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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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Gentlemen,
I've never made a request for a mod before, and I know nothing of modding, save for the fact that modders have made this sim a thousandfold more enjoyable than the stock version. Also, something tells me that my request, while seemingly simple, may well be beyond the ability of the modders to provide, given their limited control over the source code. But, here goes: Would it be possible to craft a mod that would place a Mark (X) on the navmap whenever we send a range/bearing reading to the TDC? This would be analogous to the plot crew marking the attack chart when the skipper calls out "Bearing (Range)...........Mark!" This would be a true joy (even a realistic one!) for those of us that play with map contacts OFF, but I see no reason others could not benefit as well. Please excuse me if this has been asked and answered before. Thank you- |
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#2 |
Loader
![]() Join Date: Jun 2010
Posts: 84
Downloads: 215
Uploads: 0
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great idea....i add my voice to yours maybe modd geniuses would hear us
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#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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This mod is probably my most desired feature. I would be willing to pay my full purchase price again for either this feature, the ability to use the nav map tools on the attack map screen, or the TDC position marker on the nav map.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I don't know that this has been in a mod request per se, but the subject has certainly come up at times. |
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#5 | |
Seaman
![]() Join Date: Jul 2013
Posts: 34
Downloads: 8
Uploads: 0
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I agree
Quote:
the problem is the developers of the game usually have a predetermined amount of time to work on any given game. so rather then releasing a good game for the sake of making a great game "when it's ready" the priority is usually to push it to the shelves by Xmas. and rework bugs "if" they get time... If there's too many issues with it after rushing it to market "Slap a on sale stiicker on it" & ...On to the next project! Example ->SH5 $$$, & Not Father Time is the overall problems most games have these days.. so I will emphasize it's not @ all the "Developers Fault" because they take orders like everyone else. It's the entire way most games are given short deadlines in the game industry these days, not just Ubi. or as I tend to simply refer to it as: cookie cutter syndrome. Last edited by iyiskipper; 08-04-13 at 10:04 PM. |
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