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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2011
Location: bath. England
Posts: 84
Downloads: 225
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Is there a way to pause the gramaphone when you go to the bridge as it works when you use the hydrophones,it would just be more realistic to just have the noise of the wind and sea when up top
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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Interesting question mate
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#3 |
Navy Seal
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The only way I know to pause the gramaphone is to stop it, then start it again when you want it again. It will start at the beginning of the track it was playing when it was stopped. That is the only way I know of.
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#4 |
XO
![]() Join Date: Jun 2008
Posts: 427
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You could put a stop gramophone in your Bridge shortcuts. Means restarting manually tho'.
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#5 |
Loader
![]() Join Date: Apr 2011
Location: bath. England
Posts: 84
Downloads: 225
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But jump intro the hydrophone poss and it shuts down ,leave and there it is again .so i think it's poss,im gonna dig into this n try n find a way! when i say me i mean my son, he programs computers, me, i turn them on and use them as lamps!
but in the interim,if anyone finds a work around pleas get back ![]() |
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#6 |
Grey Wolf
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I experimented with changing the gramophone to a 3d sound source a while back, thought it would have been a bit more immersive to have the gramophone music actually coming from the various speakers inside the sub.
Could never get it to work though, although this method could be worth investigating as the sound would diminish the further you were from the source, and would not be heard whilst on the bridge. The ticking clock in the control room works in the same way, it just has a pretty small audible radius. |
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#7 |
Swabbie
![]() Join Date: Aug 2013
Location: Pearl Harbor, Hawaii
Posts: 14
Downloads: 199
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Hello all Im having trouble with the gramophone mod I have it installed but it keeps playing the same song over and over again even when I try to switch tracks its driving my crew crazy. Ill garauntee immediate shore leave and maybe a promotion for any sailor who can help
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#8 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Irish1958 ![]() |
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#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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The game also doesn't like different file formats mixed together. It should be all .mp3 or all .ogg
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#10 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
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The gramophone works flawlessly only with .ogg files.
With .mp3 files the gramo tends to repeat always the same files. . Last edited by SquareSteelBar; 07-03-14 at 01:50 AM. |
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#11 |
Swabbie
![]() Join Date: Aug 2013
Location: Pearl Harbor, Hawaii
Posts: 14
Downloads: 199
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Thanks all I finally figured it out I only had one mp3 file that was originally already in the gramaphone lol. Now is there a way to have the gramophone play songs according to the situation like say for instance and attack like the stock version does?? or is that done manually
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#12 |
Swabbie
![]() Join Date: Aug 2013
Location: Pearl Harbor, Hawaii
Posts: 14
Downloads: 199
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What about muss i denn? that's in mp3 if I remove that then I wont get the good das boot fairwell when I leave port
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#13 | ||
Eternal Patrol
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If you have the hard drive space you might try this: http://www.subsim.com/radioroom/down...o=file&id=2822 Along with 100 different loading screens you also get 25 different dockside songs for the band to play, and they are randomized.
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#14 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
Downloads: 60
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Not very helpful, but this is what I use (this is from one of our "hotseat" games)
![]() Before this I used to use an external MP3 player, with a couple of cheap speakers. Not the most elegant solution, but it works. I'm sure more clever people than myself will work out a way to do it - other than stopping it completely.
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#15 |
Swabbie
![]() Join Date: Aug 2013
Location: Pearl Harbor, Hawaii
Posts: 14
Downloads: 199
Uploads: 0
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Thanks for the link but im trying to mod sh5 unless these sound mods work in sh5 also. I see that the documentation calls for sh3
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