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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2009
Posts: 17
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Hi all,
I have systematically a ctd when I approach or detect a convoy, with as message "SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client". After a forum search and google search without finding of answer, allow me to subject you the problem, Thank you in advance. Windows xp pro sp3 cpu: intell core 2 duo E8400 3Ghz RAM: 3,25 Go video card: nvidia GTX 260 My mod list: Generic Mod Enabler - v2.6.0.157 nVidia missing lights Magnum_Opus_v0_0_1 Shadow Improvement Mod Original map colors FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith U-boat Historical Specifications 1.7 for TDW Mods NewUIs_TDC_6_7_0 NewUIs_TDC_v6_7_0_patch_1 Manos Scopes-patch for 16x9 Depth_Dependent_Hydrophone_1.0.0 AirTorpedoes Critical hits 1.1 Torpedos Nauticalwolf's_Torpedo_Textures_v1.2 Equipment_Upgrades_Fix_1_0_byTheBeast Church's Compass Dials Mod v2.1 - Option Two TDC Graphics by Naights v1.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 EQuaTool 01.01 by AvM - double set - Large plus Flat Style Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor Dynamic Environmental SH5 Realistic Colors Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 Unterseeboot II SFX U-Boat Propulsion SFX Battlestations_soundmod_1.1 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Equipment_Upgrades_Fix_1_2_byTheBeast CLAVIER SH5 FR v1.7 STANDARD SP Any idea, please ? TY Last edited by cigarswimmer; 08-29-11 at 12:23 PM. |
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#2 |
Black Magic
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clear the SH5 cache
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#3 |
Watch
![]() Join Date: Jul 2009
Posts: 17
Downloads: 82
Uploads: 0
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Thank you TDW, but after deleting all files in "C:\Program Files\Ubisoft\Ubisoft Game Launcher\cache" i have the same problem.
Here the end of my debug text: 00013148 744.37658691 [5768] Entities.cpp (123): succeeded 00013149 744.59674072 [2448] Mousewheel event ChangeDraggableCompassRotation added 00013150 744.59698486 [2448] Right mouse button event ToggleDraggableCompass added 00013151 744.68316650 [2448] Mousewheel event ChangeDraggableCompassRotation removed 00013152 744.68322754 [2448] Right mouse button event ToggleDraggableCompass removed 00013153 746.81872559 [2448] TC level changed to 2 00013154 747.01849365 [2448] TC level changed to 4 00013155 747.18847656 [2448] TC level changed to 8 00013156 747.33093262 [2448] TC level changed to 16 00013157 747.50225830 [2448] TC level changed to 32 00013158 747.67620850 [2448] TC level changed to 64 00013159 747.84204102 [2448] TC level changed to 128 00013160 747.98394775 [2448] TC level changed to 256 00013161 748.15716553 [2448] TC level changed to 512 00013162 748.30462646 [2448] TC level changed to 1024 00013163 748.49017334 [2448] TC level changed to 1536 00013164 748.66473389 [2448] TC level changed to 2048 00013165 750.80529785 [2448] a sub was detected by a unit 00013166 751.51416016 [2448] Radio message not intercepted - trasmit more than once - setting new from date as 15/04/1943 20:49. Message is: Rapport statuts et position 00013167 754.33654785 [2448] a sub was detected by a unit 00013168 754.69732666 [2448] Making regular ship's journal entry 00013169 754.75823975 [5768] Entities.cpp (83): Process Message: 00013170 754.75860596 [5768] Entities.cpp (114): OSI Ping 00013171 754.75860596 [5768] Entities.cpp (123): succeeded 00013172 755.06317139 [2448] Radio message intercepted - transmit more than once - tried setting new from date but exceeded todate. Message was: Rapport statuts et position 00013173 765.14837646 [5768] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. 00013174 765.29406738 [3328] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected. |
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#4 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
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This is happening for me too. Any suggestions beyond clearing the cache?
[5364] PageDefaultHud_KeyPressed: args was not handled [4676] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. It CTDs intermittantly |
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#5 |
Ace of the deep .
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Right click the SH5 EXE and go to compatability settings . Tick the box run program for windows 7 etc . See if you get the FTH applied using Dbgview . Also dont TC over 256 . See how that goes .
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#6 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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I TC over 1000 with no problems at all.
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#7 |
Count Dracula
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When u are running more then 256 the game will not react so fast on any contacts and u can be destroyed by an enemy ship , destroyers or when u are near the land u can easy damage the u boat that's it why sober or other players recommend u to not go over 256 tc.
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#8 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
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TDW is there anyway to patch the debugging?
the debugging fails in this context and doesnt provide a useful crash dump I checked the windows systems logs and nothing in there either Dam without the source this is so hard to debug when the debugging wont dump the state prior to the crash |
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#9 | |
Black Magic
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[DEVELOPING] Modding=Yes MenuEditor=Yes DebugScripts=Yes MiniDump=Yes Not exactly sure what the minidump=yes does but when the game encounters this line in the file a new object is created called minidumper. Other than that haven't seen anything else so far. Why don't you enable my SH_NClient patch in my Generic Patcher to get rid of this? By enabling that patch the SH_NClient is never created (thus is null and the game ignores anything dealing with it) thus this should never happen. |
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#10 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Never happened to me, and I have been playing for over 5 months using it, It could be my powerful computer.
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#11 | |
Navy Seal
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Set all contacts (friendly and ennemy) to =1 It should be fine again ![]() Like below for instance, this is how i setted mine: [TIME COMPRESSION] ; The first value is the default one, the second value is used when 'travel mode' is activated. ; The two values should be separated by a comma. ; If only one value is specified, that value is used for both default and travel mode. TimeStop=0 RealTime=1 LandProximity=64 CriticalDamage=256 CrewEfficiency=128 AirEnemyDetected=1 SoundEffects=32 CharacterAnim=32 FriendDetected=1 EnemyDetected=1 RadioReport=1 Particles=32 PrayState=8,32 HunterState=8,32 3DRender=32 Maximum=1024
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#12 | |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
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this is strange as I do have that patch enabled: ![]() Thoughts? |
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#13 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
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Also with that patch enabled, also while in offline mode I still get this message when it crashes
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#14 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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Same here. I never had this ctd before. This morning, all good, I launch this afternoon, CTD.
I've changed nothing to my config. I have Uplay off line and all patches about Orbit listener enabled. |
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#15 |
Ace of the deep .
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Disable all 3 orbit listener patches and start a new career
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