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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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Hi guys,
Listen, I just went toe to toe with two DD's and won but I now have 5 major size holes in my hull and I'm not sinking. ![]() While trying to get back to a safe port, I've run into more enemy and I had to dive to periscope depth to avoid 'em and I still didn't sink. My sub was damaged throughout and most all my men were red but I am now slowly healing while limping along to safety. Man, what's it take to sink a sub??? And do any of your crew members die??? Thanks ![]()
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#2 |
Grey Wolf
![]() Join Date: Feb 2015
Location: Noonamah,Darwin
Posts: 769
Downloads: 76
Uploads: 0
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I dont know about your sub but i found a jap sub in port and put my last 7 torps into it, it barrel rolled 3 times on 3 of those hits and still couldnt sink it, all torps were set to run shallow and none missed.If i go too deep it kills my sub so you are sinkable.
![]() Jap sub in port, 7 torps and still afloat.
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You cannot kill that which cannot be hit. [SIGPIC][/SIGPIC] Intel Core i7-2600K CPU @ 3.40GHz Liquid cooled NVIDIA GeForce GTX650 TiBOOST X2 in SLI 16GB RAM Windows 7 Home Premium SP1 64BIT ASUS MAXIMUS V GENE Motherboard Last edited by Harvs; 03-18-15 at 03:40 AM. |
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#3 |
A-ganger
![]() Join Date: Jan 2015
Posts: 74
Downloads: 21
Uploads: 0
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Try the Traveller's mod. You'll sink.
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#4 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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The damage you see is eye candy only. It's not a true representation of actual damage. On your damage control screen, there is a ticker in the upper left corner that shows hull damage. I believe it's in percentage of survive-ability.
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#5 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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That number was sitting right at 41. Sheesh! That's pretty close to 50%.
IMO, 40% damage is pretty severe. What's it take to sink one of these things? ![]()
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#7 |
Rear Admiral
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Travs mod is the only one that I know of where you sink from the surface if flooded, but you can also sit on the bottom without taking damage.
During one battle in the San Bern taking on the Center Force, I was damaged and flooded taking the plunge down, but hit bottom at about 200 ft. Luckily the enemy left, try as I may I couldn't get surfaced due to flooding. It can take days or weeks to repair. . Slowly I crawled towards shallows until got shallow enuf to beach my sub surfaced. Day came and I crawled back to 80 ft or so to submerge from planes. Center Force comes back through, so I just let it go. After a week I was able to stay surfaced, but still low and only 10 kts flank and crawled home..
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#8 | |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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![]() I'm finding all kinds of interesting situations myself. ![]() I just unloaded on one of those stripped sailboats with my AA guns. Took over 240 (3 clips) rounds to sink it, but down she went. ![]() Gotta head back to port. I'm completely out of 'bullets'... in all departments. ![]() Thanks all. ![]() ![]()
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! Last edited by thegrindre; 03-18-15 at 04:33 PM. |
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#9 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Since you did not list the mods your running the information your getting is less than speculation.
Generic Mod Enabler - v2.6.0.157 OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 Traveller Mod v1.7 for OM 7.20 Nav Map Make-Over for OM Kriegsmarine Chart Colour Scheme 2 Aircraft_reflections Webster's Eliminate Floating Plankton for v1.4 and v1.5 Webster's Missing Voices for v1.4 & v1.5 Webster's Ship Manuvering Fix for v1.4 and v1.5 GE01 Operation Tiger Alternate OM Loading Screen plants small rocks small
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#10 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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In the vanilla game it's entirely possible to get sunk with a single depth charge attack, or worse have something destroyed and unrepairable that makes it impossible to move or steer. I modified my zones.cfg file to make the rudder, attack periscope, and one set of diesels indestructible cause I was tired of "game over" from a single attack that did little damage to the hull but destroyed systems needed to get back to port.
The programming for the whole thing is ridiculously oversimplified with "hit points", when the hull is at 41% you can submerge to 40% of the "crash depth" (they meant CRUSH depth but translated it wrong). If the depth is set to 100 meters (330 feet) and you submerge to 331 feet you start losing 2 hit points per second. Sub hull has 600 hit points, so in 300 seconds (5 minutes) you lose all the hit points and the hull collapses. With 41% hull damage the flip side is 59% hull integrity, so you can submerge to 59% of the maximum depth, so 271 feet is your new crush depth. Obviously when you go down to 272 feet and start losing hit points the percentage of damage increases, crush depth decreases, so you have to come up to a higher depth to stop losing hit points. All this is in the NSS_(SubType).zon file for each sub type, I never tried RFB since I had already used Silent 3ditor to make my own adjustments long ago. Short answer is yes, it's possible to be destroyed by a destroyer (hence the name! ![]() |
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#11 | |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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![]() Quote:
I guess I'm running a mod no one knows anything about. Thankfully, the answers to all my questions have been very accurate so far. ![]() Thanks, guys. ![]()
__________________
a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! Last edited by thegrindre; 03-18-15 at 08:37 PM. |
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