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Old 05-28-14, 10:00 PM   #1
driver
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Default FOTRS mod crashes...

I hope some one can help me with this strange issue (asked about it at one post her, but no one probably sees it).
I've downloaded FOTRS v1.5 and after game is loaded its crashes right before the start. I even tried FOTRS v1.3 with the same result.
It's the only one activated by JSGME without any other mods. All other SH4 mods are playing fine. Only this one refuses to start. My computer has plenty of memory and a great video card. Not sure if I need any patch for SH4 v1.5 or the way this mod must be extracted, or it's install location (though, no issues with other mods). Very frastrated and want to try it out after reading so much about it. Please suggest something!
Thank you in advance!
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Old 05-29-14, 10:34 AM   #2
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Quote:
Originally Posted by driver View Post
I hope some one can help me with this strange issue (asked about it at one post her, but no one probably sees it).
I've downloaded FOTRS v1.5 and after game is loaded its crashes right before the start. I even tried FOTRS v1.3 with the same result.
It's the only one activated by JSGME without any other mods. All other SH4 mods are playing fine. Only this one refuses to start. My computer has plenty of memory and a great video card. Not sure if I need any patch for SH4 v1.5 or the way this mod must be extracted, or it's install location (though, no issues with other mods). Very frastrated and want to try it out after reading so much about it. Please suggest something!
Thank you in advance!
For SH4 1.5 you need FOTRS 1.3. The new version FOTRS 2.0 is for SH4 1.4 in german.

Also...Do you use the 4GB patch?

And apply the mod in a fresh installation of SH4. If you had others supermods and activate-reactivate they, JSGME probably left some "residuals" in the vanilla SH4. It is an issue of JSGME: you can not use it after many activations-deactivations. Better reinstall SH4 15 and after FOTRS 13 with JSGME.

Regards.

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Old 05-29-14, 10:43 AM   #3
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If your not sure what you need then I would read the documentation with the mod.
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Old 06-01-14, 01:15 AM   #4
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Thank you for replies.
I have a cd- rom game, so my question would be: Do I need any activation code again for it after re-install? And also, what about GSJME, is that one needs to be reinstalled as well?
Thank you for your help!
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Old 06-01-14, 09:22 AM   #5
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Quote:
Originally Posted by driver View Post
Thank you for replies.
I have a cd- rom game, so my question would be: Do I need any activation code again for it after re-install? And also, what about GSJME, is that one needs to be reinstalled as well?
Thank you for your help!
read this: http://www.subsim.com/radioroom/showthread.php?t=133290
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Old 06-01-14, 10:20 AM   #6
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Quote:
Originally Posted by Webster View Post




This ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Old 06-01-14, 11:34 AM   #7
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This is great. The link answers all my questions, including saving the MOD folder. As far as the 4gb patch, can someone post a link too it's download please?
Thank you all!
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Old 06-01-14, 08:48 PM   #8
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Before you get the 4gig patch are what system are you running and what version of OS do you have and how much Ram?
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Old 06-01-14, 09:14 PM   #9
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My system is:
Windows 7 64 bit, 3.3ghz intel, 4gb Ram. Would it run a patch?

Last edited by driver; 06-02-14 at 12:38 AM.
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Old 06-02-14, 01:44 PM   #10
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To my knowledge that patch is only for 32 bit systems running XP
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Old 06-02-14, 09:27 PM   #11
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Quote:
Originally Posted by merc4ulfate View Post
To my knowledge that patch is only for 32 bit systems running XP
4 Gb Patch works fine in my W7 64 bits. And it is needed to run any supermod if you have more than 2 Gb RAM.

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Old 06-03-14, 01:22 AM   #12
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I was trying to find out what this patch really does, but found not much. Here is one link to a patch 1.4 info. Don't know if this is the one we are talking about.

http://patches.ubi.com/silent_hunter...nter_4_1.4.exe

Just in case if link doesn't work, here is what the patch does...

"CHANGES:



· Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
· Dynamic loading of game units has been implemented, considerably improving loading times
· Improvements to Water rendering
· Improvements for enemy ships detection of steam torpedoes
· Damage taken by hulls submarine is shown in the damage interface
· Entries in Captain's Log are now limited for better performance
· Screenshot names now contain the date they were taken on
· End patrol ports are now displayed on the map
· Objectives on the navigation now change color when completed



FIXES:



· Destroyer/Submarine collisions always leading to the destroyer being sunk
· Fix the periscope animation problem
· Save & Load issues with the submarine crew
· Magnetic/Contact Detonator switch now working properly
· Improper display of the TBT interface for widescreen resolutions
· Loss of torpedo aiming track when crossing the International Date Line
· Deck gun Metric/Imperial system issues
· Repeating objectives bug
· Correct date when loading a save from career"

Is the right patch link can be found on Subsim?
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Old 06-03-14, 10:14 AM   #13
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The 4 gig patch is only for version 1.5 of SH4.

The issue is that SH4 pretty much stops using anything over 2 gigs. Now first off your video card should be set up so that it is handling all the functions and using it's own onboard ram and not your system ram. Many people think you put a card in and it will simply use it but many cards are set by default to use the CPU and main board ram to handle GPUs so you have graphics capabilities until the card is installed and turned on through it's own software.


Here is basically what the 4 gig patch is doing but this will discuss it better and allow you to do it yourself without using the 4 gig patch.



http://www.subsowespac.org/the-patro...ry-boost.shtml
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Old 06-03-14, 10:29 AM   #14
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So, how do I check which memory am I using, RAM or my G-Force video card?
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Old 06-03-14, 02:21 PM   #15
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Through your Nvidia Control Panel.

If your using the latest version:

Open the panel
Select 3D SETTINGS
Under that select SET PHYSX CONFIGURATION

In the right panel now you should see a diagram of your physical connection to the GPU.

Under SELECT A PHYSX PROCESSOR there is a drop down arrow make sure your video card is selected and not the CPU. Do not allow it to select AUTO. On automatic the computer will sometimes revert to using the CPU to process video images and this is what you DO NOT want. Manually put it on your GeForce card.

You should also read this thread:

http://www.subsim.com/radioroom/showthread.php?t=128517

To get the best settings out of your Nvidia card for playing Silent Hunter 4.
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