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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Adding Units from SH4 gives you a limited number of Units.
Adding New Units, be they SH4 stock or other Modded Units? You may want to do AO mapping as it was done for SH5. The nice thing is? The tool to do so is totally free! And as S3D is free? Your not too limited in what you import now to dat format. (Just remember the dat format will be soon be depricated but the Tools and how to is important) 1. Get the SoftImage Mod Tool http://usa.autodesk.com/adsk/servlet...12&id=13571320 All AO mappings for SH5 were done in SoftImage. How do I know that? Because I asked Dan and he hooked me up with the artists that did them! 2. Download this document http://www.mediafire.com/?qoihiv0z8wooev5 This comes from the Man that did the AO's for SH5. Good Luck and Happy Huntings! ![]() |
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#2 |
Black Magic
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Nice
![]() I was just thinking about this subject last night. Two things came to mind: 1) if one were to add another set of texture coordinates (duplicate first set of texture coordinates in the model nodes) for SH3 then could SH3 use AO maps? I know the maps aren't blended together but seeing the Blend controller in the SH3 ACT files it has shader code right there. 2) take this same idea of duplicating texture coordinates and give the SH3 unit an AO map but use the model in SH5. This way they wouldn't look so SH3 like. SH3 has many more units than SH4 does. |
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#3 |
Stowaway
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The insides of the Subs use shadow mapping. (AO)
I expect one could apply them to exterior models but at what cost? SH3 is bad at rendering at todays expectations so it may cause more problems then it's worth. Look at the shadow mapping for some external subs mods now and add a hundred ship convoy with each ship useing AO! ![]() As to SH5? That is why I posted all the Tools and info. One can now duplicate the exact way AO's were done for SH5! Not some random "Well it kind of looks good" BS! But the EXACT process used for SH5! Note that SH4 DID NOT USE XSI for AO mappings! I verified that through discussions with the artists involved! |
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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interesting investigation, thanks!
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#5 |
The Old Man
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My Laptop got ripped off and MS Office is not installed on my Game Machine.
What app do I need in order to read the DOC's you supply? Regards! TheBeast |
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#6 | ||
Navy Seal
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#7 | |
A-ganger
![]() Join Date: Aug 2009
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#8 |
Stowaway
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I use Word Viewer from Microsoft.
It's free. |
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#9 | |
Black Magic
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#10 |
Swabbie
![]() Join Date: Oct 2006
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Thanks for the info
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#11 |
Stowaway
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I found the AO's to be much better useing this method.
The Life Boat I did for SH4 was done this way. It takes a bit of getting use to and you may want to play with the settings at times. I was told the setting were always the stock settings in XSI. But I prefer to play with them a bit myself. |
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#12 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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A couple of tutorials on creating self-illumination maps in Softimage Mod Tool:
http://www.game-artist.net/forums/su...xture-xsi.html http://cryrid.com/art/?p=12 Thanks to privateer for pointing us to the right program ![]() |
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