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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Nov 2008
Posts: 103
Downloads: 288
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Greetings,
I am just returning to SH3/GWX3 after a long absence. Started a new career and am on first patrol. Two curious occurrences which I don’t understand. Scenario 1. I’m in the Western Approaches and have intercepted a large convoy in the midst of which is a Southampton class cruiser. I’ve estimated convoy speed as about 6kts. The cruiser’s range is round about 2000mtrs. I need an accurate range so, having identified it in the recce. manual and ticked the box and locked the target. I’ve gone to the attack ‘scope’ clicked range got the graticule and placed it on the target. Now here’s the thing. No matter how many times I try it won’t give me a range even when it is obviously down to less than a 1000mtrs. I know it won’t range if the target is too far away but can’t understand this. In the end I had to guess and fire a spread of four and got two hits but it was a waste. Any ideas? Scenario 2. Same patrol next night. I’ve picked up a sound contact which turn out to be an ore carrier and a medium cargo ship. I’m ahead and to stbd of them and the range is closing. I’ve shut down the engines to hold my position which looks to be ideal. At about 3000mtrs they alter course away I call for 2/3 ahead and get no response. A quick check in the engine room shows the Eng Off Eng POs and everyone else has full health. I’ve got the control room fully manned and healthy. Back to the bridge call in sequence for ½ , full and flank speed. Still nothing. I’m stationary and can’t move. What to do, targets moving away from me now. I decide to submerge and see if electrics work. Yes motors running smoothly so I come back to the surface and diesels work perfectly too. Is this some new paralyzing ray the perfidious British have developed? In both cases the weather was wind 15mtrs/sec, vis Moderate, no precipitation. |
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#2 |
Chief of the Boat
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Scenario 1: In heavy seas you won't be able to maintain a lock, that is how it was in RL.
Scenario 2: Do you have SH3 Commander installed? If so check you don't have malfunctions and sabotage enabled. |
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#3 |
Navy Seal
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When number 2 happens, try ordering full reverse then back ahead and see if that fixes it. That has worked for me in the past.
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Helmsman
![]() Join Date: Nov 2008
Posts: 103
Downloads: 288
Uploads: 0
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Thanks folks for the replies.
I don't have Cdr installed and I rather thought that the sea conditions were preventing moving ahead although I can't say I remember that happening when lasty I played. On an after note I saw the abbreviation LHS in another post I think it was a mod. Could some one elucidate please the what and where amd how? |
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#5 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Scenario 1: The range is not that important provided the torpedoes leave the tubes and continue almost straight ahead (gyro angle is between 350 and 010). It's is the speed that matters the most to be correct, to get the torpedoes on target. And AOB.
But the notepad procedure requires range first, to calculate speed based on AOB, range and the stopwatch time. If you determined speed by yourself in some other way (plotting for example) then you can set it manually in the TDC page: TDC switch set to manual, change speed dial, reset TDC to auto mode, open tubes, then aim on the target and fire. This way locking the scope is not even needed. |
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#7 |
Watch
![]() Join Date: Jul 2013
Posts: 18
Downloads: 11
Uploads: 0
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Hi all,
first of all i'd like to say thanks to the community for so much good info around here and for the hard work being done regarding mods and improvements! A special thanks for the GWX3 team! ![]() Since i'm a noob I've been practising through the ( Academy ) training missions and i'm having this annoying problem with the engines that don't work. I'm just starting to learn this amazing sim so I realy don't know if i'm doing something wrong or not but the only way i can solve this is accelerating time for a while and then is working again. Sorry my poor english! Cheers |
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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If the engines do not work, check the crew to see if they are tired. They stop working if the bar above the compartment drops below a certain level.
Or the engineer or navigation officer is not on station. So orders aren't followed. |
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#9 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
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Ocean Warrior had it right on problem #2. Many times when I have stopped at sea, I have ordered my sub to move forward at whatever speed and nothing happens. Solution, go into reverse until you see you speed indicator move, throw the machine into forward speed and off you go. Not sure what causes it to happen from time to time, but with solution so easy it's not a problem.
David I |
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#10 | |
Navy Seal
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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