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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jun 2007
Location: Michigan USA
Posts: 72
Downloads: 334
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Hi,
I have been using Stoainm’s TDC tutorial to learn manual TDC targeting, using these mods; NewUIs_TDC_7_5_0_ByTheDarkWraith, NewUIs_TDC_7_5_0_Real_Navigation and Trevally Automated Scripts v0.6. I have a problem seeing the angles with the protractor that shows up under the nav map icon that is showing up with those mods. I have attached screen shots. There probably is a way to change this and it must be in TheDarkWraithUserOptions.py file, but I can’t seem to find it. Initially, Stoaims video actually shows a small grey dot on the TAI map, (which doesn’t show up on my TAI map only with my nav map,) and then the Icon that shows position info, the one that’s in the way shows up, and then disappears seconds later being replaced with the original small gray dot, so he must be toggling that Icon, with the info, away somehow. I just noticed something, after getting a dead reckoning nav fix, a small gray dot shows up for about 3 seconds, on my TAI map, and then disappears. Maybe I have some corrupted mod files or something. Also, I would like to change the position of the XO’s dialog box to the right as in my screen shot, taken from Stoainm’s TDC tutorial. Again I know it’s an option, probably in the .py file, but I can’t find that either. Can anyone help me out? Sorry for all the questions, I have been trying to figure this out myself, but there comes a time I just have to ask. Thanks for any help |
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#2 |
Navy Seal
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Not sure about the video, but the map-work I do know
![]() when using your map to track the information that you gain for your solution - you can just make a mark (pencil mark) anywhere. It does not have to be your actual position as all the information you will make is relative to you. ![]() |
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#3 |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
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I diddent do anything in the .py files. Try to hi L key.
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#4 | ||||
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I dunno how stoianm changed the two 'icons' for the marks .. or how he shows what should be a temporary mark continuasly... perhaps he just set the time to show it rediculously long .. idk ![]() Quote:
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#5 |
A-ganger
![]() Join Date: Jun 2007
Location: Michigan USA
Posts: 72
Downloads: 334
Uploads: 0
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Wow, that makes sense, probably why I didn't think of it! DOH!
Thanks a lot |
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#6 |
A-ganger
![]() Join Date: Jun 2007
Location: Michigan USA
Posts: 72
Downloads: 334
Uploads: 0
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#7 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
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#8 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Nah .. a stubborn donkey
![]() Face it tho .. if you sit down and work out every problem using the search function at most, you are in the mindset of: I will not let this game get the better of me. It's the same one that prevents people from asking directions when lost. It's stubborn .. and wastes a lot of time at little return :p Dont worrie tho .. I am one myself. I mean no ill by it ![]()
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