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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2009
Posts: 12
Downloads: 18
Uploads: 0
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Hie everyone.
after 2 patrols i found couple annoying things, i'm playing stock 1.4 - my downloads are disabled by some forum rules(inactivity) torpedo changing type on the way from reserves to tube. i had mark 10 in 2 tubes and reserves filled with mark14, those 2 tubes had mak10's after reload -HOW? Ships are nearly indestructible, compared to shIII. Small merchant needs 2 torps but only 15 shots from 77mm bofors). Subchaser survived one, i even returned after 8 hours(escort stayed around merchant wreck) it was still smoking but fully operational. DD's in shIII stand no chance to torps, now it looks like they need 2, when heavy cruiser takes 3 and goes down instatly. It seems a bit unbalanced here. Is there option to upgrade sub later in career? I started with pathetic s-18 class |
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