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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
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Hello everyone:
Someone could tell me where find information about how to use the XVI32. Tutorials, manuals, videos, etc... Anything would be useful. Thank you very much for your attention. ![]()
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#2 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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It seems to be a state secret. Well if someone has the same question, here are some interesting links that is worth visiting (sadly are antique and fairly technical):
http://www.subsim.com/radioroom/show...ighlight=xvi32 http://www.subsim.com/radioroom/show...ighlight=xvi32 http://www.subsim.com/radioroom/show...ighlight=xvi32 Regards. ![]()
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#3 |
Stowaway
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Sorry Mate. I don't know how I missed your post yesterday.
![]() Hex editing is not a state secret. But it does require learning A LOT if you've never done it before. You need to understand the file structures your working on as a start. I'll dig around to see if I still have a few documents that will help you if you'd like. I'll also suggest Sweet 010 Editor over XVI32. (I still use both) |
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#4 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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Thank you very much. Any document would help.
![]() I was reading "Beginning C++ Game Programming" of Michael Dawson, and so far I understood enough. The development of the themes comes with instructions for using the "Dev-C++" (a free program). I do not know much about programming, but it seems a good start. My idea is to understand the structure of the game, then with the right tools make my own contribution. Best regards. ![]()
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#5 |
Stowaway
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I wish you the best with your interest Mate!
![]() I do some programming in C++ myself. That's one reason I switched to 010 Editor. It allows programming a type of C to write scripts and templates for 010. That saves doing things by hand all the time when working with known file structures. AND aids greatly when trying to learn a new file structure. Give me a few days to go through my old DVD's to see what I still have. If you want some more 'high brow' talking about Hexing SH3? Search for Animations in the SH3 Mod Shop! |
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#6 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
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Thanks for the suggestions, I will wait anxiously the documents.
![]() I really need help, I began studying philosophy and then chemical engineering. Computers are not my specialty. ![]() Best regards.
__________________
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) |
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#7 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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"I have a friends list. Why ain't you on it?
Oh Yea. I don't like you. "...privateer Try whit this: // Function to get friends // By the use of C ++ #include <iostream> using namespace std; int main() { int reply = 2; cout << "\nDo you want be my friend?" << endl; cout << "\n(Yes=1 or No=0)\n" << endl; cin >> reply; if (reply == 1) { cout << "\nThank you, now we're friends." << endl; cout << "\nPress the enter key to exit" << endl; cin.ignore(cin.rdbuf()->in_avail() + 2); } if (reply == 0) { cout << "\nOh Yea. I don't like you." << endl; cout << "\nPress the enter key to exit" << endl; cin.ignore(cin.rdbuf()->in_avail() + 2); } return 0; } Satisfaction guaranteed ![]() ![]() ![]() Best Regards.
__________________
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) Last edited by Ligne Maginot; 08-22-13 at 12:35 PM. |
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