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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Oscar II Refit Mod for German and US Career
Hello! Since YamatoNF seems to have quite some trouble to make my Oscar career playable, ive decided to rebuild the mod for the german and US campaigns. the model has been overhauled, the full weapon layout is now available inbase as well as working extensibles. Ive added several features of my existing soviet mods to the Soviet aka German side. Besides, i`ve tested the mod as v1.5 STANDALONE, i do not know whether it will be compatible with any other mod enabled!enjoy!
LINK : http://www.gamefront.com/files/21092...r_II_US_GE.zip PS I just found an error in the hull smoothing and the .dat`s, so here is the fix.just copy into the mod`s folder and overwrite the existing files! LINK: http://www.gamefront.com/files/21092...teeringFix.zip ![]() ![]() ![]() Last edited by jhapprich; 12-16-11 at 11:04 PM. |
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#2 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Are you ever going to upload the Hegoland or Emden?
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#3 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Well I had a problem:
The response from the server contained duplicate headers. This problem is generally the result of a misconfigured website or proxy. Only the website or proxy administrator can fix this issue. EDIT: That's odd it works fine on internet explorer. Like most of your sub mods like CWSS it CTDs do I have to have any other mods like RSRDC or OM? Although your WW1 ships work. Last edited by USS Drum; 12-16-11 at 11:50 PM. |
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#4 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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Thanks JH, i had to do A BUNCH of Homework this week, couldnt get around to modding,
BTW, what program do you use for 3D Modelling? I use CreoElements/PRO... ![]() P.S. sorry to all you watchers, i had alot come up over the past week, college, family, etc. kind reguards, Yamato_NF
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#5 |
Stowaway
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![]() I will UPLOAD those Mods when I DECIDE they are READY to be released,laddy. I do not know what weird silent hunter version you are running, but my cwss works just fine on several systems. maybe you just fail to unzip the files properly. I would suggest to run it on a clean and new Silent Hunter installation.i never heard of anyone having trouble to DOWNLOAD the files, so i cannot help you at that point. Furthermore, CWSS is not at all finished. IT IS NOT COMPATIBLE TO ANY OTHER MOD! i said so many many many times. to Yamato: i am using milkshape for the modelling and Windows Paint + Gimp for the textures. |
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#6 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Thanks alot for the release, i was really looking forward to this!!!
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#7 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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I'm having a few bugs, when i start a career on the german/russian side i see no equipment and when i start the mission i have a ctd.
I have cwss installed + this mod Nothing else When i start an american career i have equipment and i have no ctd but the conning tower is missing. |
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#8 |
Stowaway
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this mod is a standalone, it is not compatible with cwss.
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#9 |
Swabbie
![]() Join Date: May 2010
Posts: 11
Downloads: 147
Uploads: 0
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Excellent work .I've got to try this!
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#10 |
Swabbie
![]() Join Date: Jan 2012
Posts: 10
Downloads: 14
Uploads: 0
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sorry to bump the thread, but im having trouble with the torpedos, sometimes they lock on, other times they come close and then suddenly go off course, same with the rockets,
any way to stop this? |
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#11 |
Nub
![]() Join Date: May 2011
Posts: 3
Downloads: 50
Uploads: 0
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Hello, I question whether this can eject a submarine under water and the radar antenna? If so, by what keys?
PS. I am a young Pole, and I do not know English, I explained this using gogle translate, so please understanding. |
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#12 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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#13 |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
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I have testet it. Well done..
The Shkval Torps are wunderful an the Rocket Booster Torp Missiles But.. it is right to fire zhe Criuse Missiles afterwards ?? The Missile Tubes appearing as Stern Tubes When i try to fire forward then it is impossible to create a Fire Solution says the In Game Message. |
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#14 |
Stowaway
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i made the launchers as stern tubes so that normal torpedos cannot be loaded into the missile tubes.
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#15 |
Stowaway
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but normally you can make them fire forewards.maybe your target isnt locked in properly
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