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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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![]() ![]() Release Date: June 3, 2010- only available between now, and when the internet is disconnected, nuked, or self-destructs. This file re-uploaded 1/1/2011 File Link: http://www.filefront.com/17735931/AL...und-Mod1.0.rar Size: 27.73 meg - use winrar to extract. Cpt-Maxim's "ALive-Action-Interior-Sound-Mod 1.0" for "Silent Hunter, Wolves of the Pacific, and U-boat Mission 1.5 version". Earlier versions of SH4 or SH3 may work, but not tested. This mod will give you a variety of sounds to make life in the submarine come Alive! The overall effect is being inside a submarine (basically a large steel tube) with others moving around operating equipment.. and also the flowing water pressing against the hull on the outside. In order to give the entire atmosphere of tense, spooky, uncertainty of life beneath the waves, the core sound effect is a "heavy heaving & breathing sound", which almost makes you feel as if the submarine is breathing, or alive by itself.. (not intended for the faint of heart, or die-hard realism fans!) This mod may give you nightmares, if you havent already spent too much time in your game before now, you will.. You will hear all these things listed below, if you sit still on the surface or underwater, (take no actions, just crank the volumn) for a full 7:30 minutes with minimal repeats. Dont try to pay attention to where the sound file starts and ends, just let it breathe & flow.. other sounds will be added automatically by the system under different circumstances, such as creaking when you have taken damage.. which adds to the overall scary effect really nice. The periscope sound file is here simply because I felt the original periscope was weak, and not "heavy" enough sounding to me. I especially like the part where the handles snap up/down into place, listen carefully, and make sure you fully extend the periscope to hear the entire sound file. To each his own. Some people have very specific preferences and all mods are not going to be universally accepted for personal taste reasons. Easy to remove if you arent absolutely thrilled, and you get all your money back, guaranteed. JSGME ready! Make sure you have the latest JSGME version (alternate manual install very simple, just copy my data folder to your C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific folder, but make sure you backup "your original folder" first.) This version of the mod contains two files: ALive-Action-Interior-Sound-Mod1.0\Data\Sound\amb_SubmarineInterior.wav ALive-Action-Interior-Sound-Mod1.0\Data\Sound\periscope_UpDown.wav Sounds: Sailors moving around, footsteps, hatches, doors, cabinets, and equipment panels opening and closing. Galley cook, chief bottle washer, delivering and pouring coffee for the XO and crew to sip. Nav Officer shuffling and rolling/ unrolling maps and papers, plotting course with pencil, and erasing changes. Helmsmen opening and closing valves, moving levers, releasing steam, controlling hydraulics pressure. Weapons officer rotating dials of the onboard targeting solver computer (analog) while it buzzes and makes spinning and whirring noises internally. Sailors ascending or descending the metal footrungs of the ladders to the conning tower and hydrophones control room. Cook banging pots and pans preparing the crew's meal. (first ever mod to include food services!). Handcranks adjusting the dive planes, raising or lowering of the radio, radar antennae. Nervous sailors cracking their knuckles, fingers tapping to relieve stress. Buttons being pushed on intercom systems, microphones giving announcement tones. Communication systems being dialed into various bandwidths and squealing with white noise between channels. Chief engineer performing system check on the electrical control panel while it hums with high voltage. Radio officer practicing his morse code or recieving a signal while on the surface.. If you try to decode this morse code message it will say something like this, likely in german, I interpreted it about 99% accurate, but I dont understand german, so if anyone wants to comment on it, here it is, reproduced in dots and dashes followed by alphabet: ..- -. - . .-. .-- .- ... ... . .-. .... --- .-. -.-. .... .- -. .-.. .- --. . -. ... -.-- ... - . -- -. ....- -- .--. --- -.. . -. - . -. -.. . ... ..-. ... UNTERWASSERHORCHANLAGENSYSTEMN4MPODENTENDESFS youtube video with sound mod included.
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 Last edited by Cpt-Maxim; 01-01-11 at 03:55 PM. |
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#2 |
Pacific Aces Dev Team
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Wow very interesting
![]() Downloading now and will give it a try, excellent work ![]()
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One day I will return to sea ... |
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#3 |
Eternal Patrol
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Sounds pretty cool! Too bad there's no way to do an in-game on-the-fly swap with the one I'm using now. It's a mod done a long time ago for SH3. There are lots of sounds, but they are all quiet with whispers, because a lot of noise doesn't sound right when you're in combat, especially silent running. If we could make them switch for SR it would be awesome.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Cool....will give this a go tonight...Cheers Capn
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#5 |
Lucky Jack
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Very interested in trying it out.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Canadian Wolf
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Nice
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#7 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I liked the mod. I was not too keen on the captain repeatedly pouring a glsss of water or coffee, however.
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#8 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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I agree the water pouring and drinking is VERY announcing. Similar to the guy in the RFB sound mod who has the smokers cough all the time. Also why is there morse code tapping while submerged and at silent running?
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#9 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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The author did mention in the first post that this mod was not for die hard realism fans. Enjoy as is.
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#10 |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
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Not for die hard realism.. but drinking is better than coughing hacking.. also when I play the game, the sounds are sometimes bypassed when coming out of time compression so I dont notice it all the time.. but I am considering reducing the volumn of the drinking bit if I get a next revision started.
Im wondering if any of you have thought of any other sounds you could suggest that would be a positive addition? My next project plan was to change most of the annoying sailor voices and replace with voice acting done with friends that I have from all over the world.. over teamspeak. One stock voice sounds way too much like peewee herman, he is going to be the first to be thrown overboard.
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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#11 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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hahahah pewee has to go!
I'll think about some sounds for you as i play tonight. I always wanted to hear some people whispering and then the chief of the boat telling them to quiet down when you submerge but i also like the voices from FOTRS
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"Diesel Pig" Not so long ago... |
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Tags |
sh4 sound alive interior |
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