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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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Im sure there are many who know about this, i have been using this little trick for a long time now and just thought i would share it.
Moving your crewmen to their individual slots in the crew management screen can be a real exhausting pain in the butt sometimes. however... If you take a sailor or petty officer, and click and draft to move him to the officer slot in any given compartment within the crew management screen, the sailor or petty officer will automatically be dropped in the next available open crewman slot for that compartment ![]() This saves time over trying to fit him into the tiny crewman slot
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#2 |
Eternal Patrol
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Cool. No, I did not know that.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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There always seem to something new. Thanks for the tip!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Fellows, this is not new, but I have a fix you can do to remove much of the crew problem. I wrote this long ago, and it works.
To cut your fatigue rates, edit your basic.cfg (BACK IT UP FIRST) and replace the following section with what you see below: Better yet, divide the FatigueStep by 10 and also the CoefFatigue by 10 to have fatigue work over a patrol rather than a shift. [CREW_0] ;SEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=10 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=0 [CREW_1] ;ABLESEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=11 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=20 [CREW_2] ;LEADINGSEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=50 [CREW_3] ;PETTYOFFICER MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.05 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=2 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=100 [CREW_4] ;CHIEFPETTYOFFICER MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.05 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=3 Hp=13 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=150 [CREW_5] ;CHIEFBOATSWAIN MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.05 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=4 Hp=14 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=200 [CREW_6] ;SUBLIEUTENANT MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.025 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=1.5 Hp=14 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=300 [CREW_7] ;LIEUTENANTJR MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.025 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=2 Hp=15 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=400 [CREW_8] ;LIEUTENANTSR MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.025 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=3 Hp=15 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=500 ; AND LATER IN FILE ADD Here are the modified values of the Basic.cfg plus a few notes.... The Compartment’s for the VIIB/VIIC boats are as follows: Comp1 = Radio/Sonar Room Comp2 = Command Room Comp3 = Diesel Engine Room Comp4 = Electric Engine Room Comp5 = Bow Torpedo Room Comp6 = Bow Quarters (Rest Area) Comp7 = Stern Quarters (Rest Area) Comp8 = Stern Torpedo Room Comp9 = Deck Gun Comp10 = Flak Gun Comp11/0 = Tower Watch [FATIGUE_COEF] ;comp 0 RegularFactor00=0.0035 SpecificFactor00=0.005 BadWeather0=0.01 ;comp1 RegularFactor10=0.0025 RegularFactor11=0.0025 SpecificFactor10=0.005 SpecificFactor11=0.005 BadWeather1=0.01 ;comp2 RegularFactor20=0.0025 RegularFactor21=0.0025 SpecificFactor20=0.005 SpecificFactor21=0.005 BadWeather2=0.01 ;comp3 RegularFactor30=0.0025 RegularFactor31=0.0025 SpecificFactor30=0.005 SpecificFactor31=0.005 BadWeather3=0.01 ;comp4 RegularFactor40=0.0025 RegularFactor41=0.0025 SpecificFactor40=0.005 SpecificFactor41=0.005 BadWeather4=0.01 ;comp5 RegularFactor50=0.0025 RegularFactor51=0.0025 SpecificFactor50=0.005 SpecificFactor51=0.005 BadWeather5=0.01 ;comp6 SpecificFactor60=-0.0025 SpecificFactor61=-0.0025 ;comp7 SpecificFactor70=-0.0025;slower/faster by resiliance of individuals?? SpecificFactor71=-0.0025 ;comp8 RegularFactor80=0.0025 RegularFactor81=0.0025 SpecificFactor80=0.005 SpecificFactor81=0.005 BadWeather8=0.01 ;comp9 RegularFactor90=0.0025 SpecificFactor90=0.005 BadWeather9=0.01 ;comp10 RegularFactor100=0.025 SpecificFactor100=0.005 BadWeather10=0.01 ;comp 11 RegularFactor110=0.0025 RegularFactor111=0.0025 SpecificFactor110=0.005 SpecificFactor111=0.005 BadWeather11=0.01
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#5 |
Subsim Aviator
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Personally i just use the SH3 Commander No fatigue model
the reason for this is that in a real life situation there would be a "shift" or "watch" that a specific crew member would be responsible for various things while on watch the crewman might be a helmsman, when his watch was over he might be responsible for maintaining some bits of equipment, after that he has personal time to rest, write, play games whatever SH3 has no way in its current state to simulate this, and the commander of the boat would not be responsible necessarily for setting each man's schedule and seeing to it that he is doing what he is supposed to do when he is supposed to do it. as a result - as has been pointed out a thousand and one times before here im sure - the crew management in SH3 is very unrealistic. Its much easier from a gameplay standpoint to turn fatigue off completely and then just man the various compartments when required
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