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#1 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
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Hi,
after modding SH5 with IRAI the AI is kicking my ass badly. Unfortunately I only find videos where ships were attacked but nothing where uboots get tagged by hunters and the try to sneek out between all the waterbombs. Would be very helpfull to see some videos with modded AI and how they survive. THX McM |
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#2 |
Bosun
![]() Join Date: May 2014
Location: Tampa Bay area
Posts: 63
Downloads: 96
Uploads: 0
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Are you talking about how to escape from destroyers? I'm not an expert at how the expert crews are in the later game but there are some basic steps you can do to escape destroyers.
First thing you can do is dive under the thermal layer. I am pretty sure it's modeled in the game. I think it is around 50m (can someone clarify?). Being under the thermal layer makes you more difficult to detect with ASDIC. Once you dive deep try doing silent running and run at 1kt, switching your direction every now and then. When a boat passes right over you, you can try exploiting the sonar weakness that is directly behind the destroyer. When it's above you go to flank speed and hard to port or starboard. As it gets further go to all stop and let the boat coast. I have had some success using these techniques. |
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#3 | |||
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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![]() Quote:
![]() ![]() Shaefers videos are bound to cover this at some stage in the future I'm sure, so check them out it you haven't already because they're informative and entertaining! http://www.subsim.com/radioroom/showthread.php?t=220069 Quote:
__________________
Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 06-01-15 at 06:54 AM. |
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#4 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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One thing I would modify to your tactic:
Quote:
I order flank speed till I get the best possible speed, cut the engines to silent speed, and then use that momentum to get the turn started. Rudder hard to port/stb bleeds off speed too quickly so I usually manually input the rudder to 20-30degrees as a compromise between agility and speed. To the AI, you are (hopefully) a lost contact that is still on the course you were on before going silent and turning. That's how I shake em' because usually they sweep your last known course trying to regain contact. |
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