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01-30-15, 08:21 AM | #1 |
Lucky Jack
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Dowly's Dwarf Fortress Shenanigans
Paperfresh (Single Pick Challenge - Freezing/Terrifying)*Paperfresh* 01 *Paperfresh* 02 *Paperfresh* 03 *Paperfresh* 04 *Paperfresh* 05 *Paperfresh* 06 (ABANDONED) ~*~ Shieldside (Single Pick Challenge - Cold/Haunted) *Shieldside* 01 *Shieldside* 02 *Shieldside* 03 *Shieldside* 04 *Shieldside* 05 (DESTROYED) Last edited by Dowly; 02-13-15 at 10:08 AM. |
01-30-15, 11:13 AM | #2 |
Lucky Jack
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You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of Gitnukzasit (The Mint Knives).
There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings. Here the wolves get hungry. A new chapter of dwarven history begins here at this place, Monomemet, *Paperfresh*. Strike the earth! The brave: Lionclaw Booktax --- Oberon Pagedbolted --- Raptor1 Esteempaddles --- Drewcifer Boatstar --- NeonSamurai Finderscrafts (and two others no one gives a damn about) |
01-30-15, 11:18 AM | #3 |
Lucky Jack
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"A short and sturdy creature fond of drink and industry."
Not so short, but the rest is pretty much spot on. |
01-30-15, 12:00 PM | #4 |
Lucky Jack
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Dear dwarves of *Paperfresh*
I know I did not pick the most suitable place to embark, but with great risk comes great reward, right? I would have, however, appreciated if you could have shown some initiative and gathered supplies on your own without me having to write a list for you. I totally understand you, mining is the shizzle, but you can't live off of mining, so why you only brought one single pick? You've really made this a Single Pick Challenge! Sincerely, Overseer Dowly |
02-01-15, 05:07 AM | #5 |
Lucky Jack
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The cold and snowy surface is no place for Dwarves, so I have Drewcifer start digging a cozy hole to call home. And Drewcifer, please work with utmost haste, we are not alone. I deconstruct the wagon and stash the precious 3 pieces of wood downstairs. Good timing! Just as I get everyone inside and wall off the entrance, it starts to rain something bad. The Yeti however is not so lucky on the surface. That's some nasty rain. Damn, that didn't take long. Everyone is now thirsty. Drewcifer, start digging downwards, hopefully we hit a cavern! StoneSense view of the glorious fortress on the 2nd month of year 64. The fortress faces two big problems that need to be solved as quickly as possible. 1. Drink, with any luck the first cavern is not too deep and we can get water and eventually booze before the dwarves die of thirst. 2. The two Yaks are going to die of hunger & thirst eventually. I need to figure out a way to butcher them and dump the parts that will be reanimated someplace out of the way. |
02-02-15, 09:03 AM | #6 |
Lucky Jack
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13th day of the second month, year 64
If my calculations are correct, it takes dwarf 9 weeks to die of thirst. It has been nearly 4 weeks since our supplies ran out. With 5 weeks left, we start digging towards the caverns that are hopefully not too deep. 1st day of the third month, year 64 Our miner has tirelessly mined for the past 2 weeks and reports he is now at level 63. Dwarves are beginning to show signs of dehydration. How far down can this cavern be? 11th day of the third month, year 64 Finally! That excited scream from down below can only mean one thing: Drewcifer McMiner has breached into the caverns! Water! Mushroom trees! Food! WE ARE SAVED! 15th day of the third month, year 64 WHY?! Why are you stubby legged idiots not drinking the water?! It's not booze, I know! BUT YOU ARE DYING OF THIRST FOR ARMOK'S SAKE! Is it the Giant Olm that lives down there? Because that thing is not even close to the water! Water? Nah, we good here. Not thirsty at all. Pictured: Giant Olm of terror Last edited by Dowly; 02-02-15 at 11:40 AM. |
02-02-15, 11:36 AM | #7 |
Navy Seal
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02-02-15, 01:34 PM | #8 |
Lucky Jack
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21st of the third month, year 64
I dont know how I did it, and frankly I dont care, but the dwarves finally dragged their behinds into the cavern and quenched their thirst. Hooray! Next, I guess I'll have to provide them something to eat. Time to build a butcher's shop and a small pit where the unneeded, come-back-to-life-and-eat-you parts of the Yaks will be thrown in. Next to the butcher's shop is the kitchen with Oberon McCook working his magic. 8th day of the fifth month, year 64 I have to get all able bodied dwarves into the caverns to gather plants and cut down trees, so I can get my non-existent industry running before the first trade caravan gets here. The pitted body parts have not come back to life and after studying my dusty scrolls, it would seem some terrifying areas lack the feature of bringing the dead back to life. Disappointing. Well, it looks like we are going to survive through the first year. We don't have much in way of drink and food, but enough to keep these seven alive. Looking goo- *MIGRANTS HAVE ARRIVEEEEED!!!!!!* |
02-02-15, 02:39 PM | #9 |
Lucky Jack
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02-02-15, 03:56 PM | #10 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Don't drink his coffee...
__________________
Contritium praecedit superbia. |
02-04-15, 11:16 AM | #11 |
Lucky Jack
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Right. I've save scummed and tried to figure this out for about 3-4 hours total
and I just don't see any problems other than a possible game related bug. Here's the problem: Nobody will go down past the first entrance area I dug and the expedition leader down in the cavern refuses to come up. There are no burrows, no route restrictions, the relevant dwarves have the needed professions and so on. If I tell someone to dig at the entrance level, they'll do it, but if I tell somebody to dig at one level below that, they won't do it. They won't even go pick up the marked-for-dumping ice blocks that are below the entrance level. The strange thing is, everyone went down to have a drink and came back up earlier and absolutely nothing have changed since that. My money's on the 4-5 thick ice layer, as there is a somewhat unrelated bug already with ice, so it could be there is another bug that somehow messes up the pathfinding. ...which makes no sense, because I don't get any "Can't find path" cancellation messages. I'll give it one more shot before abandoning the fort and starting a new one. EDIT: Yup, something's definitely messed up with that save. Consider *Paperfresh* abandoned. Last edited by Dowly; 02-04-15 at 12:05 PM. |
02-07-15, 01:56 PM | #12 |
Lucky Jack
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You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of Gitnukzasit (The Mint Knives).
There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings. Here the cougars get hungry. A new chapter of dwarven history begins here at this place, Sodeladek, *Shieldside*. Strike the earth! (again) STARRING: Lionclaw II Pulleylights (as Expedition Leader, Carpenter, Book keeper, Broker) Oberon II Boltsscald (as Mason, Stonecrafter) Raptor1 II Boatsscalded (as Cook, Butcher) Drewcifer II Safetylens (as Miner) NeonSamurai II Syrupgang (as Carpenter, Woodcutter, Woodcrafter) ALSO STARRING: Sibrek Eaglelabors (as Farmer) Thob Pillarcounselled (as Brewer) |
02-07-15, 03:19 PM | #13 |
Lucky Jack
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Take two! Good luck!
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02-07-15, 05:41 PM | #14 |
Ocean Warrior
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Ooo i get to play with wood this time
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02-08-15, 11:37 AM | #15 |
Lucky Jack
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22nd day of the fifth month, year 64
Hooray! We made it, lads! And look, there are trees on the surface and a delightful lack of ice! There's water too! This is so going to be the bestest Fortress in the history of bestestest fortresses! Guys? Why are you running? Oh.. yeah.. let's get inside. 15th day of the sixth month, year 64 We managed to gather quite a stockpile of wood while Drewcifer was digging us a safe spot. Butcher's workshop and kitchen were also built, and naturally the pit to throw all the unwelcome remains in. Lionclaw made us couple of beds too, how thoughtful. Highly technical drawing of 'The Pit' 2nd day of the seventh month, year 64 Drewcifer has been digging continuosly, but the cavern continues to elude us. Some more workshops have been built, namely Mason's and Craftdwarf's. Have to start preparing for the arrival of the first caravan. But first things first. The dwarves are thirsty! It's not booze, but there are some murky pools outside... better than nothing, right? Let me just unlock the front door and let the dwarves out, what could possibly go wrong? |
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