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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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MOD REQUEST:casualties
I know it may seam cruel or odd, at least, and before anyone will start making comments about any moral issue let me state this: I get no particular enjoyment on peoples death, and I'm not a psychopath killer.
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#2 | |
Ace of the deep .
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![]() http://www.subsim.com/radioroom/showthread.php?t=174511 |
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#3 |
Mate
![]() Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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![]() ![]() ![]() Perhaps is a sub-mod in the FX Update version 0.0.22 folder? |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() There was an old SHIII mod, namely Wooden Lifeboats Mod by Iambecomelife, which made sinking ships to spawn plenty of dead bodies. It also works with SH5 (tested it personally), but unfortunately its low poly models don't look quite right compared to the better graphics of SH5. afaik there is not such an FXU submod. |
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#5 | ||
Mate
![]() Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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![]() Quote:
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![]() Maybe there will be someone able/willing to update that ol sh3 mod, or creating a new one? ![]() |
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#6 |
Black Magic
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It's in FX Update. I originally made it for SH3 with my SH4_Effects_For_SH3 mod. Others then copied my work and stole my ideas
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#7 |
Black Magic
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From FX Update's zones.cfg file:
;Modified by TheDarkWraith [DistressFlareWarship] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=130 Destructible=No Critical=No Effect1=Command_room_crewman_splinter_explosion_escort, 40 Effect2=Distress_Flare_Red, 75 FloodingTime=59.999996 CargoType=None [DistressFlareMerchant] Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=65 Destructible=No Critical=No Effect1=Command_room_crewman_splinter_explosion_merchant, 40 Effect2=Distress_Flare_Red, 75 FloodingTime=59.999996 CargoType=None Those effects when triggered will throw bodies, debris, lifejackets, and some other items and they will float on the water and some emit blood pools on the water. Morbid yes but really cool ![]() The units in the game need to have these zones specified in their .zon file in order for these to be seen. FX_Update includes them on some of the ships. |
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#8 |
Mate
![]() Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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Great..awesome effects;exactly what I meant!
Forgive me for my ignorance about the zone files thing, but is the update FX WIP, or is already included in the version 0.0.22? If so, how can I make every unit play that cool effects? ps:now we need sharks ![]() |
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#9 | |
Black Magic
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You'll need to use Goblin editor to edit the units .zon files that are missing these zones. If you study one of the units I included in FX_Update you'll see what you have to do (compare to stock unit and you'll see what I did) |
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#10 | |
Silent Hunter
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Surprised people are still interested in it because years later it's showing its age....I have plans to update it with better crewmen and lifesaving craft. Likely as part of my SH4 World War I mod (though with a few changes I can make a variant suitable for WWII). I'll keep you posted. |
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#11 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() strange that I didn't notice them before, but again, my gaming experience of SH5 sucks. ![]() P.S: the sailors in your screenshots look like dat objects. Have you ever thought of replacing them with GR2 characters? While digging into the characters folder I have noticed that there are (probably unused) animations for dead bodies ![]() Quote:
I thought about them too. ![]() There are many shark models freely available on the web, and making them to spawn in game the way TDW's debris or lifeboats do, shouldn't be a problem either. But animating them would probably take more time than it is worth, and I am not even sure that I would like seeing a bank of voracious sharks every time a ship is going to sink. Quote:
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![]() P.S: have you noticed that since when I re-uploaded your wooden lifeboats on subsim, it got almost 500 downloads? This is quite an high score for an old mod like yours ![]() Quote:
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#12 | |
Mate
![]() Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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![]() ![]() OK, anyone willing to teach me step by step how to copy those file in the correct folders? ![]() ![]() |
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#13 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#14 |
Gefallen Engel U-666
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Bull sharks, Tigers, or Makos only!! no insulting Great Whites
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#15 | |
Mate
![]() Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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![]() Quote:
It sound more complicated than I thought ![]() Grazie !!!!! |
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