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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: May 2010
Posts: 104
Downloads: 17
Uploads: 0
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Overall I love this game. I'm still getting used to it seen as I normally play the "light" sims (NWAC, Fleet Command) but the controls are easy enough to grasp, theirs some tutorial videos on youtube that nailed it. I feel after about 4-5 hours of playtime i know what i'm doing. Ive mainly stuck to the smaller scenarios but i'm going to try some of the older scenarios, a 1964 invasion of kuwait (iraq vs kuwait/UK) looks good. This actually happened, the UK sent carriers, iraq backed down. This alternate scenario changes that. Overall the performance is good the only thing I miss is sound, their no sound in the game at all. Even if it was a few beeps and buzzes every time something happens it would be ok, but no. Complete silence. That been the only negative I can think of and that soon community scenarios are going to be appearing, plus patches, the future looks good.
Overall its a great game. Takes a few hours of patience to master it but once your their its great. 8/10 |
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#2 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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Thanks!
Sound effects are disabled by default (most beta folks tended to disable them after a while so it stuck), but you can easily enable them: From the main manu, Game -> Game Options -> Use Game Sounds. |
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#3 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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I only played the tutorial submarine mission.
The sounds effect actually startled me, as irregular as they are. I did not hear any other sound in that mission except the launch of a torpedo or the explosion on the target. No other sounds were heard. The comments on the left on the screen are not read. Very little sound feet back of any information. Then again, NO COMMAND DETONATE of torpedoes, and that is unrealistic. I will keep playing other submarine missions, but I am 1/2 as enthusiastic now that I was before I bought the game. |
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#4 |
Mate
![]() Join Date: Jan 2002
Posts: 52
Downloads: 14
Uploads: 0
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Are you saying the game has command detonate torpedoes, or does not?
There is no such thing as a command detonated torpedo, at least in the US Navy there isn't.
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Sagiere-Classis-Destructum |
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#5 | |
CINC Pacific Fleet
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When I read it, my first thought was Hunt For Red October, where James Earl Jones press a botton and a torpedo explode before it hit it's target(Red October) I'm not really into how torpedoes work in the real world, so I don't know if it's possible. Markus |
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#6 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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Due to the numerous accidents (incident) or close call, or near miss to the usage of Acoustic homing torpedoes, as the tech. allowed it, a wire was added to control torpedoes during the first leg of their courses.
That was at first a safety measure. As the technology evolved, other functions were added to the control of torpedoes. Today, the safety measures remains as shutting them down when recovery was possible or exploding them as the technology could be recovered by other country. Torpedoes tech is top secret for their homing system in ANY countries in the world. Exploding a torpedo as a tactical defensive maneuver is also used, as long as it is still wired. see Advanced Defensive Tactics post in Subsim.com http://www.subsim.com/radioroom//sho...d.php?t=207398 Last edited by biosthetique; 09-25-13 at 04:41 PM. |
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#7 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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If you have trouble reading the message log, you can have it be printed on a separate window instead of using the left side of the main map.
From the main menu, Game -> Game Options -> "Message Log in separate window". |
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#8 |
A-ganger
![]() Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
Uploads: 0
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What biosthetique is saying makes perfect sense to me. I guarded Pershing 2 nuke missiles for a while, and when I PCSed I signed a secrecy document with "NO" expiration date. I will be 61 this year for some perspective.
I just want Sonalysts to give us their best shot at a modern DWS, and I'll die happy. And yes, this game is a keeper. Thank you Warfaresims. |
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#9 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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Thanks for the confidence!
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