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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
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Hi Guys
In GWX 3 when you dive below 100m, the sea is completely black. I think this has somethinh to do with the scene.dat file where also the underwater-fop settings are. Is there a way to change this so I can see my ship al 200m depth? |
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
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If you use SH3 commander you can adjust the water density settings (Or somesuch setting), that might brighten things up. Or maybe not, I don't usually take my boat down to 200 meters for sightseeing.
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#3 |
Lieutenant
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lol!:p
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#4 |
Old Gang
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In real life, 100meters depth, you could berelly see the uboat if it was noon and very bright. The visibility diminishes rapidly the deeper you go.
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To each his own |
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#5 |
Eternal Patrol
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I real life, you also couldn't go outside and look at your boat.:rotfl:
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#6 |
Watch Officer
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I know all that stuff ;-)
but How can I change this back? |
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#7 | |
Stowaway
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![]() You'll get use to it. You can't fight the nature kid ![]() |
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#8 |
Commodore
![]() Join Date: Aug 2008
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Hi Sorry,
I am using NYGM 2.5 and I would like to change my scene.data TO be totally dark at 100m! How can I tweak my scene.dat file to achieve this? My water transparancy is at 6 in SHCom but I can still see the boat. Thanks if you can help. KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#9 |
Grey Wolf
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Aye 300 feet down in the North Atlantic is pretty gloomy without some major spotlights...
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#10 |
Watch Officer
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Found out it has nothing to do with the scene.dat file. I copied the gwx 3.0 version to a gwx2 installation and I can see my ship below 100m.
So It must be an other file. |
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#11 |
Watch Officer
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Has something to do with these files.
Program Files\Ubisoft\SilentHunterIII\data\Env |
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#12 |
Lieutenant
![]() Join Date: Sep 2006
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Hello robbierob2005
In fact, is the scene.dat file. My taste is like yours, and I tweak myself this file. You need the S3D (Silent Editor) program, freeware from skwas. He did it for tweaking SH3. You can find that here: skwas@skwas.net and you need to go to: 6:Node Sky > 8:EnvData, click there, go to 9:EnvData open the Underwater and tweak the Zmax to the 32. After, you should go to No 13 EnvSim, clik there, go to No 14 and open the FogDistances, 4 of them, and change the UnderwaterObjectsRelativeZMax to 0,032 (4 times) In the No 9 you can change (I do that) the Underwater fog color for something more bright. Finally, I agree with SailorSteve about real life and looking outside the U-boot, so the other comments here are unnecessary. ![]() Have a happy new year and enjoy the game like you wish. ![]() For further explanations, you can PM me, and like that we not disturb the realism fans. . . Last edited by NGT; 01-02-09 at 06:08 AM. |
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#13 |
Watch Officer
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Thanks mate!
I'll try that! Also a very happy new year ![]() Rob |
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#14 | |
Watch
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![]() Quote:
HAPPY NEW YEAR!!! I how can change the Underwater fog color for something more bright ? I had already changed an underwater color, but seemed and isn't effective ![]() |
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#15 | |
Lieutenant
![]() Join Date: Sep 2006
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![]() Quote:
Go to 6:Node Sky > 8:EnvData > open the 9:EnvData Go to right panel: “Underwater” > “Fog” > “Color”: Click on it and after, down in the page, click the 3 points “. . .”: in the side of “Description”: a “Color” panel open. Move the cursor in the right up, to take brighter underwater environment. Perhaps you should make the same with “DownLight” >“Color”, but carefully. Do not exaggerate, because this type of parameters interacts with strange results. |
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