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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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hey guys, I installed merchant fleet mod 3.2, but whenever I start a career the game CTD's. I don't know why this is happening! There's no conflicts with other mods. PLEASE HELP!!!
specs: cpu: intel core i5 4670k graphics card: asus HD7770 ram: 1 hyperpower 8gb power supply: corsair cx 500 JSGME Thompson's sound pack GWX type viiic player sub GWX merged campaign Merchant fleet mod 3.2 |
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#2 |
Canadian Wolf
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What OS do you have, and is it 64bit? MFM is taxing on memory, sounds like you don't have the 4gig patch installed.
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#3 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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Windows 7 64bit and I don't have the 4 gig patch installed I'll try that in the morning (it's 11 pm here and I'm tired).
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#4 |
Canadian Wolf
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That should do the trick
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#5 |
Watch
![]() Join Date: Aug 2006
Location: Washington State
Posts: 16
Downloads: 28
Uploads: 0
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I'm having the same issue, but my machine is a x32 system. Am I just plain out of luck for trying to run the MFM? I feel pretty silly having 16GB of RAM and not being able to run MFM due to this.
Any insight would be much appreciated. The 4GB patch seems to be geared specifically for x64 systems. I'd love to be able to run this mod, but I'm not going to buy a new computer to do so (this machine I'm on now is pretty new). |
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#6 | ||
Canadian Wolf
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![]() Quote:
![]() Have a look here: Here From that thread ^^^^ Quote:
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#7 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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hey guys, seeing this thread appears to still be alive, I have another question. I don't entirely know how the MFM skin packs work. Could one of u tell me what they do? also is it ok for me to activate all of them at ounce?
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#8 | ||
Canadian Wolf
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![]() Quote:
Quote:
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#9 |
Watch
![]() Join Date: Aug 2006
Location: Washington State
Posts: 16
Downloads: 28
Uploads: 0
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Once I figured it all out I felt pretty silly. I was just not understanding that the patch was prompting me to choose which .exe file to run it on. Once IO realized I needed to run it on the SH3 exe file, it fixed it just as advertised and I am able to run the mod on my 32 bit OS. Very nice mod.
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#10 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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@ Gunnulf229: Please keep in mind that your 32 bit OS does not take much advantage of your 16 GB of RAM. Take a look at your task manager and see what is available / useable...
![]() http://blogs.technet.com/b/askperf/a...-tab-blog.aspx |
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#11 |
Watch
![]() Join Date: Aug 2006
Location: Washington State
Posts: 16
Downloads: 28
Uploads: 0
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Already looking into upgrading to 62bit shortly.
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#12 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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Would there be any difference if I didn't activate any skin packs?
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#13 |
Sea Lord
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#14 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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ok, if I were to start a career in 1939 what skin packs would I activate? and what skin packs do I activate as the war goes on?
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#15 | |
Sea Lord
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![]() Quote:
Unless you were planning to start after October 31, 1939. Then you would also use MFM-v3-US+UK_Skins19391101. Activate all packs with an effective date before the date you start your patrol, none with a date later than your start date. Activate them in chronological order and let them all overwrite. |
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