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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Difficulties Numbing
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Is there a mod to inject radio message text at all? Or alternatively triggering the next one? I'm a capable programmer if it requires any assembly.
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#2 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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I know there is some hardcore .exe fixes. You might want to ask those modders. I forget their names. hsie I think is one.
Otherwise, the messages are launched via date in the en_messages.txt file in the data/Campaigns folder. |
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#3 |
Difficulties Numbing
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Thanks, I'll look up hsie.
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#4 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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What idea did you have in mind?
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#5 |
Difficulties Numbing
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I want to attempt to tie in a chat client (Jabber or IRC, say) to the radio system on-board the sub, as it were. I've been using IRC but it fails to pop-up over the game.
It strikes me that a general chat-to-sub linker would enable both simple chat and also be useful for BdU messages for the Donitz Flotilla. I have been pondering having a 'radio operator' program external to SH3 which uses the existing message files but modifies them with the chat-program output. I need to experiment with when SH3 opens / loads / counts the message files). I note that sending a status message in-game triggers a reply from BdU so that might be one method. I note that h.sie's V16B1 patch: http://www.subsim.com/radioroom/show...io+message+mod shows item 13 as a modification, so I can also have a look at the code in the patch, perhaps: there is a comment at the bottom ('original first post') which gives me some hope regarding triggering messages, etc. My second idea was to subvert the in-game multi-user chat (I have yet to use this, but can rig a couple of PC's to try it out). |
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#6 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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Did you want to chat to be realtime or delayed, so someone can post messages that can be read in-game later?
If they were delayed we could roleplay a sort of Donitz commander player that could receive the messages and give commands to uboats, and the uboats would receive the messages once they relaunch their patrol after connecting to a server. This would require an external program to be made. Or are you thinking of having in-game multiplayer chat between players? |
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