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Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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With the permission and the kind concession of Wreford-Brown.
Thank you WB! ![]() ------------------------------------------------------------------- WB's GWX Mid-Patrol Radio Orders (SH3Cmdr) - Repolished by banryu79 ------------------------------------------------------------------- Description ----------- Nothing fancy here, I just found & removed some bad grids (i.e. grids denoting land, not sea) and renumbered the entries in the Randomized events.cfg file accordingly. Then I checked this was made for all the three languages, that all three were coherent (same grids allocation for all three languages), and that all of this was applied to each single sub-mod. I've included maps showing which Kriegsmarine grids are considered by each sub-mod, they are in the documentation folder. Installation ------------ This mod is intended to use with SH3 Commander, NOT with SH3 directly! Also, this mod version is for GWX ONLY! It will break your game if you are not using GWX! 1) Import the mod into JSGME as usual. 2) Activate the mod in JSGME. 3) Press F5. 4) Now you should be able to see the "sub-mods", choose the one better suited for your current/intended patrol and activate it. It is ok to overwrite the "Randomized events.cfg" How does it work? ----------------- Each time you launch the game with SH3 Commander a new secondary patrol grid is randomly generated and you can receive it, in-game, sending a patrol report to BdU. For game play immersion reasons I only restric myself in doing this if I already sunk a ship in my current grid or spent more than 3 days patrolling it without founding nothing. Your mileage may vary. With this system I can get as many new "secondary" grids as I like in my patrols. Link to the mod in the download section. Last edited by banryu79; 05-15-15 at 09:27 AM. Reason: link edited because it was redirecting to the NON-GWX version of the mod! Watch out! |
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