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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
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If it's Stupid but it Works, Is it still stupid?
Honestly not the smartest thing Ive ever done in GWX/SH3.
Started a seperate career not too long ago. Today, found a weakly escorted convoy ( two armmed trawlers and a Hunt I) and attacked as any kaluen would. The Hunt DD retaliated to my sinking a modern tanker and coastal merchant by ramming me, causing heavy flooding that I had to surface to stop. So as soon as he left, I surfaced and neutralized (not destroyed) the lingering trawler with the flak and deck gun. Soon after, our good friend the Hunt I reappeared, so I thought 'To hell with it' and started to exchange fire. Despite some nasty hits (one man was later buried at sea), we managed to sink him and the rest of the merchants. Which brings us back to the title; Is it stupid if it works?
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#2 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
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If it were real life; stupid. Since it's a game and you can easily restart; no big deal.
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COYW !!! |
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#3 |
Eternal Patrol
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![]() ![]() In real life one shell from a destroyer can possibly penetrate your pressure hull. After that you can no longer dive at all, and you are now a slow torpedo boat designed to sink whereas every ship you meet is designed to float. As he said, if you just want to play the game nothing is really stupid, since you can't really die. If you play DiD then you might want to be more careful.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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I think it would be stupid to use the deckgun and flak. If you must surface to escape sinking, then you must. But try to leave it at escaping, and not show them where you are. If there is any chance that the trawlers and the destroyer is in the fog of war, un aware of you when you surface, then leave them there. And go home licking your wounds.
But if they clearly know where you are, then I suppose it's a question of sinking, or likely sinking. Not much to loose. Your description doesn't exactly tell which situation applies at the moment you surface. |
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#5 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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In stock SH3, I would routinely win gun battles with escorts. I can hit them far more consistently then they could hit me.
With GWX, forget it. Once, in desperation, I engaged in a gun battle with an ASW trawler in shallow water. I won, but it was straight back to port for repairs after that. Steve |
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#6 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
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For the trawler, I simply shot off his cannon and MG, then the destroyer passed right in front of me, allowing me to shoot his DC racks and rear cannonade, then screw up his engine. I might add that I was taking constant evasion and manually firing.
I was within detection range of the trawler, but the destroyer heard and wanted to join in, before repairs were complete. Despite that being my first contact, I did return to Wilemshaven with 37% integrity.
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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