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Old 08-19-13, 11:50 AM   #1
Ligne Maginot
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Default XVI32 Help.

Hello everyone:

Someone could tell me where find information about how to use the XVI32. Tutorials, manuals, videos, etc... Anything would be useful.

Thank you very much for your attention.
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NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
Hitman Optics NYGM 3.6 (Fixed)
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Old 08-20-13, 12:37 PM   #2
Ligne Maginot
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It seems to be a state secret. Well if someone has the same question, here are some interesting links that is worth visiting (sadly are antique and fairly technical):

http://www.subsim.com/radioroom/show...ighlight=xvi32

http://www.subsim.com/radioroom/show...ighlight=xvi32

http://www.subsim.com/radioroom/show...ighlight=xvi32

Regards.
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NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
Hitman Optics NYGM 3.6 (Fixed)
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Old 08-20-13, 06:49 PM   #3
Madox58
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Sorry Mate. I don't know how I missed your post yesterday.


Hex editing is not a state secret. But it does require learning A LOT if you've never done it before. You need to understand the file structures your working on as a start.

I'll dig around to see if I still have a few documents that will help you if you'd like.

I'll also suggest Sweet 010 Editor over XVI32. (I still use both)
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Old 08-20-13, 07:11 PM   #4
Ligne Maginot
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Thank you very much. Any document would help.

I was reading "Beginning C++ Game Programming" of Michael Dawson, and so far I understood enough. The development of the themes comes with instructions for using the "Dev-C++" (a free program).

I do not know much about programming, but it seems a good start.

My idea is to understand the structure of the game, then with the right tools make my own contribution.

Best regards.
__________________
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
Hitman Optics NYGM 3.6 (Fixed)
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Old 08-20-13, 07:23 PM   #5
Madox58
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I wish you the best with your interest Mate!


I do some programming in C++ myself. That's one reason I switched to 010 Editor.
It allows programming a type of C to write scripts and templates for 010.
That saves doing things by hand all the time when working with known file structures. AND aids greatly when trying to learn a new file structure.

Give me a few days to go through my old DVD's to see what I still have.
If you want some more 'high brow' talking about Hexing SH3?
Search for Animations in the SH3 Mod Shop!
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Old 08-20-13, 07:38 PM   #6
Ligne Maginot
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Thanks for the suggestions, I will wait anxiously the documents.

I really need help, I began studying philosophy and then chemical engineering. Computers are not my specialty.

Best regards.
__________________
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
Hitman Optics NYGM 3.6 (Fixed)
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Old 08-22-13, 04:39 AM   #7
Ligne Maginot
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"I have a friends list. Why ain't you on it?
Oh Yea. I don't like you. "...privateer

Try whit this:

// Function to get friends
// By the use of C ++

#include <iostream>

using namespace std;

int main()

{
int reply = 2;
cout << "\nDo you want be my friend?" << endl;
cout << "\n(Yes=1 or No=0)\n" << endl;
cin >> reply;
if (reply == 1)
{
cout << "\nThank you, now we're friends." << endl;
cout << "\nPress the enter key to exit" << endl;
cin.ignore(cin.rdbuf()->in_avail() + 2);
}
if (reply == 0)
{
cout << "\nOh Yea. I don't like you." << endl;
cout << "\nPress the enter key to exit" << endl;
cin.ignore(cin.rdbuf()->in_avail() + 2);
}
return 0;
}

Satisfaction guaranteed

Best Regards.
__________________
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
Hitman Optics NYGM 3.6 (Fixed)

Last edited by Ligne Maginot; 08-22-13 at 12:35 PM.
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