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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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Hi Folks,
i have a question about my mods currently using. 1. Somehow the distance shown in the map view at the bottom left is wrong: https://www.dropbox.com/s/jx5rfsiooq...3-00-03-84.jpg 2. When sighting ships i see no chimney smoke on them. ![]() 3. I used the SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1. Is it safe to activate, because it reports a bunch of conflicts with the OH mod. Are there any alternatives to this lifeboat mod? Thanks for any help fellas! So far! Ahoi! Code:
Generic Mod Enabler - v2.6.0.157 [C:\games\Silent Hunter 5\MODS] Carotio_IntercontinentalRadioPack DBM Background Video Accurate German Flags NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_7_5_0_WWIIInterface_by_naights SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds sobers smoke screen V1 SH5 (DynEnv compatible) sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers waves mod V12 27032013 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 Cerberus62 Corrected Depth Charge Projector 1.0 AOB slide ruller for TDW UIs and MO by stoianm IO_MapCourseLine_normal pencil_mod MFCMCCDLite Speech fixes and additions (english version) OPEN HORIZONS II_full v2.2 SkyBaron's Leigh Light for SH5 1.1 TDW FX Fix for Sobers chimney smoke Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) sobers Lights Cfg V5 SH5 sobers map colors SH5 V1 sobers hud sounds V1 SH5 gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers see thru wake fix DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters silentmichals interior mod 1.2.2 SH5_7A_Conning_Fix Popular German Music From The 30´s sobers no footstep sound mod TDW_GenericPatcher_v_1_0_149_0
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#2 |
Stowaway
Posts: n/a
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im not "up to date" with sh5 but AFAIK the smoke is shared by warships and merchants alike so if the merchants have good smoke the warships are unrealisticly dark smoke.
warships "adjust" so they put out as little smoke as possible to stay unseen where merchants cant help it so AFAIK every time you try to change it there just isn't a way to get a good balance. with sh4 I think there was someone trying to give the ships their own smoke so merchants could be seen but not warships (as it should be) but im not sure if that project worked or where it ended up. if it worked out maybe something could be looked into for sh5 and see if it could be done |
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