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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jul 2007
Posts: 16
Downloads: 15
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Ok, so a few questions from an Army vet who never stepped foot on a USN vessel. Thanks in advance
1) How do crew abilities work? RFB claims to remove all enlisted sailor abilities. Does this mean no Pharmacist's Mate? No cook or supply guy? My 0-3's and E-7's don't seem to be gaining experience. Are crew abilities randomly assigned? 2) Who is the chief of the boat? Is he the E-7 in the 2nd shift control room? I know who the XO is.. I think he is the 0-3 in the first shift control room? 3) No Warrant Officers in the Navy? What are ranks 8-9? Will the Chief PO's ever get promoted to those ranks? 4) Damage control. It seems like flooding is automatically taken care of and when running on TC with nobody in DC stuff still gets repaired. How does this work? Should I put the entire engine crew down there? For how long? 5) Any sort of hotkeys to keep me from having to individually move each sailor from the watch to Hogan's Alley everytime I submerge? I've read my fair share of books about the submarine experience in WW2 but I'm still left scratching my head when managing the crew. I'd love it if there was some sort of chain of command and perhaps starting abilities (that can't be gained) such as "Chief of the Boat", "Executive Officer", "Cook", "Pharmacist's Mate" so that we have an actual working crew when we start a patrol. Last edited by gregorm; 05-25-15 at 04:57 PM. |
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