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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Uploaded a couple sound effects mods for 1.4 and above;
http://www.subsim.com/radioroom/down...o=file&id=4363 Collection of assorted ambient sounds; Ambient internal background volume reduced to 50% Hull groaning sounds added to creak wav files GQ gong changed to 12 repetitions, added metallic reverb and echo. Increased volume on diving/surfacing water splash sound. Since I figured there might be some who actually LIKE seagulls in harbors screeching so loud they drown out everything else I uploaded those separately; http://www.subsim.com/radioroom/down...o=file&id=4362 Reduces all seagull screeching volume to 10% of original. |
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#2 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Downloaded. Thanks for the work. Going to try 'em.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#3 |
Canadian Wolf
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Nice
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#4 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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Thanks for the new sounds, am I the only one who thinks the ones in the stock versions of the SH series were done weird? like how your boat "creaks" as if near crush depth...when you're 40 feet beneath the surface?
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Don't get me started on that. I originally assumed with four "creak" wavs they would play while passing certain depths, 1 shallow up to 4 really deep. Then discovered 1 through 4 are selected at random, worse still they don't play while changing depth, just random selections at random times. So steady cruising at periscope depth (when the pressure on the hull is CONSTANT for crying out loud) they play random selections at random times. So my original "loud - louder - loudest - I want my mommy!" had to be toned WAY down or it was just silly.
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#6 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thank you Sniper, i will try them soon.
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#7 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Tried them. I love them. Great sounds. Really eerie with headphones. Strong work Sniper.
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__________________
Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#8 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Thanks, strong influence from Das Boot - loud metal agony and bolts shearing off would have been nice at deep depths if the blasted game was programmed properly. They included a really good flooding and blowing ballast tanks effect too, but near as I can tell neither of those are used in the game. There are 90 sound files dated 2003, none of those appear to be used, probably leftovers from SH3.
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