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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Girt by Sea
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Hi everyone,
I know this has been covered many times before - but wasn't sure where to look. What are your tips to stalking diesel boats? I was in a Flt1 688 boat (3kts at 800ft - between Sri Lanka and India), looking for a Pakistani Agosta. Using the "show truth" mode (it was a 4 hour game!), I got to about 5-6 miles away - off its rear-left (sorry, not sure of the nautical terms) but, switching "show truth off:, Sonar picked up nothing. I was on the same thermal layer, about 500ft below him. Next thing, it snapped off 4 torpedoes and I had to shoot and bolt (luckily I won the day!) Questions are, can a 688 pick up a diesel-electric going at 3kts - or is it nearly impossible? Do you have any tips to detect quiet contacts? Thanks guys! Stew |
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#2 |
Good Hunting!
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I believe the correct term would be off his port quarter.
In my experience, diesel/electrics are reaallly quiet. In stock DW, I've gotten within 2 or 3 nautical miles of a Kilo without even knowing it. I was in a Seawolf and I didn't see anything on my sonar. If you're pretty confident it's only you and the Kilo out there, you may want to try active search. But even then, it's always worrisome to give away your position if you don't have to. It's tricky for sure.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 |
Girt by Sea
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Thanks FPSchazly for that info - I've enjoyed your tutorials on YouTube too!
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#4 |
Canadian Wolf
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Welcome to SUBSIM Stew
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#5 |
Girt by Sea
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Thanks for the kind welcomes, guys - though this isn't my first time on SubSim (Could the (kind) mods merge me with the Stewy username?)
I had a bit more luck tracking (and killing) the Xia SSBN in the Trafalgar, HMS Tireless, off the West Australian coast. A good couple hours of stalking, going up and down across layers and checking the different arrays to find him. Nukes vs. Nukes is a little easier than Nuke vs. Diesels! DW is still a great game, 9 years on! (and the Modders of DWX/RA have made it an excellent game!) Cheers guys Stew |
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#6 | |
Engineer
![]() Join Date: Mar 2007
Location: UK
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Adrian
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#7 | |
Grey Wolf
![]() Join Date: Nov 2010
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Another thing about Kilos is the fact that the absence of a towed array gives them a nice baffle to hide behind. Get behind one and you can go at flank and fire all tubes and he won't know unless he does a "Crazy Ivan" or until the torpedoes hit. The problem is that there is enough traffic to make this somewhat prohibitive. The Kilo may not hear you, but his buddies will. One needs to be patient and implacable when dealing with Kilos. The big thing is getting close enough to use HF Sonar to confirm his presence. |
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#8 |
Girt by Sea
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Thanks for the tips, guys. Just as an addon question - how do you guys track boomers for long periods?
I "intercepted" a Typhoon as it was transiting north at 3-4 knots - but every time I manoeuvred to get behind it/use all of the sonar arrays, it slowly got away from me - managed to track it for about 2 hours, but then lost contact... Are Typhoons "deaf" to their sterns? Could I have sped up to catch it, then slowed again? I'm always worried about copping a Shkval - being detected means being dead with those things! Cheers Stew |
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#9 | |
Grey Wolf
![]() Join Date: Nov 2010
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#10 | |
Stowaway
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The Typhoon class only has a hull sonar, under the torpedo room. Edit: Nevermind, it seems they do have a towed array. First time I stumbled upon this.Maybe the older ones didn't have them, not sure. Edit2: As I suspected, only TK17 (Archangelsk) and TK20 (Severstal') have the 'Pelamida' towed array. It would be interesting to know if Dangerous Waters makes a difference there. From what I remember, the Severstal' doesn't have a towed array in the game but I'm not completely sure. Last edited by Nippelspanner; 04-08-15 at 11:35 AM. |
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#11 |
Good Hunting!
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On the topic of Shkvals, you should definitely worry about those. I've been sunk, or at least hit, by quite a few AI Akulas launching Shkvals at me. Not sure if the Typhoon carries Shkvals, though.
I'm also not sure how the game models AI sonar. Do they explicitly model them using a towed? Or is it just like "handicapped" so the AI has further detection ranges on the other arays?
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#12 | |
Grey Wolf
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EDIT: Hmm...in LWAMI, none of the Typhoons have a towed array. Last edited by Hinrich Schwab; 04-08-15 at 04:25 PM. |
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#13 | |
Samurai Navy
![]() Join Date: Feb 2014
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Did you read that from the database directly? Because I can't (I haven't the editor for the database) but... In the "Platform Reference Guide for LWAMI 3.11", an xls file supplied with the mod, under the Russia section, it says that Typhoons are equipped with a TA and they do not carry the Shkval (only Oscars, Akulas, Victors, Alfas and Ladas could be equipped with Shkvals). I'd like to clarify these points... ![]() EDIT: Also, in LWAMI 3.11 the range of the MAD detonator on Shkval is equal to 250 meters insted of the 500 meters in std DW. This, plus the fact that in LWAMI, AI submarines engages you much sooner than in std DW (because in std DW they first have to completly ID you where in LWAMI is no more the case) means that a an AI launched Shkval against you is "fatal" only if the AI platform firing it has a solid TMA solution on you. I remeber that in a mission while on Russian (hostile, I was in a 688i) waters I was detected and sunk by a Victor that fired on me. He neeed to fire 3 torpedoes and only the 3rd striked (they all was SUBROC). But while watching the replay with Truth On I was surprised to discover that I was detected and fired upon by another Russian sub that was around the general location of the Victor and that I was obliviuos about (I'm not sure but IIRC he was an Akula). He fired something like 3 or 4 shkval, one at time, and he should have got a real bad solution on me because the Shkval all missed passing far from my position (about 1 or 2 nm on my sides). But that was very scary witnessing this things running like hell across the map! If they are well aimed you are already dead, like a Kenshiro victim, lol! Last edited by banryu79; 04-09-15 at 04:17 AM. |
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#14 | ||
Grey Wolf
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I have been fortunate to never have a Shkval come after me. The only possible counter I can see in dealing with them is to remember that they are unguided and hope one is deep enough and the torpedo is far enough away that one can blow the ballast at flank speed and squeak by. It is nigh impossible to dodge a 200-knot torpedo. You would have to be at its max range to even try a course change to avoid it without a fast depth change. Its maximum range is 6NM and it needs the first mile to arm. It takes 20 seconds to reach arming distance and 1 minute, 40 seconds to make the 6NM run. That is a very small window to try and get out of the way. |
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#15 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
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Well, I don't think is so simple... you sill have to consider the tactical situation, ranges in play, SSP, sensors and baffle areas as well as initial intelligence for the platforms and relative speeds... |
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