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#1 |
Swabbie
![]() Join Date: Dec 2013
Posts: 12
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Recently I take up playing SH3 again. The setup is SH3 + GWX3.0 + SH3 Commander.
Let's say I'm running submerged at "Slow Ahead" and under depth charge attack. Upon the first depth charge exploding I'd normally go to "Full Ahead" and make evasive turn. How many seconds do I have since the last depth charge explosion until the sea acoustic condition settle down? I usually count to 30 seconds and switch to 'One Third Ahead" and then another 30 seconds back to "Slow Ahead". Any suggestion regarding the duration? Thanks. |
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#2 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
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So, i can't tell you. BTW : Welcome on Subsim ! F. |
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#3 |
Admiral
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In my personal opinion only...
That's a risky tactic angonno. If there are more than one destroyer, than one pings you while the other listens... So Fahnenbohn is right they hear you anyway. I use all ahead slow to save my battery. As soon as I hear the depth charge run (the ship approaching over head) I hit flank, make a maneuver, maybe change my depth, and cut off engines as soon as the first charge goes off. In some subsims this is called "sprint and drift". I allow the momentum of the boat to keep me moving away. As soon as I slow to about 2 knots I hit all ahead slow again. This is also to save battery. I do it this way because I do not want to be in the area of a depth charge explosion. You must consider that the destroyer always hears you. You need to make your "signature" smaller. Go slow, keep your bow or stern pointed to your enemy, stay deep, most importantly, pick a direction and go that direction. You can zig zag all you want but you need to get out of the area. I usually draw a 10k ring around my boat at first detection by a destroyer and attempt to get out of the circle. That's just my way.
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#4 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
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An easy way, but quite unrealistic, to watch through the extended camera
![]() But when more destroyers is over you, then it becomes complicated I think it is not possible to determine the exact time when it is safe to reduce speed |
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#5 |
Admiral
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Ivanov, you are completely right!
Truth of the matter is, there was no real way to avoid depth charging or ASDIC! Kaleun's learned through tragic mistakes of their comrades. You have to try different tactic and confuse the enemy. Going slow while a canister of death is falling towards you, to me, is suicidal! For the newbies, understand this, if you are pinged, you are seen. They know where you are and will continue to depth charge until you are dead, or they run out of charges. Going slow will not hide you. Being depth charges is a game of battery management, patience, and confusing manuevers! Good luck!
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#6 | ||
Gefallen Engel U-666
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anggono!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 05-01-16 at 04:58 PM. |
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#7 |
Swabbie
![]() Join Date: Dec 2013
Posts: 12
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@Aktungbby. Let me have the Johnny Black while I try the "sprint and drift" technique suggested by bstanko6.
Actually I speed up on the first explosion. My soundman didn't say anything about "Depth charge in water", he is not very smart indeed. @Fahnenbohn. I guess the post depth charge fizzle is not modeled in SH3 after all. ![]() Last edited by anggono; 05-01-16 at 11:43 PM. |
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#8 |
Chief of the Boat
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Your best chance of not being heard is to stick to 1 knot max but that does limit your maneuvering ability.
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#9 |
XO
![]() Join Date: Jun 2008
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I use an escape maneuver that works for me well.
Two ways you can be detected. Pinging off your hull. Has a short range of detection. Avoid this by keeping range and exposing minimum hull. Bow or stern, not side on. Sound detection. Has a decent range of detection. Keep at silent running 150 revs per minute when they are close. Revs per minute is the true way to measure the maximum noise you make and so highest speed undetected. Different class subs travel different knots at 150 revs per minute. It's the revolutions the props go at that determines noise, not sub speed, knots. Occasionally a destroyer will pass close overhead without dropping depth charges, as he's unaware you are there. Would be a bad mistake to go into flank speed, thinking he's on a run. So listen for charges hitting the water or the crew announce it or get to know how loud the ping is when he's directly above you. So lets say, you are being attacked by 2 destroyers. Both can't attack at the same time. One is closing in on you, while the other is a distance away circling for his turn. You are on silent running, the destroyer passes above and drops it's charges. Instantly you go to flank speed. Up to you if you do a turn maneuver, but this will effect acceleration speed. I personally go into flank and dive if I can. Keeping flank speed you follow the coarse the destroyer was on at attack, then note which way he turns. You turn the opposite way, 45 degrees approximately to get max speed/distance using his and your speed. Now, how long you keep flank speed is down to experience. But you drop into silent running when the second destroyers starts to close in. Usually straight after you have done your 45 degree course heading. I may be wrong, but I think the first destroyers props will keep you undetected when your very close behind. The second destroyer should attack the place where you went into silent running, followed by the first again etc. Having not detected you for a while, the destroyers will break attack and go into search mode. You must escape, fast as you can, before their search pattern picks you up again. This is most important when faced with multiple destroyers. Noise is harder to detect at longer ranges. So when the destroyers are a distance away, you can increase speed a bit above silent running, according to range. The amount of speed increase will come with experience. If one comes close, drop into silent running and keep stern pointing towards the destroyer. Happy hunting. Last edited by badwolf; 05-05-16 at 02:50 PM. |
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