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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Nov 2013
Location: The Woodlands, TX
Posts: 43
Downloads: 23
Uploads: 0
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I just completed my first patrol and sank 2 merchant ships. One britain and one sweden. But after I sank the one from sweden I found out they weren't listed as an ally until 1940. I sank them in 1939. I still got credit for the tonnage. On the way into port (at 1024X speed) I also ran into a german patrol boat
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#2 |
Eternal Patrol
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What month did you start? GWX lets you start on August 1, 1939. The war doesn't start until September 3. Between those dates everything is neutral.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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If you go around sinking allied ships, they do get quite angry.
I don't think you can have negative renown. You can expect some negative result, though. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#4 |
Sailor man
![]() Join Date: Nov 2013
Location: The Woodlands, TX
Posts: 43
Downloads: 23
Uploads: 0
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I should have said I got negative renown for the patrol. -191.9 to be exact.
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#5 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
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The answer lies in SilentHunterIII/Data/Cfg/basic.cfg
![]() SH3 is scripted to subtract renown for sinking the wrong ship (neutral or friendly). [RENOWN] RenownReachGridObjCompleted=500 RenownPatrolGridObjCompleted=200 CompletedPatrol=100 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=1000 SecondRankRenown=3500 EndCampaign=-5000 You CAN edit that by removing the minus sign in front of the 1 for NEUTRAL. Change it to: NEUTRAL=1 Now you can sink anything but an AXIS ship without penalty. Not very realistic, but what the heck; those darn neutrals are sailing in the convoy and have to take their chances like anyone else. ![]()
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Raptor |
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