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Old 08-29-11, 06:50 AM   #1
cigarswimmer
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Default ctd --> Failed to read packet from client

Hi all,

I have systematically a ctd when I approach or detect a convoy, with as message "SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client".
After a forum search and google search without finding of answer, allow me to subject you the problem, Thank you in advance.

Windows xp pro sp3
cpu: intell core 2 duo E8400 3Ghz
RAM: 3,25 Go
video card: nvidia GTX 260

My mod list:
Generic Mod Enabler - v2.6.0.157
nVidia missing lights
Magnum_Opus_v0_0_1
Shadow Improvement Mod
Original map colors
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_7_0
NewUIs_TDC_v6_7_0_patch_1
Manos Scopes-patch for 16x9
Depth_Dependent_Hydrophone_1.0.0
AirTorpedoes
Critical hits 1.1 Torpedos
Nauticalwolf's_Torpedo_Textures_v1.2
Equipment_Upgrades_Fix_1_0_byTheBeast
Church's Compass Dials Mod v2.1 - Option Two
TDC Graphics by Naights v1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Unterseeboot II SFX
U-Boat Propulsion SFX
Battlestations_soundmod_1.1
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Equipment_Upgrades_Fix_1_2_byTheBeast
CLAVIER SH5 FR v1.7 STANDARD SP

Any idea, please ?
TY

Last edited by cigarswimmer; 08-29-11 at 12:23 PM.
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Old 08-29-11, 07:24 AM   #2
TheDarkWraith
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clear the SH5 cache
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Old 08-29-11, 10:26 AM   #3
cigarswimmer
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Quote:
Originally Posted by TheDarkWraith View Post
clear the SH5 cache
Thank you TDW, but after deleting all files in "C:\Program Files\Ubisoft\Ubisoft Game Launcher\cache" i have the same problem.

Here the end of my debug text:

00013148 744.37658691 [5768] Entities.cpp (123): succeeded
00013149 744.59674072 [2448] Mousewheel event ChangeDraggableCompassRotation added
00013150 744.59698486 [2448] Right mouse button event ToggleDraggableCompass added
00013151 744.68316650 [2448] Mousewheel event ChangeDraggableCompassRotation removed
00013152 744.68322754 [2448] Right mouse button event ToggleDraggableCompass removed
00013153 746.81872559 [2448] TC level changed to 2
00013154 747.01849365 [2448] TC level changed to 4
00013155 747.18847656 [2448] TC level changed to 8
00013156 747.33093262 [2448] TC level changed to 16
00013157 747.50225830 [2448] TC level changed to 32
00013158 747.67620850 [2448] TC level changed to 64
00013159 747.84204102 [2448] TC level changed to 128
00013160 747.98394775 [2448] TC level changed to 256
00013161 748.15716553 [2448] TC level changed to 512
00013162 748.30462646 [2448] TC level changed to 1024
00013163 748.49017334 [2448] TC level changed to 1536
00013164 748.66473389 [2448] TC level changed to 2048
00013165 750.80529785 [2448] a sub was detected by a unit
00013166 751.51416016 [2448] Radio message not intercepted - trasmit more than once - setting new from date as 15/04/1943 20:49. Message is: Rapport statuts et position
00013167 754.33654785 [2448] a sub was detected by a unit
00013168 754.69732666 [2448] Making regular ship's journal entry
00013169 754.75823975 [5768] Entities.cpp (83): Process Message:
00013170 754.75860596 [5768] Entities.cpp (114): OSI Ping
00013171 754.75860596 [5768] Entities.cpp (123): succeeded
00013172 755.06317139 [2448] Radio message intercepted - transmit more than once - tried setting new from date but exceeded todate. Message was: Rapport statuts et position
00013173 765.14837646 [5768] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
00013174 765.29406738 [3328] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected.
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Old 05-31-13, 10:58 PM   #4
Bathrone
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This is happening for me too. Any suggestions beyond clearing the cache?

[5364] PageDefaultHud_KeyPressed: args was not handled
[4676] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.


It CTDs intermittantly
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Old 05-31-13, 11:31 PM   #5
THE_MASK
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Right click the SH5 EXE and go to compatability settings . Tick the box run program for windows 7 etc . See if you get the FTH applied using Dbgview . Also dont TC over 256 . See how that goes .
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Old 06-01-13, 01:06 AM   #6
V13dweller
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I TC over 1000 with no problems at all.
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Old 06-01-13, 02:26 AM   #7
Sjizzle
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When u are running more then 256 the game will not react so fast on any contacts and u can be destroyed by an enemy ship , destroyers or when u are near the land u can easy damage the u boat that's it why sober or other players recommend u to not go over 256 tc.
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Old 06-02-13, 04:16 AM   #8
Bathrone
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TDW is there anyway to patch the debugging?

the debugging fails in this context and doesnt provide a useful crash dump

I checked the windows systems logs and nothing in there either

Dam without the source this is so hard to debug when the debugging wont dump the state prior to the crash
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Old 06-02-13, 08:10 AM   #9
TheDarkWraith
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Quote:
Originally Posted by Bathrone View Post
TDW is there anyway to patch the debugging?

the debugging fails in this context and doesnt provide a useful crash dump

I checked the windows systems logs and nothing in there either

Dam without the source this is so hard to debug when the debugging wont dump the state prior to the crash
The only thing I noticed while looking over the exe code is you can add the following to your \SH5\data\cfg\main.cfg file:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes
MiniDump=Yes

Not exactly sure what the minidump=yes does but when the game encounters this line in the file a new object is created called minidumper. Other than that haven't seen anything else so far.

Why don't you enable my SH_NClient patch in my Generic Patcher to get rid of this? By enabling that patch the SH_NClient is never created (thus is null and the game ignores anything dealing with it) thus this should never happen.
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Old 06-02-13, 10:40 AM   #10
V13dweller
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Quote:
Originally Posted by Sjizzle View Post
When u are running more then 256 the game will not react so fast on any contacts and u can be destroyed by an enemy ship , destroyers or when u are near the land u can easy damage the u boat that's it why sober or other players recommend u to not go over 256 tc.
Never happened to me, and I have been playing for over 5 months using it, It could be my powerful computer.
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Old 06-02-13, 04:28 PM   #11
Fifi
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Quote:
Originally Posted by Sjizzle View Post
When u are running more then 256 the game will not react so fast on any contacts and u can be destroyed by an enemy ship , destroyers or when u are near the land u can easy damage the u boat that's it why sober or other players recommend u to not go over 256 tc.
Have you ever been in Documents/SH5/Data/Cfg/main?
Set all contacts (friendly and ennemy) to =1
It should be fine again

Like below for instance, this is how i setted mine:

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=64
CriticalDamage=256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=32
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=1
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=1024
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Old 06-03-13, 03:15 AM   #12
Bathrone
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Quote:
Originally Posted by TheDarkWraith View Post
The only thing I noticed while looking over the exe code is you can add the following to your \SH5\data\cfg\main.cfg file:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes
MiniDump=Yes

Not exactly sure what the minidump=yes does but when the game encounters this line in the file a new object is created called minidumper. Other than that haven't seen anything else so far.

Why don't you enable my SH_NClient patch in my Generic Patcher to get rid of this? By enabling that patch the SH_NClient is never created (thus is null and the game ignores anything dealing with it) thus this should never happen.
Thanks TDW

this is strange as I do have that patch enabled:



Thoughts?
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Old 06-11-13, 02:23 AM   #13
Bathrone
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Also with that patch enabled, also while in offline mode I still get this message when it crashes

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Old 06-11-13, 12:31 PM   #14
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Same here. I never had this ctd before. This morning, all good, I launch this afternoon, CTD.
I've changed nothing to my config.
I have Uplay off line and all patches about Orbit listener enabled.
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Old 06-11-13, 02:02 PM   #15
THE_MASK
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Disable all 3 orbit listener patches and start a new career
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