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Old 01-30-15, 08:21 AM   #1
Dowly
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Default Dowly's Dwarf Fortress Shenanigans

Paperfresh
(Single Pick Challenge - Freezing/Terrifying)

*Paperfresh* 01
*Paperfresh* 02
*Paperfresh* 03
*Paperfresh* 04
*Paperfresh* 05
*Paperfresh* 06
(ABANDONED)

~*~

Shieldside

(Single Pick Challenge - Cold/Haunted)

*Shieldside* 01
*Shieldside* 02
*Shieldside* 03
*Shieldside* 04
*Shieldside* 05
(DESTROYED)

Last edited by Dowly; 02-13-15 at 10:08 AM.
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Old 01-30-15, 11:13 AM   #2
Dowly
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You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of Gitnukzasit (The Mint Knives).
There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings. Here the wolves get hungry. A new chapter of dwarven history begins here at this place, Monomemet, *Paperfresh*.
Strike the earth!


 


The brave:

Lionclaw Booktax

 
She is a faithful worshipper of Rithzam the Helpful Bastion and an ardent worshipper of Tobul Spinestin.
She is a citizen of The Mint Knives. She is a member of The Paddle of Frost. She arrived at Monomemet on the 15th of Granite in the year 64.

She has the appearance of somebody that is sixty-four years old and is one of the first of her kind.
She is very fat. Her nose bridge is incredibly concave. She has a narrow, prominent square chin. Her hair is clean-shaven. Her nose is hooked. Her slightly flattened ears are somewhat short.
Her aquamarine eyes are slightly protruding. Her hair is dark brown. Her skin is sepia.

She is rarely sick, but she is flimsy and very slow to heal.
Lionclaw Booktax likes hornblende, sterling silver, morion, rope reed fiber fabric, waves and beds. When possible, she prefers to consume white-spotted puffer and strawberry wine. She absolutely detests mussels.
She has a good intellect, but she has little willpower.

She dreams of creating a great work of art.

She feels best when everyone gets along without any strife or contention. She is intellectually stubborn, rarely changing her mind during a debate regardless of the merits.
She feels strong urges and seeks short-term rewards. She has little interest in joking around. She likes a little excitement now and then.
She tends to form only tenuos emotional bonds with others. She has a greedy streak. She chews her cheek when she's bored.
Her hands become animated when she gets angry. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.

A short, sturdy creature fond of drink and industry.

---

Oberon Pagedbolted

 
He is a worshipper of Doren and a dubious worshipper of Katdir.
He is a citizen of The Mint Knives. He is a member of The Paddle of Frost. He arrived at Monomemet on the 15th of Granite in the year 64.

He has the appearance of somebody that is sixty-seven years old and is one of the first of his kind.
He is average in size. His brass eyes are slightly protruding. His short sideburns are neatly combed. His very long moustache is arranged in double braids. His very long beard is arranged in double braids. His hair is clean-shaven. He has a very clear voice. He has an angular chin. His nose is hooked. His nose bridge is somewhat concave. His ears have small lobes. His hair is dark brown. His skin is burnt umber.

He is very agile, but he is quick to tire.
Oberon Pagedbolted likes satinspar, bronze, amethyst, coral, honey badger bone, the color ecru and totems. When possible, he prefers to consume common skate, white millet beer and garden cress leaves. He absolutely detests oysters.
He has a very good sense of the position of his own body, a great memory, a good feel for social relationships and a good intellect, but he has bad intuition and a shortage of patience.

He personally values independence, values eloquence, values self-control and doesn't particularly care about craftdwarfship.
He dreams of creating a great work of art.

He is dour as a rule, and he is conflicted by this as he values parties and merrymaking in the abstract. He does not go out of his way to help others. He thinks he is fairly important in the grand scheme of things. He is slow to anger. He has a greedy streak. He generally finds himself quite hopeful about the future. He tends to be passive in discussions. He needs alcohol to get through the working day. He likes working outdoords and grumbles only mildly at inclement weather.

A short and sturdy creature fond of drink and industry.

---

Raptor1 Esteempaddles

 
He is a worshipper of Zuglar Splashtwilights and a worshipper of Rithzam the Helpful Bastion.
He is a citizen of The Mint Knives. He is a member of The Paddle of Frost. He arrived at Monomemet on the 15th of Granite in the year 64.

He has the appearance of somebody that is eighty-eight years old and is one of the first of his kind.
He is incredibly skinny. His hair is extremely sparse. His very short sideburns are neatly combed. His very long moustache is neatly combed. His long beard is neatly combed. His very long hair is tied in a pony tail. His teeth are gapped. He has an angular chin. His nose is hooked. His nose bridge is concave. His dark tan skin is wrinkled. His brass eyes are slightly close-set. His ears are somewhat short. His head is somewhat broad. His hair is dark brown with flecks of gray.

He is incredibly quick to heal, agile and tough, but he is suspectible to disease.
Raptor1 Esteempaddles likes talc, pig iron, banded agate, black bear leather, giant snapping turtle shell, bucklers, ballista arrows and cave swallow men for thier coloration. When possible, he prefers to consume brown recluse spider, white-spotted puffer, potato wine, kenaf seed oil and rat weed seeds. He absolutely detests lizards.
He has a natural inclination toward language, very good intuition, good creativity and a good feel for social relationships, but he has poor empathy, and iffy sense for music, a shortage of patience and an iffy memory.

He personally finds blind honesty foolish, views loyalty unfavorably and disregards tradition.
He dreams of crafting a masterwork someday.

He tends to make a small mess with his own possessions. He finds helping others emotionally rewarding. He is not inherently proud of his talents and accomplishments. He isn't particularly ambitious. He likes to take it easy. He often feels lustful. He is often nervous. He sometimes acts with little determination and confidence. He is quick to form negative views about things. He often acts with compassion. He is not particularly interested in what others think of him. He points and shakes his finger when he's angry. He needs alcohol to get through the working day. He likes working outdoors and grumbles only mildly at inclement weather.

A short, sturdy creature fond of drink and industry.

---

Drewcifer Boatstar

 
She is a dubious worshipper of Asen the Amethyst Diamond and a worshipper of Katdir.
She is a citizen of The Mint Knives. She is a member of The Paddle of Frost. She arrived at Monomemet on the 15th of Granite in the year 64.

She has the appearance of somebody that is seventy-eight years old and is one of the first of her kind.
She is incredibly skinny. Her very long hair is tied in a pony tail. Her very short ears have large hanging lobes. She has a narrow square chin. Her eyebrows are low. Her nose is slightly hooked. Her eyelashes are short. Her head is somewhat broad. Her hair is dark brown. Her skin is copper. Her eyes are amethyst.

She is incredibly quick to heal and quite durable.
Drewcifer Boatstar likes tetrahedrite, steel, black opal, kumquat wood wood, amber, short swords and blacktip reef sharks for their distinctive dorsal fin. When possible, she prefers to consume tuber beer. She absolutely detests blood gnats.
She has a natural inclination toward language, willpower, the ability to focus, a good feel for social relationships and a good memory, but she has a very bad sense of empathy.

She personally sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such, sees perseverange in the face of adversity as bull-headed and foolish and values cunning.
She dreams of raising a family.

She is not particularly interested in what others think of her. She generally acts impartially and is rarely moved to mercy. She tends to be swayed by the emotions of others. She is rarely happy or enthusiastic, and she is conflicted by this as she values parties and merrymaking in the abstract. She is quick to anger. She does not go out of her way to help others. She is not inherently proud of her talents and accomplishments. She does not easily fall in love and rarely develops positive sentiments. She rarely feels discouraged. She has a greedy streak. She occasionally overindulges. She prefers that everyone live as harmoniously as possible. She generally acts with a narrow focus on the current activity. She tends to avoid any physical confrontation, and she works to square this natural tendency with her respect of martial prowess. She cackles when she's nervous. She speaks in a monotone when is is annoyed. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.

A short, sturdy creature fond of drink and industry.

---

NeonSamurai Finderscrafts

 
She is a casual worshipper of Comnith and a dubious worshipper of Asen the Amethyst Diamond.
She is a citizen of The Mint Knives. She is a member of The Paddle of Frost. She arrived at Monomemet on the 15th of Granite in the year 64.

She has the appearance of somebody that is eighty-four years old and is one of the first of her kind.
She is average in size. She has a very clear voice. Her teeth are gapped. She has an angular chin. Her hair is clean-shaven. Her nose is hooked. Her extraordinarily broad ears are very short. Her raw umber eyes are slightly close-set. Her dark peach skin is slightly wrinkled. Her hair is dark brown with a touch of gray. Her lips are somewhat thin.

She is incredibly tough and very agile.
NeonSamurai Finderscrafts likes cryolite, nickel, gold opal, one-humped camel leather, unicorn hoof, the color cardinal, spears and yaks for their shaggy hair. When possible, she prefers to consume celery, sand pear cider and bumblebee royal jelly. She absolutely detests jumping spiders.

She personally finds the ideas of independence and freedom somewhat foolish and doesn't really see the point of working hard.
She dreams of mastering a skill.


(and two others no one gives a damn about)
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Old 01-30-15, 11:18 AM   #3
Oberon
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"A short and sturdy creature fond of drink and industry."

Not so short, but the rest is pretty much spot on.
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Old 01-30-15, 12:00 PM   #4
Dowly
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Dear dwarves of *Paperfresh*

I know I did not pick the most suitable place to embark, but with great risk comes great reward, right?
I would have, however, appreciated if you could have shown some initiative and gathered supplies on your own without me having to write a list for you.
I totally understand you, mining is the shizzle, but you can't live off of mining, so why you only brought one single pick?
You've really made this a Single Pick Challenge!

Sincerely,
Overseer Dowly
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Old 02-01-15, 05:07 AM   #5
Dowly
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The cold and snowy surface is no place for Dwarves, so I have Drewcifer start digging a cozy hole to call home.


And Drewcifer, please work with utmost haste, we are not alone.


I deconstruct the wagon and stash the precious 3 pieces of wood downstairs.


Good timing! Just as I get everyone inside and wall off the entrance, it starts to rain something bad.


The Yeti however is not so lucky on the surface. That's some nasty rain.


Damn, that didn't take long. Everyone is now thirsty. Drewcifer, start digging downwards, hopefully we hit a cavern!


StoneSense view of the glorious fortress on the 2nd month of year 64.


The fortress faces two big problems that need to be solved as quickly as possible.
1. Drink, with any luck the first cavern is not too deep and we can get water and eventually booze before the dwarves die of thirst.
2. The two Yaks are going to die of hunger & thirst eventually. I need to figure out a way to butcher them and dump the parts that will be reanimated someplace out of the way.
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Old 02-02-15, 09:03 AM   #6
Dowly
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13th day of the second month, year 64
If my calculations are correct, it takes dwarf 9 weeks to die of thirst.
It has been nearly 4 weeks since our supplies ran out.
With 5 weeks left, we start digging towards the caverns that are hopefully not too deep.

1st day of the third month, year 64

Our miner has tirelessly mined for the past 2 weeks and reports he is now at level 63.
Dwarves are beginning to show signs of dehydration. How far down can this cavern be?

11th day of the third month, year 64
Finally! That excited scream from down below can only mean one thing: Drewcifer McMiner has breached into the caverns!
Water! Mushroom trees! Food!
WE ARE SAVED!

15th day of the third month, year 64
WHY?! Why are you stubby legged idiots not drinking the water?! It's not booze, I know! BUT YOU ARE DYING OF THIRST FOR ARMOK'S SAKE!
Is it the Giant Olm that lives down there? Because that thing is not even close to the water!



Water? Nah, we good here. Not thirsty at all.



Pictured: Giant Olm of terror

Last edited by Dowly; 02-02-15 at 11:40 AM.
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Old 02-02-15, 11:36 AM   #7
Betonov
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Quote:
Originally Posted by Dowly View Post

Pictured: Giant Olm of terror
It's presence puts a geographical location to the fortress
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Old 02-02-15, 01:34 PM   #8
Dowly
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21st of the third month, year 64
I dont know how I did it, and frankly I dont care, but the dwarves finally dragged their behinds into the cavern and quenched their thirst. Hooray!



Next, I guess I'll have to provide them something to eat.
Time to build a butcher's shop and a small pit where the unneeded, come-back-to-life-and-eat-you parts of the Yaks will be thrown in.

Next to the butcher's shop is the kitchen with Oberon McCook working his magic.

8th day of the fifth month, year 64
I have to get all able bodied dwarves into the caverns to gather plants and cut down trees, so I can get my non-existent industry running before the first trade caravan gets here.
The pitted body parts have not come back to life and after studying my dusty scrolls,
it would seem some terrifying areas lack the feature of bringing the dead back to life.
Disappointing.

Well, it looks like we are going to survive through the first year.
We don't have much in way of drink and food, but enough to keep these seven alive.
Looking goo-
*MIGRANTS HAVE ARRIVEEEEED!!!!!!*

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Old 02-02-15, 02:39 PM   #9
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Quote:
Originally Posted by Dowly View Post
Next to the butcher's shop is the kitchen with Oberon McCook working his magic.


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Old 02-02-15, 03:56 PM   #10
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Don't drink his coffee...
__________________

Contritium praecedit superbia.
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Old 02-04-15, 11:16 AM   #11
Dowly
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Right. I've save scummed and tried to figure this out for about 3-4 hours total
and I just don't see any problems other than a possible game related bug.

Here's the problem: Nobody will go down past the first entrance area I dug and
the expedition leader down in the cavern refuses to come up.

There are no burrows, no route restrictions, the relevant dwarves have the needed professions and so on.
If I tell someone to dig at the entrance level, they'll do it, but if I tell somebody
to dig at one level below that, they won't do it. They won't even go pick up
the marked-for-dumping ice blocks that are below the entrance level.

The strange thing is, everyone went down to have a drink and came back up
earlier and absolutely nothing have changed since that.

My money's on the 4-5 thick ice layer, as there is a somewhat unrelated bug already with ice,
so it could be there is another bug that somehow messes up the pathfinding.
...which makes no sense, because I don't get any "Can't find path" cancellation messages.


I'll give it one more shot before abandoning the fort and starting a new one.

EDIT: Yup, something's definitely messed up with that save. Consider *Paperfresh* abandoned.

Last edited by Dowly; 02-04-15 at 12:05 PM.
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Old 02-07-15, 01:56 PM   #12
Dowly
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You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of Gitnukzasit (The Mint Knives).
There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings. Here the cougars get hungry. A new chapter of dwarven history begins here at this place, Sodeladek, *Shieldside*.
Strike the earth! (again)



 


STARRING:

Lionclaw II Pulleylights (as Expedition Leader, Carpenter, Book keeper, Broker)


Oberon II Boltsscald (as Mason, Stonecrafter)


Raptor1 II Boatsscalded (as Cook, Butcher)


Drewcifer II Safetylens (as Miner)


NeonSamurai II Syrupgang (as Carpenter, Woodcutter, Woodcrafter)


ALSO STARRING:

Sibrek Eaglelabors (as Farmer)

Thob Pillarcounselled (as Brewer)
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Old 02-07-15, 03:19 PM   #13
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Take two! Good luck!
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Old 02-07-15, 05:41 PM   #14
NeonSamurai
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Ooo i get to play with wood this time
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Old 02-08-15, 11:37 AM   #15
Dowly
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22nd day of the fifth month, year 64
Hooray! We made it, lads! And look, there are trees on the surface and a delightful lack of ice! There's water too!
This is so going to be the bestest Fortress in the history of bestestest fortresses!
Guys?
Why are you running?

Oh.. yeah.. let's get inside.


15th day of the sixth month, year 64
We managed to gather quite a stockpile of wood while Drewcifer was digging us a safe spot.
Butcher's workshop and kitchen were also built, and naturally the pit to throw all the unwelcome remains in.
Lionclaw made us couple of beds too, how thoughtful.



Highly technical drawing of 'The Pit'

2nd day of the seventh month, year 64
Drewcifer has been digging continuosly, but the cavern continues to elude us.
Some more workshops have been built, namely Mason's and Craftdwarf's. Have to start preparing for the arrival of the first caravan.
But first things first. The dwarves are thirsty!
It's not booze, but there are some murky pools outside... better than nothing, right?
Let me just unlock the front door and let the dwarves out, what could possibly go wrong?

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