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Old 06-25-14, 12:59 AM   #1
Theodulus
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Default New Player; a few questions (Mainly GWX and h.sie's Hardcode Fixes)

So I picked up SHIII from the Steam Summer Sale, and while I've been thoroughly enjoying the game and what the GWX mod adds alone, I have a few questions about mods and the modding process for SHIII. I've already been poking around in the forums for a few days now, but hopefully someone can help me with questions I wasn't able to find answers to.

Or just call me an idiot and direct me to where I need to go.

So 1) EDIT: Figured this out on my own. Silly me.

And 2) Mod Order. Is there a guide or good rule of thumb to use when determining the order of mods in JSGME? Right now I'm assuming it's a lot like Bethesda games, where mods lower in the list overwrite data from competing mods higher up. Now, JSGME gives me a warning when two mods edit the same file. Do mods completely replace the file or just append the file in a practical way?

Last edited by Theodulus; 06-25-14 at 01:30 AM.
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Old 06-25-14, 02:01 AM   #2
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Quote:
Originally Posted by Theodulus View Post
And 2) [...]Do mods completely replace the file or just append the file in a practical way?
Complete replace of the file, they just get overwritten.

Welcome to subsim btw.

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Old 06-25-14, 03:09 AM   #3
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Originally Posted by Succat View Post
Complete replace of the file, they just get overwritten.
Thanks a lot! This much will at least let me make educated guesses.
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Old 06-25-14, 10:28 AM   #4
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THEODULUS! Caution: educated guesses are the most dangerous of all. ie: "the road to hell is paved with good intentions"
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Old 06-25-14, 10:50 AM   #5
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Check the readme of the mods, some are designed to work with other mods, so the overwriting in those cases is expected and ok.

BTW: Welcome Aboard!
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Old 06-25-14, 08:11 PM   #6
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Old 06-26-14, 07:36 AM   #7
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Old 06-27-14, 03:46 PM   #8
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Thanks for the warm welcome! I've managed to work out most of the weird quirks and the game is running pretty darn solid
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