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Old 11-08-09, 03:06 AM   #1
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default Playable Asashio Destroyer

Playable Asashio Destroyer
(also works in Career Mode with German Campaign, just add it to the flotillas and career start files)



New Crewmanagement Screen with crew at Battlestations. I added additional crew, and also left one Damage Crew slot open in case you need to move people around.



Here is the readme, since nobody ever reads it.

IJN Asashio Destroyer
version 1B
11/8/2009
by Peabody

Playable Asashio Destroyer

Forward Deck Gun (Turret) is playable
2 Flak Guns are Playable
Built on a IXD2
Increased the crew size from a standard uboat crew
New CrewManagement Screens

Playable in Career, SingleMissions, Single Patrols (Multi-player not tested)

Damage model based on the IXD2, not completely accurate but it works. Still needs tweaking.

Will fire torpedos, but be warned, the top speed of the Asashio DD is faster than some of the torpedos. Don't blow yourself up. The Uzo is enabled to compute firing solutions. It fires torpedos forward, not sideways like a DD normally would, that ability is not fixed yet.

I have not found a way to silence the alarm during battle, but you don't notice it on the bridge.

Includes a single mission:

Asashio vs Convoy
Your mission is to destroy merchant ships (escorted) escaping to Australia. You will encounter a pair of ships, and then a convoy. If you choose to continue from there, you can look at the map and go north to your Subtender and resupply and there will be a convoy and some planes randomly generated every 3 hours heading in the same general direction as the previously encountered convoy. Play as long as you want. But remember you are not a Battleship, try to avoid hull damage, which can not be repaired. I have increased the strength a bit to compensate for the AI being better shots. Try to shoot from longer ranges if you are getting damaged. Normal damage to systems will be repaired, hull damage will not be repaired.

It should also work with any German Single mission where the 'sub' starts on the surface.

Bug reports can be made at Subsim.com in the forums or a PM if you prefer

Download:

http://www.filefront.com/14883429/As...Playable_1B.7z

OR here:

http://www.subsim.com/radioroom/down...=1417&act=down
Peabody
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