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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hey Subsim,
I know a lot of you are old SimCity fans and I bet most of you are just as disappointed about that terribad mess EA presented us than I am. Now, in case you haven't heard, there is a new game being released on March 10th, that basically takes Sim City... and fixes it while adding lots of awesome stuff. Steam store page Official home page From what I have seen and heard so far, it IS living up to the hype and I have yet to read a negative review and can't wait for release! ![]() |
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#2 |
Lucky Jack
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I'm definitely looking at this one with a great deal of interest.
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#3 |
Navy Seal
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Same here. Although I'll wait for some patches and a DLC or two and the buy it in a bundle during a sale.
Paradox makes great games (publishes in this case), but they have a bug problem that always plagues them at launch. A DLC later it's the sweet mana from heaven and a deathtrap for the private life |
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#4 |
Eternal Patrol
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Looks intriguing.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Can pick it up for some 20,- for the normal version, 27,- on the deluxe: http://www.greenmangaming.com/
First time using thatt retailer for me, but from what I can find it's not some scam or such. After creating an account it will show under the "VIP" section. Some rather nice deals in there at that. Rather looking forward to this one. Tried CitiesXL at some point... Rather disapointing. Wouldn't touch SimCity 2013 with a 10ft pole. Been watching a lot of streams and whatnot on this one. Hard to say how it really holds up in the long run, but it seems pretty competent.
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Contritium praecedit superbia. |
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#6 |
Navy Seal
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I was about to post asking whether anyone had any impressions
![]() Very curious, but I've always been a little wary of the Cities games due to mixed feedback I heard about both performance and gameplay ![]() |
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#7 |
Lucky Jack
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My two small towns Foggy Park and Florence.
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#8 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Went pretty "blocky" in terms of building style. Post some screenies when they let me out of here. Just got up to 7k people, sprinkled some offices around and can finally begin burning of garbage in the incinerators.
Somebody decided turning off a PC while updating was a good idea. You know, when the text on the screen says "do not turn of your PC"... Windows is going all NOPE! so it might be a while. ![]() - Right, so; City with industrial district across the highway. Farming district off across the river. New incinerators working away the thrash that had been stockpiling before, contributing a bit of energy generation to the oil burning plant in the process. Mess of an overpass. Don't really have the tools or resources to do it proper at the start, but it's doing the job so far. String of offices sandwiched between the main artories in and out of the city, flanked by commercial zones and residential beyond. After it bends around the hospital the commercial zoning ends, giving way for more residential. Once the commercial stuff starts upgrading you really don't need to zone a lot of it.
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Contritium praecedit superbia. Last edited by Arclight; 03-12-15 at 10:59 AM. |
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#9 |
Ace of the Deep
![]() Join Date: Dec 2003
Posts: 1,006
Downloads: 5
Uploads: 0
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Overview of the city.
![]() City entry - Before. ![]() City entry - Now ![]() Oil industry closest to the camera, mining industry visible above the village, and the main city top left. ![]() Last edited by Lionclaw; 03-12-15 at 01:45 PM. |
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#10 |
Navy Seal
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Labrador city
![]() I'm still using too much grid, but I hate if there are empty green spaces between towers (give us a pavement brush) Like every fat city, this one also has a clogged artery ![]() And the line between the ''old village'' and downtown ![]() |
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#11 |
Lucky Jack
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So, what is everyone's verdict?
I'll give it a solid 9/10 for the release version. I dont want to go in any great or lesser details as to why, because it would be just rehashing what the older Sim City games did. Basically, it takes the older SC games and updates them to 2015. There are some changes, but I have not yet come upon one that wasnt a good one. Now, the things I would like to see added/improved: -Day/Night toggle: I want to see what my city looks like at night. -Tunnels: I don't think its possible to build tunnels through mountains? -Fixed Anti-Aliasing: Not sure if this is an issue with unity, but they need to fix that. -Separate views for all the transportation modes: Seeing your metro tunnels when planning bus routes is kinda distracting. -Remove Film grain: Just, remove it. -Option to build two-way highways: The current system is a bit messy, and a nightmare for a perfectionist like me. ![]() I think that's about it. Oh right, Colossal Order is a finnish game dev. Further proof of our awesomeness. SUCK IT SWEDEN! ![]() |
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