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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
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Hi All,
I'm running GWX 3.0, it's February, 1940. I'm SW of Ireland, merrily sinking all of the soft targets I come across. I get a series of several messages from BDU ordering me and a couple of other boats to station ourselves in several different locations near the western approaches to the Channel, and to expect the Ark Royal to come through somewhere in the area. I ignored these messages because I wasn't sure (even though supplied with Long. and Lat.), exactly where they wanted me to be. When I finally expended all my torps and came home, I got awarded the Knight's Cross! Obviously the brass were not too irritated with me for ignoring orders. I also tend to maintain radio silence while I'm out there wreaking havoc with Winston's ships. My question is for future reference: If I had figured out the correct area to be in as given by the radio messages and actually had gone there, would I have had a chance at getting the Ark Royal in my sights? When the messages came in, no markers or anything like that showed up on the tactical map, par exemple, "task force headed east at 12 Kts." or "Neutral warship in zone such-and-such heading SW, fast". Any ideas? Has anyone else experienced something similar? I'd love to be able to fire off a salvo at a target like that some time. |
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#2 |
Navy Seal
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The messages with Lat. & Long. are historical messages added for atmosphere. Whether the Ark Royal is actually scripted into the campaign to come through there, I can not say for sure.
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 | |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
Uploads: 0
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I once played the single mission Bismarck and managed to waste everything in sight flying the Union Jack, including the King George, but Bismarck still heeled over and gave up the ghost. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Oh, and in case you want to check the lat/long grids: 120 km for every degree away from the equator and Greenwich Meridian. 2 km per minute of arc.
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#5 |
Stowaway
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The Ark Royal is not properly modeled in GWX 3 and the Illustrious Class is used to fill in.
If it's Historical that the Ark Royal was in that area at that time? I'd think BBW would have scripted it to be there. ![]() I did look at the scripted campaign files but I'm not telling what I found. ![]() |
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#6 |
Engineer
![]() Join Date: Jan 2014
Location: At periscope depth in the Puget Sound
Posts: 215
Downloads: 109
Uploads: 0
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#7 |
Swabbie
![]() Join Date: Mar 2014
Posts: 8
Downloads: 4
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Some what off-topic.... But I have come to hate the saying "New message received" 90% of the message are totally useless to me. Which I had a better radio operator so he new which ones to bin and which to actually notify me about.
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#8 |
Watch
![]() Join Date: Mar 2014
Location: Clyde Built
Posts: 22
Downloads: 16
Uploads: 0
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Along similar lines, can someone advise me what the 6 digit grid references mean? For example BE2438 etc, as opposed to the AANN references.
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#9 | |
Canadian Wolf
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I think the below states it fairly well, found it when searching on Google.
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#10 | |
Sea Lord
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The six-character grid reference gives you a lot less ocean to search. Here's a draggable overlay that lets you see the six-character grid on the SH3 nav chart: http://www.subsim.com/radioroom/down...o=file&id=4196 Last edited by BigWalleye; 03-19-14 at 08:32 AM. |
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#11 | |
Watch
![]() Join Date: Mar 2014
Location: Clyde Built
Posts: 22
Downloads: 16
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Thank you
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#12 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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The 2 letters stand for a particular rectangular area on the map/globe. Mostly in alphabetical order, but not completely sequential around the globe. The coverage of sea and coastline was guiding.
Then each number digit resemble a subdivision of the larger rectangle. Divide it up like a 3x3 telephone numberpad. 1 at the top-left, 9 at the bottom right. The number of the digit in the grid-reference determines which 'button' to consider. Then further sub-divide the button by 3x3. And take the next number digit in the grid-reference to narrow down to smaller area. And so on, and so on, until it is pinpointed sufficiently. There should not ever be a 0 in that gridreference. But you'll eventually come a cross a gridreference in the game, either given by SH3 Commander as a patrol assignment, or by some radiomessage, of something like "BF10" or "AM10". You can ignore that. Or any patrol grid assignment really. Nobody will blame you if you ignore such orders. |
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#13 | |
Watch
![]() Join Date: Mar 2014
Location: Clyde Built
Posts: 22
Downloads: 16
Uploads: 0
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#14 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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See this huge (4200x 3600-ish) patched screenshot of the map: (large download: 11MB compressed, 44 MB as a windows bitmap file. http://ricojansen.nl/downloads/Grid_Area_Only.rar |
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#15 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
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You mean everyone isn't using the KM map that came with Aces of the Deep?
![]() Or am I showing my age with that one? T |
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