SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-25-15, 10:29 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


radar Modern torpedo tactics

You know, all those years ago when Jane's 688(I), Sub Command, and DW were new, there was a lot of discussion about torpedo tactics, such as swim-out modes and using passive until a certain range. Us civilians only know what Popular Mechanics tells us, but we guessed there must be newer and better capabilities than the games were presenting. For example, in multiplayer games, I got a good sense that if I classified an enemy sub, he probably had me detected and classified also. It came down to who got the first shot off, cause the next step was to turn tail and run. In those games, the torpedoes simply launched, with nothing to keep the opposing player from detecting the launch and bearing, which lead back to me.

Well, apparently the weapons and tactics engineers in real life have been busy. I would really enjoy an updated nuke subsim like Sub Command if it encompassed all the new tech, such as stealth torpedoes, drones, and the new Virginia and Borei-class subs.

Das Boom: 6 best weapons designed to kill submarines
Onkel Neal is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.