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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2011
Posts: 13
Downloads: 25
Uploads: 0
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Hello, guys. I'm having an issue with the hydrophones causing a crash-to-desktop as soon as it looks at a ship.
This started in the OH-II campaign off the eastern coast of Großbritannien while I was looking for merchants on the hydrophone. Everything was working normally until I picked up a merchant and the audio for the screws noise was terribly garbled. It didn't just sound strange--it was very obviously not being rendered properly by the game, or something to that effect. In an attempt to remedy the problem I closed the game and restarted it, loading from a save which was made about 10 minutes previously. After submerging and getting on the hydrophones, I slowly started rotating the wheel around to look for contacts. As soon as the bearing needle points in a certain area (presumably at a ship/the same ship), the game immediately CTD's. This happens consistently every time I load from the save. I did a bit of searching and found a fix for this made a very long time ago, but the author of the thread says it was integrated into TDW's UI mod at some point and is no longer necessary. I follow Fifi's mod list, with a few changes: Code:
Generic Mod Enabler - v2.6.0.157 [I:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.3 Fuel Gauge WoGaDi SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 10.I Seafloor (high resolution) Small trees SH5 V1 sobers more trees SH5 SH5 7A Conning Fix Equipment Upgrades Fix v1.4 byTheBeast Equipment Upgrades Fix v1.4 Patch 1 Equipment Upgrades Fix v1.4 Patch 1 HotFix Equipment Upgrades Fix v1.4 Patch 1 (available by date) V9 by sober EUF UBoat FX v0.0.3 byTheBeast FX Update 0.0.22 ByTheDarkWraith FX Update 0.0.22 Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Alt w beards MCCD 1.04 MFCM 1.2.1 compatible Naights Submaine Textures v1.2 (PUV) ShHUN Sub Creaks Sound NewUIs TDC 7.4.2 ByTheDarkWraith NewUIs TDC 7.4.2 New radio messages German NewUIs TDC 7.4.2 No Snorkel Exhaust Smoke NewUIs TDC 7.4.2 RadCapTools 0.2 alpha NewUIs TDC 7.4.2 WWIIInterface by naights Sjizzle's - Charts for NewUIs part1 07.06.2013 Sjizzle's - Charts for NewUIs part 2 07.06.2013 Sjizzle's - Charts for NewUIs part 3 24.06.2013 Sjizzle's - Charts for NewUIs part 4 20.07.2013 Conus' Das Boot Crew Faces IRAI 0.0.39 ByTheDarkWraith IRAI 0.0.39 ByTheDarkWraith Patch 1 R.E.M by Xrundel TheBeast 1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II full v2.2 Sobers Terrain fix for OH2 V2.2 Reworked Morale and Abilities v.1.1 Sobers green crew training V4 SH5 MadMaxs SH5 Subdiesel (mono) v2 Sub Exhaust 1.0.5 byTheDarkWraith sobers no footstep sound mod Old Style Explosions V1.1 SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 Stoianm pitch&roll for SH5 V1 (normal) Real Battery Lifetime Fix Mod V1.0 TDW UI 7.4.2 Shadow Improvement Mod Depth Charge Range Fix - RPM Hydrophone v2.2.1 Messervy_s_gramophone_pack1 gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed EQuaTool 01.01 by AvM - Large Style gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set SH5 No Chronometer Ticking Sound NewUIs TDC 7.4.2 Real Navigation Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Harbour & Kiel Canal Pilot v3.1 d3d antilag101 gap - HD 1 deg Scope Bearing v 1.0 TDW_GenericPatcher_v_1_0_149_0 |
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#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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The only thing I could suspect is that the sound file for the ship is missing.
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#3 |
Swabbie
![]() Join Date: Mar 2011
Posts: 13
Downloads: 25
Uploads: 0
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Could it be that the Das Boot Sound Mod contains merchant shipping sounds that some mod like RPM tries to call? I'm at my wits end from this problem!
![]() Is there a log file of some kind? If the game is throwing an error maybe I could see what it is. Last edited by Yankee14; 12-06-13 at 02:05 PM. |
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Check the if any sound mods are causing conflicts, but try removing all sound mods the putting them back in one by one, and if their is a conflict, that could be the cause.
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