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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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I'm not confused about which speed setting gets me the most distance. In SH3, setting it just below normal speed would allow greater distances..
Now in SH4 when I ask my navigator for distance at this speed, again 2/3 gives me the longest distance estimate. However, I've read in some of the mods (think it was TMO) that normal speed is the best efficiency.. Which is it? Should I be cruising around at normal speed or 2/3? What do you guys do? |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Depends upon the mod(s) you are using. Stock game is a 2/3 bell while TMO uses a Standard bell.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Rear Admiral
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With older versions of TMO 10kts gave you the best milage. With TMO 2.5 he adjusted where you would get basically the same milage at 15kts. This was simply to get you across the seas faster in the game than the slow 10kts. You can still use 10kts for even better, but highly unrealistic fuel milage, probably go around the world.
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#4 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Ok, I'm using TMO 2.5. I'll stick to the realistic speed when I can.
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#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Ahead 2/3 always gets me the best mileage.
Generic Mod Enabler - v2.6.0.157 OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 OMEGU_v300_Patch7 OM_Harder_Escort_L2 UBM Missions Popular German Music From The 30´s OM_Pac_Env #1 Real Environment mod install |
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#6 |
Navy Seal
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Ahead Standard is best compromise between time and fuel, stay at 2/3 once in area for patrol. That is how it was done in real life as well, ahead standard to and from patrol area.Of course there are variations in each patrol. When I am very far away from base say if patrol area is yellow/east china sea when closest base is midway, may slow to 12 or 13 knots for transit, it saves precious fuel, allows more time on station. This is for TMO 2.5 of course.Yet another failing of stock game, had most efficient fuel use at 10 knots, which is tantamount to harbor speed while crossing the ocean lol.
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#7 |
Watch
![]() Join Date: Apr 2012
Posts: 15
Downloads: 107
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ETR3(SS) is correct about the mod used.
Fuel consumption is a little worrisome in SH4 since there are no Milch Cows. However, I cruise en-route to station at 9 knots during the day and 8 at night. I try to keep as fuel as possible for intercepts, flank speed burns fuel at an alarming rate especially when going after a task force. In hostile waters (shallow) crawling around at 1-2 knots won't drain the batteries as much so recharging will take less time, and of course bad weather too drinks fuel for little distance. I do manage to have just enough to cruise at 12 knots on the return trip. Hope it helps. |
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