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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Rear Admiral
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Updated 09March07:
Unless theres some major bug, this is the FINAL version, for real this time. Quote:
Forward: This mod collection is testimate to someone who's never satisfied with the game. Some items ive changed since the last revision, and some items are new. Ive improved the documentation on this mod collection, allowing you to be able to better identify what does what, and delete the bits you don't like. This is probably the most extensive tweaking of GWX published by an independant modder to date. ![]() Credits Im just going to go ahead and say that nothing inthis mod is original work and is the culmination of many modders work over time. Some bits are borrowed from independant modders, and quite a bit was borrowed from NYGM. Installation: JSGME. This mod has incorporated "GWX - English Nav Map and Grid Refs" mod that came with GWX, so you should disable it before enabeling this one. In order to properly use the low contrast UZO and periscope textures, you'll need to delete the file RedMask.tga found in the sh3/data/menu/gui directory. Ive backed thsi file up in this mods documentation directory for you. KNOWN ISSUS AND COMPATABLITILY: -Unfortunatly, due to conflicting files, this mod package is not compatible with Intergrated orders. Features: -Compromised Realism cam. You can F12 free view around your sub, but can't use the Next/previous camera keys to sneak a peak at sonar, radar, and RWR contacts. Sort of a cheat really. This removes that temptation. Gameplay realism values have been changed accordingly. - A reason to get the VIIC/41 or IXC/40. In GWX the snorkel is normally available in 1944 as is historically correct. However, you can get the snorkel earlier by aquiring these two boats in early 43 - if you have enough influence in the Kreigsmarine to get one that is. ![]() Quote:
![]() ----------- Low contrast Periscopes ![]() ------------- New obs scope in low contrast (pic taken at dusk before sundown, hence red tint in ocular view) ![]() Intergrated TDC. This functionality is in the Attack periscope and UZO. ( The TDC is in two parts. Both of which slide down independantly) ![]() -------------- ![]() Clear background on the GUI: ![]() Reduced crew compartments for engine and motor rooms: (just an optical illusion really, a mask of sorts) ![]() Readme file listing all changes: Quote:
Download link: (36.3 MB) http://www.ducimus.net/sh3/release/R...Taste_FINAL.7z Last edited by Ducimus; 03-09-07 at 05:41 AM. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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You've done what I do, since the game came out.....gee when was that? all I ever done is mod and download mods. Too date I still have not finished one patrol and I've had this game for 3/4 years..3 more like it. I've got every mod ever made and then my own. I look at a mod, study the files and have a go at it myself. This has basically taught me how to use my PC, 3 years ago, if you asked me what was a TGA/DAT file, merge/paste items with in a file, OOG/WAV files, I would have given you a look like this
![]() Thankyou for your time & effort in collating this package. ![]() |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Nice work mate.
![]() Is my IX going to be called 'Iron Coffin Type' from now on? ![]()
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#4 | |
Rear Admiral
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Kudos Ducimus mate! I've had an eye on this pack since you put it up and now i'm tempted to give it a go, since its sound more than prommising!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Very interesting, Ducimus. Will have a go!
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#7 |
Canadian Wolf
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Great work here, like that it is easy to install. One question, anything that you would like to keep, do you just remove from your file, I like the German voices, etc, do I just delete the english stuff in yours?
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#8 | |
Rear Admiral
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EDIT: I should probably note it just occured to me that if you prefer German as the PRINTED language in the game, the labels for the periscope TDC wont be diplayed, hull integrity readout will not be displayed, and some of the functionality in the EN_commands.cfg obviously won't be in the DE_commands.cfg since i didnt touch that file or the DE_menu.txt. If i need to add german language support, your going to have to kick me in the jimmy. ![]() |
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#9 |
Canadian Wolf
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lol! No just the language in German, print in English is what I prefer. Funny thing is, when I was in university, early 90s, I took German, never finished it though.
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#10 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Great work
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#11 | |
Chief
![]() Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
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![]() Just minor note, I think you're up one mark to high. zz |
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#12 | ||
Rear Admiral
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To get the marks what i did, was run the tell i had 3/4's fuel left, and at 1/2 fuel left using the other CE gauge ive included that is far far more accurate then the slideout. Taking a screenshot at both times of the slideout guage. Then i loaded the slide gauge and the screenshots i took t into the gimp, ran a comparison, and marked the lines. Im confident that they are fairly accurate. But again, its the top of the float that is the real measuring point. |
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#13 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Hi Ducimus, sounds good but hope you don't mind me asking a few Q's ..
"- changed crew cheer to make it sound like the WO's is going, "Yeaaahh!!" when a torpedo hits, instead of hearing "out of the way, we hit heeerrrr" every damn time. A bit more believeable, and not annoying." Cannot stand the high pitched 'Girly' "Yeaaahh!!", does it now sound more like the deep guttural German voice ? "- Added back background combat music, and JUST the combat music. ALL other music is disabled." Is the background combat music running in the background ALL the time ? If so, is there a way of disabling it ? And to end with a conclusion.. "Glen miller, more ww2 jazz" Oh yes, now you're cooking with gas ! ![]() |
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I would love to have the 2 parts of the Intergrated TDC as a single mod Ducimus. It would be so much faster than switching from Periscope to TDC views.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#15 | |||
Rear Admiral
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