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#1 |
Seaman
![]() Join Date: Dec 2007
Posts: 37
Downloads: 253
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So I just finished Clear the Bridge by Dick O'Kane. Throughout the book he mentions using extra extra lookouts on the bridge. I'm running TMO and travelers mod. Now I place extra guys in the berthing area who have good visual skills. While on the surface I move them to AA guns mounted to the conning tower. Will they act as extra lookouts? Or is this all for naught because the game doesn't see them as "lookouts"
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() This is only a guess, but I would say no. I think the game would consider them to be fussing over the guns, and not really helping look out. |
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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They can be thought of as look outs since they will fire at anything within their range as soon as the target is sighted. You would have to know what their range is sat at in the cfg files in order to know who sees first the gunners or the lookouts but I would suspect the look outs see farther.
If you adjusted the range of fire on the guns to the same as look outs range of sight then you have more eyes on the same range but if it is to far then you lose accuracy of fire and waste ammunition. The gunners will not say ship spotted or aircraft spotted they will simply start shooting. "using extra extra lookouts " ... more eyes are always a good thing out there in the middle of nowhere.
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#4 |
Rear Admiral
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As I recall, gunners don't act as lookouts, they simply will have the ability to shoot at whatever range mod gives to a ship spotted by a lookout. To be sure, you could probably test it by removing all on the deck and have nothing but gunners out there. Course, you would be out there, but simply don't lock on to any ship with your binocs.. It's been so long, but think those holding binocs are those that call out ships and gunners will only shoot within range once spotted....It's not so much the game sees individual lookouts, but just a general range based off visual/env values...but someone should test it..
More interesting test...increase sub AI visuals and gun ranges, remove all crew but gunners. I don't think they will call out if anything, more likely just shoot, which of course would simply give you away if they hit something say at 6nms..
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