFICER - Active abilities [SpecialAbility 9] ID=Ability-Active-Overcharge-Diesel NameDisplayable=Ability-Active-Overcharge-Diesel-Name Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description Levels= 3 AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents) AbilityValue= 10, 20, 20, 30, 30, 50 AbilityInternalValue= 37, 20, 74, 30, 111, 50 ; factor1: 3.7, factor2: 1.0 RunOnActivate= IfIsSurfaced, SpeedAheadFlank PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Diesel, 1, 1, Ability-Active-Overcharge-Diesel, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 900, 1440 Cooldown=4320, 2880, 1440 [SpecialAbility 10] ID=Ability-Active-Overcharge-Electric NameDisplayable=Ability-Active-Overcharge-Electric-Name Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description Levels= 3 AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents) AbilityValue= 10, 20, 20, 30, 30, 50 AbilityInternalValue= 34.5, 20, 69, 30, 103.5, 50 ; factor1: 3.45, factor2: 1.0 RunOnActivate= IfIsSubmerged, SpeedAheadFlank PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 900, 1440 Cooldown=4320, 2880, 1440 ;NAVIGATOR - Passive abilities [SpecialAbility 11] ID=Ability-Reduce-DivingSurface-Time NameDisplayable=Ability-Reduce-DivingSurface-Time-Name Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description Levels= 5 AbilityType=SurfaceSpeed, SubmergedSpeed ;reduce diving time and the time to get to surface (in percents)(ability missing??) AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25 AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 12] ID=Ability-Increase-Maximim-DivingDepth NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description Levels= 5 AbilityType=MaxDiveDepth ;increases maximum diving depth (in percents)(missing??) AbilityValue= 5, 10, 15, 20, 25 ; no need for AbilityInternalValue - this should work like this PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Maximim-DivingDepth, 1, 1, Ability-Increase-Maximim-DivingDepth, 2, 1, Ability-Increase-Maximim-DivingDepth, 3, 1, Ability-Increase-Maximim-DivingDepth, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 13] ID=Ability-Increase-Submarine-TurningRate NameDisplayable=Ability-Increase-Submarine-TurningRate-Name Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description Levels= 5 AbilityType=RudderAngle, RudderSpeed ;the submarine turns faster (in percents)(missing??) AbilityValue= 6, 6, 12, 12, 18, 18, 24, 24, 30, 30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2, 1, Ability-Increase-Submarine-TurningRate, 3, 1, Ability-Increase-Submarine-TurningRate, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;NAVIGATOR - Active abilities [SpecialAbility 14] ID=Ability-Active-Set-Time-Compression NameDisplayable=Ability-Active-Set-Time-Compression-Name Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description Levels= 3 AbilityType=NULL ;this ability will be able to offer a superior time compression value (fix value) AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=0, 0, 0 Cooldown=28800, 28800, 28800 ;TORPEDOMAN - Passive abilities [SpecialAbility 15] ID=Ability-Increase-Torpedo-SpeedDamage NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description Levels= 5 AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents) AbilityValue= 4, 4, 8, 8, 12, 12, 16, 16, 20, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800. 28800. 28800 [SpecialAbility 16] ID=Ability-Reduce-Torpedo-Loading-Time NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description Levels= 5 AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents) AbilityValue= -6, -12, -18, -24, -30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 [SpecialAbility 17] ID=Ability-Reduce-Torpedo-DudChance NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description Levels= 5 AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents) AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 ;TORPEDOMAN - Active abilities [SpecialAbility 18] ID=Ability-Active-Preheat-Torpedo NameDisplayable=Ability-Active-Preheat-Torpedo-Name Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description Levels= 3 AbilityType=TorpedoDamage, TorpedoSpeed ;increases torpedo damage but decreases torpedo speed (in percents) AbilityValue= 25, -10, 50, -20, 75, -30 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 19] ID=Ability-Active-Overcharge-Torpedo NameDisplayable=Ability-Active-Overcharge-Torpedo-Name Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description Levels= 3 AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents) AbilityValue= 10, 5, 20, 4, 30, 2 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 ;BOSUN - Passive abilities [SpecialAbility 20] ID=Ability-Reduce-Morale-Decay NameDisplayable=Ability-Reduce-Morale-Decay-Name Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description Levels= 5 AbilityType=CrewMoraleDegenerationRate ;reduces morale decay (in percents) AbilityValue= 4, 8, 12, 16, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 21] ID=Ability-Reduce-O2-Consumption NameDisplayable=Ability-Reduce-O2-Consumption-Name Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description Levels= 5 AbilityType=CO2LevelIncreaseRate ;reduces O2 consumption (in percents) --- decreases co2 accumulation AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-O2-Consumption, 1, 1, Ability-Reduce-O2-Consumption, 2, 1, Ability-Reduce-O2-Consumption, 3, 1, Ability-Reduce-O2-Consumption, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;BOSUN - Active abilities [SpecialAbility 22] ID=Ability-Active-Propaganda NameDisplayable=Ability-Active-Propaganda-Name Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description Levels= 3 AbilityType=AffectUpTime, AffectCooldown ;increases up time but also increases the next cooldown of ability (in percents) AbilityValue= 10, 10, 20, 20, 30, 30 RunOnActivate= IfSilentRunningNotActive PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Propaganda, 1, 1, Ability-Active-Propaganda, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 23] ID=Ability-Active-Riposte NameDisplayable=Ability-Active-Riposte-Name Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description Levels= 3 AbilityType=TorpedoLoadingTime ;reduces loading time for first tube with 100%, second with 90% and so on untill 6th tube with 40% AbilityValue= -80, -80, -80 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Riposte, 1, 1, Ability-Active-Riposte, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=1440, 1440, 1440 Cooldown=4320, 2880, 1440 ;COOK - Passive abilities [SpecialAbility 24] ID=Ability-Max-Morale-Value NameDisplayable=Ability-Max-Morale-Value-Name Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description Levels= 5 AbilityType=CrewMoralePool ;more morale pool?? in values AbilityValue= 1, 2, 3, 4, 5 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;COOK - Active abilities [SpecialAbility 25] ID=Ability-Active-Special-Meal NameDisplayable=Ability-Active-Special-Meal-Name Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description Levels= 3 AbilityType=CrewMorale, AffectPassiveBonuses ;restores morale (fixed value 1,2,3) but reduces all passive bonuses (in percents 5%, 10%, 15%) AbilityValue= 1, -5, 2, -10, 3, -15 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=43200, 20160, 8400 ;SOUNDMAN - Passive abilities [SpecialAbility 26] ID=Ability-Boost-Sonar NameDisplayable=Ability-Boost-Sonar-Name Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description Levels= 5 AbilityType=SonarRange ;boosts sonar detection time and range (in percents)(nu-s sigur de ReceiveContactRate) AbilityValue= 5, 10, 15, 20, 25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 27] ID=Ability-Reduce-Darkness-Penalty NameDisplayable=Ability-Reduce-Darkness-Penalty-Name Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description Levels= 5 AbilityType=DarknessPenalty ;reduces darkness penalty (in percents) AbilityValue= -5, -10, -15, -20, -25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Darkness-Penalty, 1, 1, Ability-Reduce-Darkness-Penalty, 2, 1, Ability-Reduce-Darkness-Penalty, 3, 1, Ability-Reduce-Darkness-Penalty, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;SOUNDMAN - Active abilities [SpecialAbility 28] ID=Ability-Active-Reveal-Enemy-Convoys NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description Levels= 3 AbilityType=RevealEnemyConvoys, EnginesNoiseSignature ;reveals targets on map (in meters) and also increases engine noise (in percents) AbilityValue= 120000, 20, 180000, 50, 300000, 100 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Reveal-Enemy-Convoys, 1, 1, Ability-Active-Reveal-Enemy-Convoys, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 29] ID=Ability-Active-Visual-Targets NameDisplayable=Ability-Active-Visual-Targets-Name Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description Levels= 3 AbilityType=SonarContactsAsVisual ;see sonar target as visual (in percents) AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Visual-Targets, 1, 1, Ability-Active-Visual-Targets, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=21600, 43200, 86400 Cooldown=4320, 2880, 1440 ;RADIOMAN - Passive abilities [SpecialAbility 30] ID=Ability-Boost-Radio NameDisplayable=Ability-Boost-Radio-Name Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description Levels= 5 AbilityType=NULL ;boost radio detection time and range (in percents) AbilityValue= 4, 8, 12, 16, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2, 1, Ability-Boost-Radio, 3, 1, Ability-Boost-Radio, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 31] ID=Ability-Boost-Radar NameDisplayable=Ability-Boost-Radar-Name Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description Levels= 5 AbilityType=RadarRange ;boost radar detection time and range (in percents)(missing??) AbilityValue= 5, 10, 15, 20, 25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Radar, 1, 1, Ability-Boost-Radar, 2, 1, Ability-Boost-Radar, 3, 1, Ability-Boost-Radar, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;RADIOMAN - Active abilities [SpecialAbility 32] ID=Ability-Active-Safe-Communications NameDisplayable=Ability-Active-Safe-Communications-Name Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description Levels= 3 AbilityType=EnemyRadioDFAirstrikeChance ;Lower chance of being DF-end and getting an aircraft popping on you when sending messages by (in percents) AbilityValue= -25, -50, -100 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Safe-Communications, 1, 1, Ability-Active-Safe-Communications, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 ;GUNNER - Passive abilities [SpecialAbility 33] ID=Ability-Boost-Guns NameDisplayable=Ability-Boost-Guns-Name Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description Levels= 5 AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents) AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 34] ID=Ability-Reduce-Guns-Reload-Time NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description Levels= 5 AbilityType=GunsReloadTime ;reduce gun reload time (in percents) AbilityValue= -10, -20, -30, -40, -50 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;GUNNER - Active abilities [SpecialAbility 35] ID=Ability-Active-Suppress-Fire NameDisplayable=Ability-Active-Suppress-Fire-Name Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description Levels= 3 AbilityType=GunsReloadTime ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??) AbilityValue= -5, -10, -15 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Suppress-Fire, 1, 1, Ability-Active-Suppress-Fire, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 ;WATCH OFFICER - Active abilities [SpecialAbility 36] ID=Ability-Active-Man-Deck-Gun NameDisplayable=Ability-Active-Man-Deck-Gun-Name Description=Ability-Active-Man-Deck-Gun-Description Levels= 1 AbilityType=ManTheDeckGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 1 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=0 [SpecialAbility 37] ID=Ability-Active-Man-Flak-Gun NameDisplayable=Ability-Active-Man-Flak-Gun-Name Description=Ability-Active-Man-Flak-Gun-Description Levels= 1 AbilityType=ManTheFlakGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=0 ;Navigator- Active abilities [SpecialAbility 38] ID=Ability-Active-Time-Compression-Drop NameDisplayable=Ability-Active-Time-Compression-Drop-Name Description=Ability-Active-Time-Compression-Drop-Description Levels= 1 AbilityType=NULL AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 39] ID=Ability-Active-Auto-Dive NameDisplayable=Ability-Active-Auto-Dive-Name Description=Ability-Active-Auto-Dive-Description Levels= 1 AbilityType=NULL AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 40] ID=Ability-Active-Silence-Engines NameDisplayable=Ability-Active-Silence-Engines-Name Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description Levels= 3 AbilityType=EnginesNoiseSignature AbilityValue= -10, -20, -30 RunOnActivate= IfIsSubmerged PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=7200, 10800, 14400 Cooldown=259200, 172800, 86400 Last edited by Leon0803; 07-08-16 at 05:11 AM. |
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