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Old 12-16-11, 10:42 PM   #1
jhapprich
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Oscar II Refit Mod for German and US Career

Hello! Since YamatoNF seems to have quite some trouble to make my Oscar career playable, ive decided to rebuild the mod for the german and US campaigns. the model has been overhauled, the full weapon layout is now available inbase as well as working extensibles. Ive added several features of my existing soviet mods to the Soviet aka German side. Besides, i`ve tested the mod as v1.5 STANDALONE, i do not know whether it will be compatible with any other mod enabled!enjoy!

LINK :

http://www.gamefront.com/files/21092...r_II_US_GE.zip

PS I just found an error in the hull smoothing and the .dat`s, so here is the fix.just copy into the mod`s folder and overwrite the existing files!

LINK:

http://www.gamefront.com/files/21092...teeringFix.zip




Last edited by jhapprich; 12-16-11 at 11:04 PM.
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Old 12-16-11, 11:17 PM   #2
USS Drum
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Are you ever going to upload the Hegoland or Emden?
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Old 12-16-11, 11:19 PM   #3
USS Drum
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Well I had a problem:
The response from the server contained duplicate headers. This problem is generally the result of a misconfigured website or proxy. Only the website or proxy administrator can fix this issue.

EDIT: That's odd it works fine on internet explorer. Like most of your sub mods like CWSS it CTDs do I have to have any other mods like RSRDC or OM? Although your WW1 ships work.

Last edited by USS Drum; 12-16-11 at 11:50 PM.
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Old 12-17-11, 12:00 AM   #4
Yamato_NF
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Thanks JH, i had to do A BUNCH of Homework this week, couldnt get around to modding,

BTW, what program do you use for 3D Modelling?
I use CreoElements/PRO...

P.S. sorry to all you watchers, i had alot come up over the past week, college,
family, etc.

kind reguards,
Yamato_NF
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Proud owner of the DCS series

"He who controls the seas controls the world."
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Old 12-17-11, 07:04 AM   #5
jhapprich
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Quote:
Originally Posted by USS Drum View Post
Are you ever going to upload the Hegoland or Emden?

I will UPLOAD those Mods when I DECIDE they are READY to be released,laddy.

I do not know what weird silent hunter version you are running, but my cwss works just fine on several systems. maybe you just fail to unzip the files properly. I would suggest to run it on a clean and new Silent Hunter installation.i never heard of anyone having trouble to DOWNLOAD the files, so i cannot help you at that point. Furthermore, CWSS is not at all finished. IT IS NOT COMPATIBLE TO ANY OTHER MOD! i said so many many many times.

to Yamato: i am using milkshape for the modelling and Windows Paint + Gimp for the textures.
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Old 12-17-11, 01:13 PM   #6
Marka Ragnos
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Thanks alot for the release, i was really looking forward to this!!!
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Old 12-17-11, 01:18 PM   #7
Marka Ragnos
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I'm having a few bugs, when i start a career on the german/russian side i see no equipment and when i start the mission i have a ctd.

I have cwss installed + this mod
Nothing else

When i start an american career i have equipment and i have no ctd but the conning tower is missing.
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Old 12-17-11, 02:40 PM   #8
jhapprich
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this mod is a standalone, it is not compatible with cwss.
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Old 12-19-11, 10:40 PM   #9
osteo
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Excellent work .I've got to try this!
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Old 01-29-12, 11:17 PM   #10
reflez
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Default torpedo problem

sorry to bump the thread, but im having trouble with the torpedos, sometimes they lock on, other times they come close and then suddenly go off course, same with the rockets,
any way to stop this?
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Old 02-02-12, 02:41 PM   #11
ProGrin
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Hello, I question whether this can eject a submarine under water and the radar antenna? If so, by what keys?

PS.
I am a young Pole, and I do not know English, I explained this using gogle translate, so please understanding.
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Old 02-02-12, 04:20 PM   #12
Klaus
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Quote:
Originally Posted by ProGrin View Post
Hello, I question whether this can eject a submarine under water and the radar antenna? If so, by what keys?

PS.
I am a young Pole, and I do not know English, I explained this using gogle translate, so please understanding.
Shift+x for raising extendibles
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Old 02-12-12, 11:21 PM   #13
Deepmoc
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I have testet it. Well done..
The Shkval Torps are wunderful an the Rocket Booster Torp Missiles

But.. it is right to fire zhe Criuse Missiles afterwards ??
The Missile Tubes appearing as Stern Tubes

When i try to fire forward then it is impossible to create a Fire Solution
says the In Game Message.
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Old 02-13-12, 02:46 AM   #14
jhapprich
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i made the launchers as stern tubes so that normal torpedos cannot be loaded into the missile tubes.
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Old 02-13-12, 02:47 AM   #15
jhapprich
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but normally you can make them fire forewards.maybe your target isnt locked in properly
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