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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Feb 2014
Location: Auckland, New Zealand
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What is the maximum acceptable level of carbon dioxide inside your boat before you need to surface?
I'm trying to push it to the very limits because I am now stuck in a hostile port, I'm trying to sneak out because there are destroyers and gunboats all around, thankfully they haven't detected me yet. They're on high alert because I just sunk 2 docked merchant ships. CO2 levels are over 10% - been submerged for hours. The CO2 indicator in the top right corner is saying I need to surface ASAP. |
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#2 | |
Sea Lord
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Godspeed. Last edited by BigWalleye; 04-21-14 at 06:13 PM. |
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#3 |
Loader
![]() Join Date: Jul 2013
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I've consistently run my CO2 levels up to 20% with no adverse effects, you should be safe for awhile. Given the choice between possible bad things happening (staying submerged), and guaranteed bad things happening (surfacing and getting blown to pieces), it's not really a choice; you stay down and pray.
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The only sound that still scares me to this day... The silence when the pinging stops. ![]() |
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#4 |
Lieutenant
![]() Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
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That gauge doesn't seem to reflect percentage of CO2. It seems to represent percentage of CO2 until toxicity is reached. IE 100% on the gauge is toxic, whereas in real life it's something like below....
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T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145)) |
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#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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You'll be dead at 100% ... ignore everything else.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6 |
Seaman
![]() Join Date: Jan 2011
Location: Buda, TX
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As already mentioned, 100% is toxic. I try to remain below 50%, but have gotten higher.
In an emergency, you can poke the conning tower up just high enough to open main induction, then duck back down, but you are risking getting shot quickly by alert destroyers. Stick it out on silent running as deep as the water will allow and head for the nearest open water.
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Captain Don Inbody USS Tambor [SIGPIC][/SIGPIC] |
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#7 |
Soundman
![]() Join Date: Jun 2012
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My advice to you, steer away from their port and when it's dark enough go ahead and surface.
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#8 |
Ace of the Deep
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My advice, not much over 12% or 18% max.
Your crew will die. Watch the crew screen.
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I've often gone to 90% CO2, testing aspects of battery performance. It doesn't have any effect on crew; another flaw in the game, really. It is sort of like the way your deck watch can endure the worst weather the same as if it was sunny and pleasant. |
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#10 |
Pacific Thunder
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As has been stated 100% is lethal, .... 'curtains for certain'. Depending on class & maybe number of crew(?) - a rough rule of thumb I use is approx 48 hours submerged for a fleet-boat before I need to surface and 'air the boat'.
Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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