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#1 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
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Hey everyone,
I'm having a bit of difficulty chasing and attacking large convoys in and around British coastal waters. Generally i find it difficult to determine the best orientation for my boat (especially when I'm chasing down a reported convoy) and how best to approach the situation (do i launch a spread for 4 torpedoes into the convoy or do i target individual ships). Maybe its going a bit over board, but I'm going to start doing some research into convoy attack tactics and see if any of that information proves successful in game. How does everyone else approach the situation? |
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#2 |
Subsim Aviator
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Generally i follow the convoy's left or right flank at the outter edge of visual range with hyrdrophone checks every few hours to make sure they have not changed course which they will do frequently over the span of a few days in game.
when night time approaches i will accelerate ahead of the convoy and wait for them to near within visual range. at this point i can see where the ships are, where the escorts are, what their search patterns are etc. now, i will either remain surfaced or submerge to periscope depth depending on which year of the war it is because surfaced attacks will not succeed when the enemy is radar equipped. if submerged - silent running will help avoid detection of nearby escorts so long as you remain at ahead slow or stopped and do not get to near the escorts using the scope (or UZO if surfaced) i will target individual ships, if my range is close enough i will used magnetic triggers set to approximately one - two meters running depth under the keel of the target ship (keel depth is available in the target ID book), but with shots over 1000m i do not consider this to be an option due to the habit of mag triggers detonating prematurely and strictly stick to impact triggers. firing a salvo of 4 into a convoy will almost universally guarantee you to miss the ships once i have scored hits i dive deep and steer for the tail end of the convoy and put distance between myself and the convoy so i can eventually surface and repeat the entire process. a good convoy stalk and attack with multiple attacks can take 3 or 4 days in game while you slowly pick the convoy to pieces.
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#3 | |
Sea Lord
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From my reading, however, I believe that what you are going to find is that RL Kaleuns used a variety of tactics, all with success. If it works for you, then it works. A good place to start your reading might be here: http://maritime.org/doc/uboat/index.htm#par391 The Submarine Commander's Handbook, the KM's view of how they wanted their commanders to do it. (Not necessarily what they did.... ![]() |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
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Playing NYGM late 1942
Radar, so keeping contact with hydrophone until the permission to attack is given. I seem to do ok by getting into the front sector of the convoy. Radar, so submerged approach. Only 4 escorts, and the port and starboard guards make very large search patterns to the sides of the convoy - I get inside the convoy easily (getting out might be very tricky). Three torpedoes to try to insure two hits. One just in front of the target, one in the middle, one just behind the target. One will miss, but might hit another ship behind the target. The fourth against a suitable target. Then turn towards the escape route, shoot the stern torpedo if I manage to turn into a good direction fast enough. I try to stay at periscope depth to see what's happening and to have a good idea on how to best evade the escorts. 1 - 2 knots speed is not enough. I go faster in order to gain distance to the escorts coming in to investigate. When they get close I go back to 1 - 2 knots. Pre-radar, pretty much the same, but faster and on surface. Shoot from longer range to make sure I can escape surfaced. 1943, I'll be using more magnetic pistols, FAT torpedoes, and eventually acoustic torpedoes. With acoustics I might try to take an escort out to gain a free side to attack from. But by 1943 I'll probably not be attacking convoys as the airplanes in NYGM seem to damage me or get very close every other or third attack. When they get bigger bombs, I'm dead meat. The Hurricanes would have killed me already, if the bombs weren't minuscule. I have now managed to gain two wolfpack attacks in my career. If I get a wolfpack and the weather is very rough, I might save torpedoes and try to attack when the weather is better. So far I've attacked despite the weather, but the torpedo malfunction rate is horrendous. Oh, and I never attack when it's shallow. If I manage to live until 1944, BdU will order me to do that. I'm not looking forward to that.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#5 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
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Thanks for the comments / thoughts / links everyone.
I play with GWX & DEF at the moment and its October 1939. Got permission to head toward a reported large convoy heading east (toward England) in BF15 (my patrol grid if BF14). So i headed at full ahead to catch up, but the weather is garbage (wind 15m/s w/ high seas). I may just shadow them for some time to see if things improve. What do you guys think? |
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#6 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
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Attacking convoys is the really enjoyable part of the game. Targeting single ships is kind of boring. It's just too easy because you never have to run silent and you can race under water at full speed to get into position.
I could give lots of tips for convoy attacks, but generally tactics that work like gangbusters at one visibility are ineffective at others. I'll give my approach for 9 km visibility and then you'll have to modify it for other visibilities. My goal is always to get inside the convoy with a large ship in front of me for a two-torpedo salvo, with another large ship behind for an aft shot (again, two-torpedo salvo). To do that you first need the speed and exact course of the convoy. The speed is usually pretty easy as many times the contact update gives you the exact convoy speed and a general idea of the course. If you can get close enough to get a look at the ships, then the course is as easy as drawing a line through them... that's rarely off by more than 3 degrees. If you can safety watch them for a long time, you can drop an x on one, wait about 15 minutes, and draw a line through those. That's spot on accurate... until they change course. Your goal is generally to reach firing approach in 1.5-2 hours. Draw a line through your target and then use your compass or ruler to mark where the target is supposed to be in 1.5 hours. For example, if he's going at 8 knots, measure 12.0 and write down the time he's supposed to be there. Then draw a circle from there at 7.0 and you want to be somewhere on that circle in 1h30m from now. The ideal point can be figured out by drawing his speed along the line, (for example 0.8) and your speed perpendicular (0.2, which represents your underwater speed while running silent). A line drawn through the starting point to the intersect with the 7.0 circle lets you know the perfect spot. Assuming the sea is calm, you should have no difficulty reaching that spot. I usually run 20km away from my target and then move into position. Once I'm there, I can go perpendicular to the target, dive, and move into position at 2 knots. Of course sometimes you get there, dive, and the hydrophone is all quiet. That means the convoy changed course. Go to 25m depth, all stop, and man the hydrophone yourself. Then you can usually hear something in some direction. Go full speed in that direction for 20 km and then dive again and you'll usually reacquire the convoy and have to start all over. Once you are 1 km away from the estimated intercept point, go to 1 knot and you should be about 500-600 m from your target when you fire. I use two torpedoes, 5º spread, 3-5 m depth (depending on weather), impact. If you are using map contacts and zoom in enough on your map, you should be able to see the approximate size of the ships you're firing at. I just fire at the biggest ones I can find and then figure out what they are when they sink. I try to fire at the one in front of me, then fire at the one behind me, acquire a third target, and change course toward it. When your torpedos impact, that target should zig and if it zigs away from you, you'll have a perfect third shot. Then go as deep as you can and pray that the escorts don't ping you. |
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#7 |
Canadian Wolf
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GWX has a section on this in their manual.
Plus a search for some older threads will also give you some helpful info ![]() |
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#8 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
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The first half of this link is instrumental in intercepting convoys from a distance:
http://www.subsim.com/radioroom/showthread.php?t=88961 I usually dive just prior to intercept to attain sound contact and ascertain a more accurate bearing on the convoy. After gaining visual contact, be it night or daytime, speed discipline is of the utmost importance. Followed very closely by maintaining a narrow aspect-ratio to the nearest escort (keep the bow/stern pointed at it). You can get a lot closer to an escort if you're going slow than if you're screaming away at flank speed. I try to stay under 8kts, less than 6kts if I'm showing my broadside. Obviously, planning an intercept that places you ahead of the convoy is best. I also try to keep the convoy between me and the moonlight, but I'm not sure how well this is handled by the sim. After nightfall, or even after the moon sets, I close to within visual range of the convoy proper from ahead of the port/starboard beam of the convoy. How close is usually a factor of sea/wind conditions, cloud cover, & visibility. Obviously some situations are more beneficial to remain unseen, but the only true way of discovering how close you can get is just by experience. I wait until one of the escorts starts its outer patrol sweep, and at low speed proceed to close to firing range on the convoy. I tend to fire when the closest target is 2,000-2500m and nearly always from 90 AOB. If the sea is calm and I've been able to ascertain accurate firing data (find & run parallel course and match speed) then I'll firing off 4 individual shots on 4 individual ships. Otherwise, its a 2-spread on 2 targets. If I can get the boat turned around in time, maybe I'll get off a stern shot. 90% of the time I try that, though, its a miss. I depart the area as quickly as I dare (again not more than 8kts) keeping the nearest escort on my stern. Keeping a slow speed and presenting a small silhouette are the keys on surface actions. You've gotta position yourself well before commencing an attack. In that way, its actually very similar to submerged attacks. Before radar, you'd be amazed just how close you can get to an escort if you're careful. T |
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