Silent Hunter 
Join Date: Sep 2010
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Turn 23, March
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Political troubles complicate election of consuls:
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V Flamma Violens and A Claudius Caecus have been elected consuls for the coming year. Claudius is said to be well versed in construction of pontoon bridges.

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More money has come in, 394k denarii. Also I am authorised to recruit another allied legion. This is good news. I select Capua for it's base.
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And surely Bovianum cannot hold out another turn...
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.Turn 24, April
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Bovianum surrenders at last. This boosts national morale, and provides more engagement points, as well as contributing to our economy. This is a major victory. We also have another increase in armaments production this turn.
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Consular exercitus II at Bovianum will rest. The weather is rainy, and I would rather they recover some of their losses. The III legion is still understrength. Fabius Rullianus will continue siege operations at Volcinii. The enemy garrison appear to be weaking
rapidly now.
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I am imposing a Pax Romana at Perusia and Paestum to improve civilian loyalty.
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Our progress, so far:
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Turn 25, May
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The III legion is still hasn't regained it's missing elements, so I move the army to Rome. The siege at Volcinii continues. Rullianus is not energetically prosecuting the siege, so
we must starve them out.
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Turn 26, June
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Rullianus still will not bestir himself. We could capture Volcinii now, if we tried.
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I order a road building project to start in Narnia. This costs 75k denarii. It is expensive, but is maybe worthwhile in the long run. I like to make some improvements to things in the longer scenarios.
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The Ala III legion is ordered to Rome. It will operate with Consular exercitus II.
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Turn 27, July
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Etrurians surrendered Volsinii to us this month. We gain 24 vp and 1 morale. Legion III recieved Hastati replacements.
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Rullianus and consular exercitus I is ordered to move north to Clusium. He is still not active, so this is a preliminary to invasion. I wouldn't mind if the enemy advanced and attempted an attack, though.
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Also, I ordered our small fleet into the seas to attempt privateering against enemy ships. I'm not sure how risky, or worthwhile this is. We shall see.
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My treasury is down to 88k denarii already. I'm beginning to regret the roads project.
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.Turn 28, August
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Exercitus I is ordered into enemy territory at Arretium, and exercitus II will march from Rome and invade Volatarrae. As far as I know, the enemy forces in these regions are not very strong, but we cannot be sure. The forces are told to be conservative in their advances. The Senones are still not technically at war with us, but they could join our enemies at any time. I want to defeat the Etrurians and Umbrians before they do.
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.Turn 29, September
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Rullianus won a skirmish against the Umbrians and is now besieging Arretium. It appears many of the enemy troops retreated into the city.
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Day 25- Flammus and exercitus I have been bloodied in a battle near Volaterrae. Reports conflict, but it appears to be a loss for Rome. Nevertheless, his force did not retreat, nor has the enemy. The Senate has congratulated Flammus for his actions against the enemy.
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[You might be wondering what constitutes a victory or defeat in the game. I can't really tell you. The game often give conflicting signals, and with the 'fog of war' rules, it is a murky business. Personally, I don't worry too much about it, as long as the battles bring me closer to my objectives. The game does reduce or increase national morale on the basis of losses/victory/defeat, though.]
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Exercitus I will hold in place, and exercitus II will continue their siege.
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Turn 30, October
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Exercitus I will try to make probing attacks toward Volatarrae. They cannot sit in place all winter, their supplies are insufficient, but if the enemy forces can be bottled up, or pushed back, it should be easier to get supplies to them. Otherwise, they will have to retreat, probably to Populonia. As it is now, the Etrurians have nearly complete control of the region, so our poistion is not sustainable.
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Rullianus, with exercitus II, is inactive this turn, but can continue the siege of Arretium.
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Turn 31, November
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Exercitus I has succeded in driving off the Etrurian army, and begun the siege of Volatarrae. Arretium has surrendered to our forces. This is very good news. The Etrurian army retreats to Faesulae. They only have 2 territories under control, not counting the small island of Portus Argous.
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I devide Fabius Rullianus exercitus, leaving Legio II and Ala II to occupy Arretium, and send Fabius with the remaining force and supply train to Volatarrae to join Flammus, as he is low on supplies and has a smaller force.
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I have recalled our fleet from southern waters for the winter. They did not make contact with any enemy ships.
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I am sending agents to subvert the enemy territories (Faesulae), and imposing a pax romana in Bovianum and Populonia.
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The Senate informs me the Samnites have sent a delegation to the Etruscans. I don't know what, if any, significance this has.
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.Turn 32, December
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Fabius Rullianus gets stuck in a blizzard and cannot reach Flammus. He goes back to Arretium to rest his forces, but the supply train is sent on. Flammus Exercitus I is in better shape now, the weather at Volatarrae being less severe. The siege goes on.
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Turn 33, January
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Volatarrae surrenders this month. We gain 1 morale pt, 2 engagement pts., a market center which will bring in more money in the future. Additionally, civilization continues to progress in Italy.
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I begin a land clearing project in Casinum, and another Pax Romana in Maleventum. In Rome, prisioners are humbled. The Senate has reason to be pleased, I think.
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Turn 34, February
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Ala IIII legion is sent to join Exercitus II in Volatarrae. The weather is still harsh in mountain areas, so no campaigning yet. The defeat of the remaining enemy forces should only be a matter of time now. They will have trouble obtaining adequate supplies, and have few places to hide.
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Turn 35, March
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Consul P Decius Mus takes command of exercitus II. He will hold position at Volatarrae, as he is not ready to move yet. Q Fabius Rullianus takes over the army at Arretium. He will move into the remaining enemy strongholds and attack. Both armies are up to
strength, and should be able to handle anything the enemy should attempt.
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Money has come in to the treasury to the tune of 369k denarii. I start a road project in Perusia, and start building a transport fleet at Neopolis.
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.Turn 36, April
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Fabius fights an indecisive skirmish with the enemy forces. His troops had to make hard marches to reach the enemy bastion, and suffered a great deal of fatigue. For now, he will be content to begin a siege. Decius Mus will march through and gain control of the provence beyond. It is thought to be empty of enemy troops.
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. Turn 37, May
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The enemy force was not trapped in the besieged city, but was chased into Aquinum by Decius Mus. He faught a brief skirmish with them, but they are evading, and it may take
some time to hunt them down. They have no source of supply, though. His other legions are being brought up to assist. Meanwhile he is inactive.
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Turn 38, June
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For some reason, Fabius does not assault the city. Again, I order an assault. Decius Mus is still inactive, so I must wait until he is ready, before I can finish off the last enemy army in the field.
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Turn 39, July
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The Senate proclaims Victory!
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Etruria surrenders at Faesulae, the pitiful army starving in mountains, are a shadow of their former selves. The Latin peoples can enjoy a well deserved peace, at last.
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Incidently, the game computes 1099 victory pts.
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'total scores'
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Rome 260 pts.
Graecia Magna 135 pts.
Samnium 109 pts.
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