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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
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Location: Buenos Aires, Argentina.
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NNN
Last edited by jorgegonzalito; 08-11-15 at 02:42 AM. |
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#2 |
Stowaway
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if you were thinking the game wasn't letting you sink it because it was not your mission objective then no, the game doesn't work that way, anything you find, you can sink.
that said, the yamato class battleship (which I assume is what it was) can take as many as 10 or more torpedos to sink. also if torpedos are spaced with time between hits (several minutes or more of game time) then they need more torpedos to sink the ship (I assume to simulate damage control teams repairing damage on the ship) so these things are likely what you had going against you. when you see fires break out the ship is close to sinking and it only needs one or two more torpedos to sink it at that point so you were very close to sinking her. |
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#3 |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
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You actually ran into the Jap Invasion fleet?
Lucky. I've started 4 patrols with Asiatic Fleet and not seen them once. |
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#4 |
Watch Officer
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Historically, you should not be finding anything bigger than a Kongo in that area, which can usually be sunk by 4 fish. However, I suspect that you are playing a single mission, and not the career, and definitely not RSRDC
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#5 |
Officer
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Location: Buenos Aires, Argentina.
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NNN
Last edited by jorgegonzalito; 08-11-15 at 02:43 AM. |
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#6 | |
Stowaway
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there are however certain spots on all ships that do little or no damage to it. these are the large bulkheads between sections where any damage from torpedos can be very limited and the very front tip of the bow on all ships have no damage zones to record damage so they are in effect indestructible bows. as to the speed setting, it depends on the type of torpedo it is, not all torpedos have speed settings so it may be the torpedo had only one setting Last edited by Webster; 08-07-15 at 01:18 PM. |
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#7 |
Officer
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Location: Buenos Aires, Argentina.
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NNN
Last edited by jorgegonzalito; 08-11-15 at 02:43 AM. |
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#8 |
Stowaway
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well its very hard to understand your questions because the word translator doesn't always put words in the correct order
but near as I can tell, the things you are asking about, some are fixed in the v1.5 patch and some can be addressed with mods, but the mods to fix these things would only work on the v1.5 game. because of not having very many mods for the v1.4 game, it is very limited what you can do with the v1.4 game |
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#9 |
Officer
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Location: Buenos Aires, Argentina.
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NNN
Last edited by jorgegonzalito; 08-11-15 at 02:43 AM. |
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#10 | |
Stowaway
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you wont regret getting v1.5 it makes the game work much better and its not as slow to load things. plus it opens up a HUGE amount of mods to you to customize the game just the way you like it. |
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#11 |
Navy Seal
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I think it's amazing that he successfully translates some pretty advanced conceptualizations and mostly communicates very well. It's not like he's doing what would come natural, to simplify to the point of not being able to say what he wants to say. We miss a little but I'd say on the whole it's a smashing success!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#12 |
Officer
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Location: Buenos Aires, Argentina.
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NNN
Last edited by jorgegonzalito; 08-11-15 at 02:43 AM. |
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