SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-02-13, 09:30 AM   #1
Hardigen
Sparky
 
Join Date: May 2012
Location: Lancashire ,England
Posts: 158
Downloads: 165
Uploads: 0
Default Ammo

Goin back to base with no torpedoes on board ,came across a small convoy , I managed to sink a C2 and a C3 with gunfire as luck had it I had just enough ammo . Question :- is there a way of knowing how much Ammo you,re carrying without goin to th deckguns or without surfacing first ? I,m sure some of you old Sea dogs can tell me . Cheers Hardigan
Hardigen is offline   Reply With Quote
Old 02-02-13, 09:43 AM   #2
u crank
Old enough to know better
 
u crank's Avatar
 
Join Date: Dec 2011
Location: Prince Edward Island
Posts: 11,744
Downloads: 136
Uploads: 0


Default

Click on weapons officer. Bring up weapons management. This will show your torpedo status. Top right corner is an icon, three shells. Click for deck gun and AA gun ammo status. The watch officer will also do this but you have to be on surface.
__________________

“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.”

― Arthur C. Clarke




u crank is offline   Reply With Quote
Old 02-02-13, 09:53 AM   #3
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

To add to what u crank said: You can go to the same screen by pressing I
Gute Jadg Herr Kaleun.
VONHARRIS is offline   Reply With Quote
Old 02-02-13, 03:00 PM   #4
Hardigen
Sparky
 
Join Date: May 2012
Location: Lancashire ,England
Posts: 158
Downloads: 165
Uploads: 0
Default

THX Skippers, used up all the HE if anything else hoves into sight I,ll be usin armour piercing , Good Hunting to you H
Hardigen is offline   Reply With Quote
Old 12-13-13, 05:04 PM   #5
zygoma
Loader
 
Join Date: Sep 2006
Posts: 84
Downloads: 66
Uploads: 0
Default

Follow-on question about HE vs. AP ammo, etc. When attacking a surface target, is there really any difference (in SH3) in their effects? When I'm not trying to maintain a hand's breadth between my keel and the sea bottom, I'm often found on the battlefields in World of Tanks (and now their spin-off, World of Warplanes). At least in Tanks, there are huge differences in armor penetration, explosive radius, and damage points between the different projectile points.

Sorry to have to ask what is probably a lame question, especially after being in SH3 for ..... 8 years now. <sigh> I'm a perpetual n00b, same as in Eve.

But thanks to all, and MANY thanks to the folks who are sufficiently computer literate to keep cranking out such great gameplay mods.

So mote it be.

tnx es 73,
kl7hny
__________________
If it's long and dark green and its bite makes you scream, that's..... a Moray.

7/5 of adults don't understand fractions.

I'm told that two things can be reliably predicted to fail with increasing age. The first is memory. I can't remember the other right now.
zygoma is offline   Reply With Quote
Old 12-13-13, 09:52 PM   #6
the dark knight
Bosun
 
Join Date: Mar 2011
Location: Blue Springs, MO
Posts: 64
Downloads: 16
Uploads: 0
Default

Might be my imagination, but it seems like on a merchant with a very thin hull plating (compared to say, the armor on a destroyer), the AP ammo just does not do the job..... With the HE shells, you can light a tanker, or a small merchant up with a few rounds, and BOOOOM! they are exploding. But using the AP on a tanker, it seems like the damage is not as great. Maybe it is just my imagination, maybe not.

In the real world there is something called over match. If the shell diameter (caliber) over matches the armor it is trying to pen, it will pass through, and there is a possibility that shell will not explode. This happened from time to time with the 88mm L/56 found on the Tiger I when fired at the Stuart tank. The Stuart has a max armor of 2 inches in the front, the Tiger fires a 3.5" shell. Fails to detonate, but still will kill crew and cripple the tank. This also happened in Bismarck's torpedo bulges during her fight with the HMS. Hood. Shells from the Prince of Whales penned the bulges, but failed to detonate. Could have been faulty fuses, could have been due to the thin steel of the blister. So, with thin lightly armored ships (or tanks) HE is your best bet. It will explode on contact, blast the skin of the ship (or tank) wide open and kill/damage anything behind the skin of the ship. Historically U-boats did not carry AP ammo, or Star Shells. Only HE since the deck gun was to only be used against merchants.
__________________
Life is a matter of luck, and the odds in favor of success are no way enhanced by extreme caution. - Erich Topp
the dark knight is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.