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Old 10-04-14, 09:27 PM   #1
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Default having problems with merchant fleet mod 3.2

hey guys, I installed merchant fleet mod 3.2, but whenever I start a career the game CTD's. I don't know why this is happening! There's no conflicts with other mods. PLEASE HELP!!!

specs: cpu: intel core i5 4670k graphics card: asus HD7770 ram: 1 hyperpower 8gb power supply: corsair cx 500

JSGME

Thompson's sound pack
GWX type viiic player sub
GWX merged campaign
Merchant fleet mod 3.2
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Old 10-04-14, 09:45 PM   #2
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What OS do you have, and is it 64bit? MFM is taxing on memory, sounds like you don't have the 4gig patch installed.
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Old 10-04-14, 09:47 PM   #3
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Windows 7 64bit and I don't have the 4 gig patch installed I'll try that in the morning (it's 11 pm here and I'm tired).
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Old 10-05-14, 11:00 AM   #4
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That should do the trick
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Old 11-10-14, 03:19 AM   #5
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I'm having the same issue, but my machine is a x32 system. Am I just plain out of luck for trying to run the MFM? I feel pretty silly having 16GB of RAM and not being able to run MFM due to this.

Any insight would be much appreciated. The 4GB patch seems to be geared specifically for x64 systems. I'd love to be able to run this mod, but I'm not going to buy a new computer to do so (this machine I'm on now is pretty new).
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Old 11-10-14, 07:50 AM   #6
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Originally Posted by Gunnulf229 View Post
Any insight would be much appreciated. The 4GB patch seems to be geared specifically for x64 systems. I'd love to be able to run this mod, but I'm not going to buy a new computer to do so (this machine I'm on now is pretty new).
Saw something regarding 32bit systems and the patch, I'll have a look

Have a look here: Here

From that thread ^^^^

Quote:
the 4-GB-Patch will run with 32 bit OS too (if you have 4 GB RAM)!. You just have to do a little additional work: you must increase your userva via bcdedit order.
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Old 11-11-14, 07:00 PM   #7
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hey guys, seeing this thread appears to still be alive, I have another question. I don't entirely know how the MFM skin packs work. Could one of u tell me what they do? also is it ok for me to activate all of them at ounce?
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Old 11-11-14, 07:35 PM   #8
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hey guys, seeing this thread appears to still be alive, I have another question. I don't entirely know how the MFM skin packs work. Could one of u tell me what they do? also is it ok for me to activate all of them at ounce?
From the MFM Read-me:

Quote:
Use the various skin packs to simulate changes in ships' appearance depending on what year you are playing. Ignore any messages about file conflicts. As time goes on, more ships will be camoflaged, and fewer will have civilian funnel markings, company names, etc.
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Old 11-19-14, 11:12 PM   #9
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Once I figured it all out I felt pretty silly. I was just not understanding that the patch was prompting me to choose which .exe file to run it on. Once IO realized I needed to run it on the SH3 exe file, it fixed it just as advertised and I am able to run the mod on my 32 bit OS. Very nice mod.
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Old 11-20-14, 03:57 AM   #10
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@ Gunnulf229: Please keep in mind that your 32 bit OS does not take much advantage of your 16 GB of RAM. Take a look at your task manager and see what is available / useable...



http://blogs.technet.com/b/askperf/a...-tab-blog.aspx
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Old 11-20-14, 09:21 PM   #11
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Already looking into upgrading to 62bit shortly.
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Old 11-29-14, 04:44 PM   #12
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Would there be any difference if I didn't activate any skin packs?
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Old 11-29-14, 07:50 PM   #13
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Quote:
Originally Posted by avers View Post
Would there be any difference if I didn't activate any skin packs?
It can't hurt to try. If you do, please share your results.
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Old 12-03-14, 06:08 PM   #14
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ok, if I were to start a career in 1939 what skin packs would I activate? and what skin packs do I activate as the war goes on?
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Old 12-04-14, 03:27 PM   #15
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Quote:
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ok, if I were to start a career in 1939 what skin packs would I activate? and what skin packs do I activate as the war goes on?
MFM-v3-US+UK_Skins19390901

Unless you were planning to start after October 31, 1939. Then you would also use MFM-v3-US+UK_Skins19391101.

Activate all packs with an effective date before the date you start your patrol, none with a date later than your start date. Activate them in chronological order and let them all overwrite.
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