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Old 03-17-15, 04:13 PM   #1
thegrindre
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Default Am I sinkable???

Hi guys,
Listen, I just went toe to toe with two DD's and won but I now have 5 major size holes in my hull and I'm not sinking.
While trying to get back to a safe port, I've run into more enemy and I had to dive to periscope depth to avoid 'em and I still didn't sink.
My sub was damaged throughout and most all my men were red but I am now slowly healing while limping along to safety.
Man, what's it take to sink a sub??? And do any of your crew members die???

Thanks
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Old 03-17-15, 04:22 PM   #2
Harvs
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I dont know about your sub but i found a jap sub in port and put my last 7 torps into it, it barrel rolled 3 times on 3 of those hits and still couldnt sink it, all torps were set to run shallow and none missed.If i go too deep it kills my sub so you are sinkable.



Jap sub in port, 7 torps and still afloat.
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Old 03-17-15, 05:24 PM   #3
Pigboatcook
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Try the Traveller's mod. You'll sink.
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Old 03-17-15, 08:28 PM   #4
fireftr18
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The damage you see is eye candy only. It's not a true representation of actual damage. On your damage control screen, there is a ticker in the upper left corner that shows hull damage. I believe it's in percentage of survive-ability.
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Old 03-17-15, 08:35 PM   #5
thegrindre
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That number was sitting right at 41. Sheesh! That's pretty close to 50%.
IMO, 40% damage is pretty severe. What's it take to sink one of these things?

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Old 03-17-15, 10:33 PM   #6
TorpX
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Quote:
Originally Posted by thegrindre View Post
Man, what's it take to sink a sub??? And do any of your crew members die???


Your 'sinkability' might depend on whether you are submerged or not. When I am bombed by enemy aircraft as I attempt to dive, I go straight to the bottom.


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Old 03-18-15, 01:12 PM   #7
Armistead
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Travs mod is the only one that I know of where you sink from the surface if flooded, but you can also sit on the bottom without taking damage.

During one battle in the San Bern taking on the Center Force, I was damaged and flooded taking the plunge down, but hit bottom at about 200 ft. Luckily the enemy left, try as I may I couldn't get surfaced due to flooding. It can take days or weeks to repair. . Slowly I crawled towards shallows until got shallow enuf to beach my sub surfaced. Day came and I crawled back to 80 ft or so to submerge from planes. Center Force comes back through, so I just let it go. After a week I was able to stay surfaced, but still low and only 10 kts flank and crawled home..
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Old 03-18-15, 03:54 PM   #8
thegrindre
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Quote:
Originally Posted by Armistead View Post
Travs mod is the only one that I know of where you sink from the surface if flooded, but you can also sit on the bottom without taking damage.

During one battle in the San Bern taking on the Center Force, I was damaged and flooded taking the plunge down, but hit bottom at about 200 ft. Luckily the enemy left, try as I may I couldn't get surfaced due to flooding. It can take days or weeks to repair. . Slowly I crawled towards shallows until got shallow enuf to beach my sub surfaced. Day came and I crawled back to 80 ft or so to submerge from planes. Center Force comes back through, so I just let it go. After a week I was able to stay surfaced, but still low and only 10 kts flank and crawled home..
GREAT story.
I'm finding all kinds of interesting situations myself.
I just unloaded on one of those stripped sailboats with my AA guns. Took over 240 (3 clips) rounds to sink it, but down she went.

Gotta head back to port. I'm completely out of 'bullets'... in all departments.

Thanks all.

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Old 03-18-15, 07:15 PM   #9
merc4ulfate
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Since you did not list the mods your running the information your getting is less than speculation.

Generic Mod Enabler - v2.6.0.157
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Old 03-18-15, 08:16 PM   #10
Sniper297
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In the vanilla game it's entirely possible to get sunk with a single depth charge attack, or worse have something destroyed and unrepairable that makes it impossible to move or steer. I modified my zones.cfg file to make the rudder, attack periscope, and one set of diesels indestructible cause I was tired of "game over" from a single attack that did little damage to the hull but destroyed systems needed to get back to port.

The programming for the whole thing is ridiculously oversimplified with "hit points", when the hull is at 41% you can submerge to 40% of the "crash depth" (they meant CRUSH depth but translated it wrong). If the depth is set to 100 meters (330 feet) and you submerge to 331 feet you start losing 2 hit points per second. Sub hull has 600 hit points, so in 300 seconds (5 minutes) you lose all the hit points and the hull collapses.

With 41% hull damage the flip side is 59% hull integrity, so you can submerge to 59% of the maximum depth, so 271 feet is your new crush depth. Obviously when you go down to 272 feet and start losing hit points the percentage of damage increases, crush depth decreases, so you have to come up to a higher depth to stop losing hit points.

All this is in the NSS_(SubType).zon file for each sub type, I never tried RFB since I had already used Silent 3ditor to make my own adjustments long ago.

Short answer is yes, it's possible to be destroyed by a destroyer (hence the name! ) but 41% ain't there yet. This is sorta realistic, them pressure hulls were pretty tough. IRL the most common damage that caused flooding was hull fittings and openings, propeller shaft and periscope shaft glands, diesel exhaust valves, hatch seals, etc. Didn't apply to S boats, with their riveted hulls they started leaking fresh out of overhaul.
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Old 03-18-15, 08:23 PM   #11
thegrindre
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Quote:
Originally Posted by merc4ulfate View Post
Since you did not list the mods your running the information your getting is less than speculation.
I'm only running a highly modified GFO. I'm taking the things from other mods I like and adding them to Webster's GFO. (It's for my pleasure only. Not to be released.)
I guess I'm running a mod no one knows anything about.
Thankfully, the answers to all my questions have been very accurate so far.

Thanks, guys.

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Last edited by thegrindre; 03-18-15 at 08:37 PM.
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