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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Nov 2010
Location: UK
Posts: 73
Downloads: 350
Uploads: 0
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I'm want to potter around with the GOBLIN EDITOR in SH5.
I already know how to begin the GOBLIN EDITOR to get it working. I would like to edit a specific SUB. I already know how to get just a few extra 'Torpedoes' and increase the speed slightly. But would like to have it so it gets up to speed quicker. Could someone tell me what Submarine files do I need to be able to edit the 'Armour' 'Speed' ' Gun Ammo' ? Any help or pointers would be great. Regards lowbow ![]() |
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#2 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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![]() Quote:
"collisionable object" controller - here you can set armour level and hit point. "unit_submarine" controller - it contains properties for both propulsions (diesel and electric), you can set max speed there For gun ammo, you'll have to find gun you'd like to modify in: data\objects\guns folder, then merge its .sim file and following files: data\library\shells.dat data\library\shells.sim Then, go to wpn_cannon controller and into ammo_storage property, you can edit what type of shells and how many the gun will carry. |
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