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#1 |
Navy Seal
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Hi,
Now, with latest patcher we can get hydro contacts of small fishing boats and coastal vessels, maybe time to get propellers sounds for them? Currently showing "unknown" on hydro notepad, but no sounds at all ![]() (BTW, would be nice to get as well new entry for notepad as "coastal vessel") If not too complicated, maybe someone could explain how to add those sounds? ![]()
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#3 |
Navy Seal
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The 2 ones at the exit of Memel strait...no sounds
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#5 |
Navy Seal
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I will in few minutes
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#6 |
Navy Seal
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Ok:
![]() They are 2 at the exit of Memel strait. I get an hydro contact line, but no sounds... Note that i'm using RPM hydro mod (but shouldn't be related)
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#7 |
Navy Seal
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#8 |
Navy Seal
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Okay, just had a look into the coastal vessel; I can confirm that it is the boat depicted in your screenie.
Her hydrophone soundsource controllers are in order. She uses NF_boat_hyd.wav as engine sound, and Propeller_4_hyd.wav as propeller sound. Just in case, I have also checked the above wav files, and they are played correctly. So the problem must be somewhere else. The boat has a max speed of 9 kts, max engine power of 500 bhp @ 90 rpm. Maybe they are too low, or maybe the boats had too a low speed compared to their maximum speed (the game cuts ship sounds when they are sailing at too a low aengine ratio), for them being audible on hydrophone. You can try setting a custom mission with the boats sailing at their maximum speed. PS: wish Macardigan was around ![]() |
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#9 |
Ocean Warrior
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He wrote the same in a few posts.. that's what I was able to find right now -
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#10 |
Navy Seal
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Ok, so seems normal then...
That's right they are patroling at very low speed, here. Hum...never used the mission editor yet ![]()
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#11 | |
Navy Seal
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P.S: this makes me to remember another SH5 flaw: have you ever noticed that planes get audible/inaudible suddenly, no matter how far their sond's max radius is set in sh.sdl? Ideally their sound should decrease gradally in volume until, until it get faintly audible, and viceversa ![]() |
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#12 | |
Navy Seal
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![]() Talking about ingame sounds, there are others little annoying issues: - Even with TDW patch activated (hydro background sounds) i still hear some stuff...i.e jump to the station right away after starting a single mission...plenty sounds still playing ![]() Or order something, sound will be playing, but taking the hydro seat, the sound/speach is still playing...with patch, should be shut off! - Each game load (mainly starting in bunker), plenty of sounds are playing, like if game was kind of checking them all...and plenty orders are also visible on message box related to these sounds, even not doing anything ![]() That's from day one here. Note: with Magui UI, only very few are playing. Might be UI related, so.
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Last edited by Fifi; 07-25-13 at 07:43 PM. |
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#13 | |
Navy Seal
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#14 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#15 | |
Lieutenant
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I encountered the same issue when I was doing testing for my torpedo mod. That was a few years back but I recall it would sometimes happen in campaigns also, so not just a custom mission issue. |
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