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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Aug 2012
Posts: 2
Downloads: 97
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I learned something new today DO NOT sink a ship when you are like 20 feet away from it. I was using my deck gun and then the ship exploded. Suddenly i heard the OH MEIN GOTT!!! sound and so i was like "crap what happened"? So i pulled up the crew management screen. About half my crew was either dead or injured and every compartment was red. I could not stop the flooding and my boat was lost
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#2 |
Gefallen Engel U-666
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NEUMIE92 after a silent running!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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Yeah, it pays to stand off a safe distance.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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A hard learned lesson indeed!
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#5 |
Chief of the Boat
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Now you know why boarding isn't allowed ingame
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#6 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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Yup, I believe the damage limit is 200m. Could be wrong though.
Steve |
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#7 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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Oh, and so ya know, it's not just shooting it that can make it go boom. Sometimes while they are sinking they go boom all on their own, and that will get you to, like, say, if you were posed next to it for a screen shot or something...
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#8 |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
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It is one of those lessons that we all have needed to learn - safe distance is 200 Metres . . .
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#9 |
Chief of the Boat
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Depends on the damage zone settings of the victims as well as your boat but 200 metere in the majority of cases.
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#10 |
Eternal Patrol
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I remember the first time I shelled a ship at close range and had it explode and kill the entire bridge crew. It was in the gunnery training course.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Best Admiral in the USN
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Done this more times then I care to admit while trying to blast a ship in the fog.
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#12 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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#13 |
Watch
![]() Join Date: May 2014
Posts: 20
Downloads: 11
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Kind of curious why you're getting that close in the first place. My experience has been that that the sweet spot is a range to target of roughly 700-1000m for the deck gun. Farther away and it gets increasingly difficult to reliably pump shells into the vitals...any closer and it becomes difficult to get enough shell drop to hit the target BELOW the waterline. At 500m you're essentially firing the shells flat.
A target at 400 m or less is only going to take a waterline hit if you use the downward roll. Doing that though tends to result in the occasional shell getting planted smack into the face of a wave halfway to the target. Now for the flak gun 300-400 m makes sense. Though the kinds of targets that you'd use the flak gun on its usually less a case of doing waterline damage than it is simply pouring a few clips straight into an engine or fuel tank. |
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#14 | |
Chief of the Boat
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#15 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Been there, done that
![]() First time was when I scored a torpedo hit and the ship was sinking slowly so I wanted to get close and watch it sink, I crawled up next to it and at one point I saw the message "she's going down!" followed by some explosions and I find myself at the main screen with my entire crew dead. ![]() |
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