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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Finally got my game all installed, patched up, and sunk my first ship off Tyne this morning! It was my first sinking in SH5 using the raobf whiz wheel. Very rewarding. (love the olc gui in sh3)
Except it didn't sink. It was a Cimmaron class tanker. I hit it with three torpedoes, all detonated, one on the bow, one just afore the beam and one just abaft. There were at least two really good fires going. Figured she was done for. I spotted an escort bearing down on me so i slipped under the water and evaded. It's been almost 12 hours game time and i still haven't gotten credit with the sinking. Did i not finish the job? mods are: realistic flags, tdw ui (sh5 enhanced), real navigation, trevally automated scripts & trevally tutorials. realism is 100%. Am i out of luck? |
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#2 | |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Just found this from sept of 2012.
Quote:
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#3 |
Navy Seal
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If you add TDWs_FX mod - it adds damage by fire
![]() Well done on the raobf torpedo solution ![]() |
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#4 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
Uploads: 0
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Ah ha. Thanks guys.
Next time in port i'll add the FX mod. Figured it was just eye candy... Appreciate the help! |
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