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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2013
Posts: 17
Downloads: 3
Uploads: 0
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hello there,
i'd like to share one my recent experience .. i crossed path to large marchant (10k tons) .. merchant had the best possible course to my position so i set myself standing still waiting for him until crossing my 0 at 600m range .. i set by mistake reversed AOB and my salvo missed .. i was so frusrtated that i came surfaced and ordered my deck gun crew to target waterline .. she went down in 3 or four minutes (~ 40 shots fired) .. is it supposed strength of deck gun that i put down 10k ship with VIIB default deckgun so easily ? thanks |
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#2 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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I have seen as few as 4 rounds of 88mm deck gun ammunition sink a Small Merchant (carrying explosives?) and as many as 20 to sink same. I've sunk Large merchants with as few as 20 and as many as 60 rounds. All depends on where you hit, what the ship is carrying and random luck. You did shoot about 1/4 of your ammo.
Good hunting. David I |
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#3 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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What mod do you use? Remember fired at a distance more than 3km with your gun, always seeing the stern or bow of the enemy ship, so that the enemy does not fire back with both barrels.
The first shots is to make fire and smoke making it easier to see him from afar, then points to the waterline. Best Regard. ![]()
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#4 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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This is an example of an irresponsible action. After being torpedoed this ship still stands, I waited two hours and then I decided to shoot with the deck gun. With winds of 11 m / s, it was a risky and tedious work.
![]() Best Regards. ![]()
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#5 | |
Silent Hunter
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" Grenanger (Master Finn Rusti) was hit on the starboard side betweeen the #2 and #4 hatches by one of two torpedoes from U-130. The explosion stopped the engines and the flooding caused a heavy list to starboard. While the U-boat surfaced to use its deck gun, the crew abandoned ship in two lifeboats with the radio operator jumping overboard as the first shells struck. After 20 minutes of shelling without much effect, the U-boat fired a coup de grâce at 19.20 hours, but this was a dud so they continued to shell the ship. After firing 18 incendiary and 37 high explosive rounds the vessel caught fire, capsized and sank by the bow at 19.48 hours." That's 55 shells to sink an already-damaged, medium sized cargo ship (granted, there may have been misses). And I believe U-130 would have been equipped with the larger 105 mm gun - if she'd had an 88mm it would have been even harder. If you'd like more of a challenge, try NYGM - this mod simulates the weakness of U-Boat deck guns very well, in my opinion. |
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#6 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Yeah, the deckgun can be inconsistent, just like in real life. That's what adds to the fun of it!
My sig... the armed merchant cruiser took seven 10.5cm shells to sink, of which three were below the waterline. I'm guessing they didn't have ANY damage control on board...? And then the passenger/cargoes. Passenger. Cargoes. You need the Luftwaffe and Heer to sink one of those bastards sometimes.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#7 |
Watch
![]() Join Date: Aug 2013
Posts: 17
Downloads: 3
Uploads: 0
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yeah .. no problem with making my deck gun poorer .. i don't like any disturbing moments like to find, that in your favourite sim is possible to do something like that .. i have gwx3+sh3cmdr .. that's all, no other mods
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#8 |
Swabbie
![]() Join Date: Aug 2013
Posts: 10
Downloads: 53
Uploads: 0
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Sometimes it has taken me like 60 shots to sink a ship and once or twice i have 1 shotted a passenger/cargo ship and snapped it in half. i noticed though using gwx3 that you have to shoot the ship below the waterline to sink it(unless you break its back with one shot)
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#9 | |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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I usually only shoot at ships that are around 2000 BRT or less and to finish off ships that didnt sink after being hit by a torpedo. (88mm)
And I also try to use the tactic posted by Ligne Maginot: Quote:
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